joaosilva099 Posted July 27, 2015 Share Posted July 27, 2015 As you know, if you complete cop missions until level 12 (I am not sure the level) you can get 150% of armour on GTA Single Player. I would like to know how to add this on MTA if it's possible. I didn't find any stat for that Link to comment
#RooTs Posted July 27, 2015 Share Posted July 27, 2015 It is only possible in health 200% Link to comment
GTX Posted July 27, 2015 Share Posted July 27, 2015 As wiki says: Things like infinite run, fire proof CJ, 150 health, 150 armor have special activation flags. They need a way to be triggered on/off. setPedStat Link to comment
#RooTs Posted July 27, 2015 Share Posted July 27, 2015 As wiki says: Things like infinite run, fire proof CJ, 150 health, 150 armor have special activation flags. They need a way to be triggered on/off. setPedStat is this a joke? Body: 21: FAT 22: STAMINA 23: BODY_MUSCLE 24: MAX_HEALTH -- MAX ARMOR does not exist 25: SEX_APPEAL Link to comment
GTX Posted July 27, 2015 Share Posted July 27, 2015 This clearly isn't a joke. Armor has a special flag, but it's not listed there nor isn't in MTA's source code. I don't even think GTA has implemented max armor scaling while going through missions and whole game, that is why it does not exist. The only way would be to create custom armor system. Use onClientPedDamage, set element data to a ped as "armor" then decrease it each time he gets damaged (and cancel the event of course). Link to comment
#RooTs Posted July 27, 2015 Share Posted July 27, 2015 @GTX, this way is very difficult to do. Link to comment
GTX Posted July 27, 2015 Share Posted July 27, 2015 Nope, not really. Can be written under 30 lines of code. Link to comment
joaosilva099 Posted July 28, 2015 Author Share Posted July 28, 2015 So it's impossible with setPedStat Link to comment
GTX Posted July 28, 2015 Share Posted July 28, 2015 It's not possible, because armor stat has no flag in GTA, never noticed it. You can make your own. Link to comment
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