DRW Posted July 15, 2015 Share Posted July 15, 2015 Hello, in this script I've created some objects, but these don't have any collision, why? SERVER mines={} mines[1]={316.623046875, 2310.3662109375, 175.88377380371} mines[2]={368.55038452148, 2279.5004882812, 179.28540039062} mines[3]={371.35195922852, 2383.2370605469, 204.61744689941} mines[4]={322.07421875, 2455.6181640625, 209.29032897949} mines[5]={459.70449829102, 2427.0690917969, 191.66717529297} mines[6]={534.01818847656, 2469.5270996094, 183.58447265625} mines[7]={ 635.9619140625, 2403.568359375, 180.75654602051} mines[8]={629.318359375, 2513.05859375, 166.53332519531} mines[9]={ 757.48828125, 2565.681640625, 159.08197021484} mines[10]={881.20446777344, 2574.3151855469, 160.68569946289} mines[11]={778.15057373047, 2687.6740722656, 155.58869934082} mines[12]={958.9248046875, 2667.8623046875, 157.94715881348} mines[13]={912.7998046875, 2766.8828125, 182.83726501465} mines[14]={821.197265625, 2795.1171875, 166.05780029297} mines[15]={822.2978515625, 2455.7451171875, 140.25344848633} objects = {} marke = {} function createMarkerAttachedTo(element, mType, size, r, g, b, a, visibleTo, xOffset, yOffset, zOffset) mType, size, r, g, b, a, visibleTo, xOffset, yOffset, zOffset = mType or "checkpoint", size or 4, r or 0, g or 0, b or 255, a or 255, visibleTo or getRootElement(), xOffset or 0, yOffset or 0, zOffset or 0 assert(isElement(element), "Bad argument @ 'createMarkerAttachedTo' [Expected element at argument 1, got " .. type(element) .. "]") assert(type(mType) == "string", "Bad argument @ 'createMarkerAttachedTo' [Expected string at argument 2, got " .. type(mType) .. "]") assert(type(size) == "number", "Bad argument @ 'createMarkerAttachedTo' [Expected number at argument 3, got " .. type(size) .. "]") assert(type(r) == "number", "Bad argument @ 'createMarkerAttachedTo' [Expected number at argument 4, got " .. type(r) .. "]") assert(type(g) == "number", "Bad argument @ 'createMarkerAttachedTo' [Expected number at argument 5, got " .. type(g) .. "]") assert(type(b) == "number", "Bad argument @ 'createMarkerAttachedTo' [Expected number at argument 6, got " .. type(b) .. "]") assert(type(a) == "number", "Bad argument @ 'createMarkerAttachedTo' [Expected number at argument 7, got " .. type(a) .. "]") assert(isElement(visibleTo), "Bad argument @ 'createMarkerAttachedTo' [Expected element at argument 8, got " .. type(visibleTo) .. "]") assert(type(xOffset) == "number", "Bad argument @ 'createMarkerAttachedTo' [Expected number at argument 9, got " .. type(xOffset) .. "]") assert(type(yOffset) == "number", "Bad argument @ 'createMarkerAttachedTo' [Expected number at argument 10, got " .. type(yOffset) .. "]") assert(type(zOffset) == "number", "Bad argument @ 'createMarkerAttachedTo' [Expected number at argument 11, got " .. type(zOffset) .. "]") local m = createMarker(0, 0, 0, mType, size, r, g, b, a, visibleTo) if m then if attachElements(m, element) then return m end end return false end addEvent ("objs",true) addEventHandler ("objs",getRootElement(),function() for i,v in ipairs(mines) do yx,yy,yz=unpack(v) objects[i] = createObject (3929,yx,yy,yz) setElementData (objects[i],"mineununtrium","true") setElementData(objects[i],"qununtrium",5) marke[i] = createMarkerAttachedTo (objects[i],"corona",4,255,255,255,50,getRootElement(),0,0,10) end end) addEvent ("give1",true) addEventHandler ("give1",getRootElement(),function() local uut = getElementData (source,"ununtrium") for i=1, #mines do destroyElement(objects[i]) destroyElement (marke[i]) objects[i] = nil marke[i] = nil setElementData (source,"ununtrium",uut+3) end end) addEvent ("give1",true) addEventHandler ("give1",getRootElement(),function() local uut = getElementData (source,"ununtrium") destroyElement (marke) setElementData (source,"ununtrium",uut+3) end) addEventHandler ("onPlayerLogin",getRootElement(),function() if not getAccountData (getPlayerAccount(source),"primera3") then setAccountData (getPlayerAccount(source), "ununtrium",0) setAccountData (getPlayerAccount(source), "ununquadium",0) setAccountData (getPlayerAccount(source), "ununpentium",0) setAccountData (getPlayerAccount(source), "ununhexium",0) setAccountData (getPlayerAccount(source), "ununseptium",0) setAccountData (getPlayerAccount(source), "ununoctium",0) setElementData (source, "ununtrium", 0) setElementData (source, "ununquadium", 0) setElementData (source, "ununpentium", 0) setElementData (source, "ununhexium", 0) setElementData (source, "ununseptium", 0) setElementData (source, "ununoctium", 0) setAccountData (getPlayerAccount(source),"primera3","true") else setElementData (source, "ununtrium", getAccountData (getPlayerAccount(source), "ununtrium")) setElementData (source, "ununquadium", getAccountData (getPlayerAccount(source), "ununquadium")) setElementData (source, "ununpentium", getAccountData (getPlayerAccount(source), "ununpentium")) setElementData (source, "ununhexium",getAccountData (getPlayerAccount(source), "ununhexium")) setElementData (source, "ununseptium",getAccountData (getPlayerAccount(source), "ununseptium")) setElementData (source, "ununoctium", getAccountData (getPlayerAccount(source), "ununoctium")) end end) addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()),function() triggerEvent ("objs",source) end) CLIENT addEventHandler ("onClientObjectDamage", getRootElement(), function(loss,attacker) Zx,Zy,Zz= getElementPosition (source) weapons = getPedWeapon (localPlayer) if weapons == 5 and getElementData (source,"mineununtrium") then local uutt = getElementData (source,"qununtrium") setElementData (source,"qununtrium",uutt-1) if getElementData(source,"qununtrium") == 0 then triggerServerEvent ("give1",attacker) local sound1 = playSound3D ("sonido/roto.wav",Zx,Zy,Zz,false) outputChatBox ("#666666You have extracted #ffffff3 #666666units of #ffffffUnuntrium",255,255,255,true) end else cancelEvent() end end) Link to comment
HUNGRY:3 Posted July 15, 2015 Share Posted July 15, 2015 Use setElementCollisionsEnabled Link to comment
DRW Posted July 15, 2015 Author Share Posted July 15, 2015 Use setElementCollisionsEnabled Used it, no collisions either. Link to comment
GTX Posted July 15, 2015 Share Posted July 15, 2015 They do have collisions. We can't help you there. http://prntscr.com/7t69vn Link to comment
DRW Posted July 15, 2015 Author Share Posted July 15, 2015 They do have collisions. We can't help you there. http://prntscr.com/7t69vn Dammit, thank you, at least now I know that it's a not problem of the script May the problem be caused by Map Editor? Link to comment
DRW Posted July 16, 2015 Author Share Posted July 16, 2015 They do have collisions. We can't help you there. http://prntscr.com/7t69vn Sorry for bothering you again, but it has collisions until I restart the script many times... Link to comment
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