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Armour Stat


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Posted

As you know, if you complete cop missions until level 12 (I am not sure the level) you can get 150% of armour on GTA Single Player.

I would like to know how to add this on MTA if it's possible. I didn't find any stat for that

Posted

As wiki says:

Things like infinite run, fire proof CJ, 150 health, 150 armor have special activation flags. They need a way to be triggered on/off.
setPedStat 

Posted
As wiki says:
Things like infinite run, fire proof CJ, 150 health, 150 armor have special activation flags. They need a way to be triggered on/off.
setPedStat 

is this a joke? :lol::lol:

Body:

  • 21: FAT
  • 22: STAMINA
  • 23: BODY_MUSCLE
  • 24: MAX_HEALTH -- MAX ARMOR does not exist
  • 25: SEX_APPEAL

Posted

This clearly isn't a joke. Armor has a special flag, but it's not listed there nor isn't in MTA's source code. I don't even think GTA has implemented max armor scaling while going through missions and whole game, that is why it does not exist.

The only way would be to create custom armor system. Use onClientPedDamage, set element data to a ped as "armor" then decrease it each time he gets damaged (and cancel the event of course).

Posted

It's not possible, because armor stat has no flag in GTA, never noticed it. You can make your own.

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