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[HELP] Serverside functions to client...


lolman

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Posted

Hello,

Im stuck on a server side function which I want that it responds to the client side... The server side function what I want to the clientside is getPlayerIP... I want it like, that you can see other people IP as text.

I tried triggerServerEvent and such but nothing works...

if someone could help me out

Posted

One and only way is to use triggerServerEvent/triggerClientEvent.

Show what you tried.

An example:

Client:

triggerClientEvent("getIP", localPlayer) 
  
function sendIP(ip) 
    outputChatBox(getPlayerName(source).."'s IP is: "..ip) 
end 
addEvent("sendIP", true) 
addEventHandler("sendIP", root, sendIP) 

Server:

  
function getIP() 
    local ip = getPlayerIP(source) 
    triggerClientEvent(source, "sendIP", source, ip) 
end 
addEvent("getIP", true) 
addEventHandler("getIP", root, getIP) 

Posted

client:

local number = dxCreateFont("number.ttf",15) 
local zx, zy = guiGetScreenSize ( ) 
local resWtes,resHtes = 1280,720 
local sWtes,sHtes =  (zx/resWtes), (zy/resHtes) 
  
  
function deta() 
local BoneX,BoneY,BoneZ = getPedBonePosition(getLocalPlayer(), 4) 
local SBX,SBY = getScreenFromWorldPosition ( BoneX,BoneY,BoneZ ) 
local ip = triggerServerEvent("ip", getLocalPlayer()) 
    if SBX and SBY then  
        if getPedWeapon (getLocalPlayer()) ~= 0 then 
            dxDrawText("IP"..ip, SBX,SBY-230, 290*sWtes, 250*sHtes, tocolor (200,31, 31, 150), 0.8*sWtes,0.8*sHtes,number,"left","top",false,false,false,true) 
        end 
    end 
end 
addEventHandler("onClientRender", root, deta) 

server :

function ip(thePlayer, oponent) 
    getPlayerIP(oponent) 
end 
addEvent("ip", true) 
addEventHandler("ip", getRootElement(), ip) 

Posted

Client:

local number = dxCreateFont("number.ttf",15) 
local zx, zy = guiGetScreenSize ( ) 
local resWtes,resHtes = 1280,720 
local sWtes,sHtes =  (zx/resWtes), (zy/resHtes) 
  
  
function deta() 
local BoneX,BoneY,BoneZ = getPedBonePosition(getLocalPlayer(), 4) 
local SBX,SBY = getScreenFromWorldPosition ( BoneX,BoneY,BoneZ ) 
local ip = getElementData(localPlayer, "ip") or "N/A" 
    if SBX and SBY then  
        if getPedWeapon (getLocalPlayer()) ~= 0 then 
            dxDrawText("IP"..ip, SBX,SBY-230, 290*sWtes, 250*sHtes, tocolor (200,31, 31, 150), 0.8*sWtes,0.8*sHtes,number,"left","top",false,false,false,true) 
        end 
    end 
end 
addEventHandler("onClientRender", root, deta) 

Server:

function ip() 
    setElementData(source, "ip", getPlayerIP(source)) 
end 
addEventHandler("onPlayerJoin", getRootElement(), ip) 
  
function start() 
    for i, v in ipairs(getElementsByType"player") do 
        setElementData(v, "ip", getPlayerIP(v)) 
    end 
end 
addEventHandler("onResourceStart", resourceRoot, start) 

Posted

one word : WOW... Dude you're amazing as always again !! thank you very much ! :D

But how can I lock this on admin. I want it like if you are in the acl group admin (for i, player in ipairs(getElementsByType("player")) do

accountname = getAccountName (getPlayerAccount(player))

if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "admin" ) ) then) then you're able to see the IP of the person and other people can't see their IP's nor from other people.

Posted
one word : WOW... Dude you're amazing as always again !! thank you very much ! :D

But how can I lock this on admin. I want it like if you are in the acl group admin (for i, player in ipairs(getElementsByType("player")) do

accountname = getAccountName (getPlayerAccount(player))

if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "admin" ) ) then) then you're able to see the IP of the person and other people can't see their IP's nor from other people.

Your code isn't wrong just the group - it is "Admin" not "admin".

Posted

Do you want IPs (of other people & you) to be seen only by admins but regular people can't see anyone's IP? Explain a bit better.

Posted

Admins cant see their IP

If youre an admin (in the acl admin) then you can see other ppls IP

other people can't see anyones IP even their own IP not

Posted

Client:

local number = dxCreateFont("number.ttf",15) 
local zx, zy = guiGetScreenSize ( ) 
local resWtes,resHtes = 1280,720 
local sWtes,sHtes =  (zx/resWtes), (zy/resHtes) 
  
function deta() 
    if getElementData(localPlayer, "admin") ~= true then return end 
    for i, v in ipairs(getElementsByType"player") do 
        if v == localPlayer then return end 
        local BoneX,BoneY,BoneZ = getPedBonePosition(v, 4) 
        local SBX,SBY = getScreenFromWorldPosition ( BoneX,BoneY,BoneZ ) 
        local ip = getElementData(v, "ip") or "N/A" 
        if SBX and SBY then 
            if getPedWeapon (v) ~= 0 then 
                dxDrawText("IP"..ip, SBX,SBY-230, 290*sWtes, 250*sHtes, tocolor (200,31, 31, 150), 0.8*sWtes,0.8*sHtes,number,"left","top",false,false,false,true) 
            end 
        end 
    end 
end 
addEventHandler("onClientRender", root, deta) 

Server:

function ip() 
    setElementData(source, "ip", getPlayerIP(source)) 
end 
addEventHandler("onPlayerJoin", getRootElement(), ip) 
  
function onLogin(_, acc, _) 
    if isObjectInACLGroup("user."..getAccountName(acc), aclGetGroup("Admin")) then 
        setElementData(source, "admin", true) 
    end 
end 
addEventHandler("onPlayerLogin", getRootElement(), onLogin) 
  
function start() 
    for i, v in ipairs(getElementsByType"player") do 
        setElementData(v, "ip", getPlayerIP(v)) 
        if not isGuestAccount(v) and isObjectInACLGroup("user."..getAccountName(getPlayerAccount(v)), aclGetGroup("Admin")) then 
            setElementData(v, "admin", true) 
        end 
    end 
end 
addEventHandler("onResourceStart", resourceRoot, start) 

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