DzMG-LV Posted July 11, 2015 Share Posted July 11, 2015 So i have problem, the trees spawn, everything is okey, but i can''t destroy them. No errors client: ae=addEvent aeh=addEventHandler tse=triggerServerEvent lp=localPlayer sendtick = getTickCount() local trees = {} local peds = {} local blips = {} addEvent("recTree",true) addEventHandler("recTree",localPlayer,function(tree) table.insert(trees,tree) if getElementData(localPlayer,"job") == 7 then local x,y,z = getElementPosition(tree) blips[tree] = createBlip(x,y,z,0) end --tse("desTree",lp,tree) end) addEvent("remTree",true) addEventHandler("remTree",lp,function(tree) for k,v in pairs(trees) do if v == tree then table.remove(trees,k) destroyElement(blips[tree]) end end end) addEvent("treeFall",true) addEventHandler("treeFall",localPlayer,function( ... ) local tree = createObject( ... ) local x,y,z = getElementPosition(tree) --[[setTimer(function() local rx = getElementRotation(tree) local x,y,z = getElementPosition(tree) setElementPosition(tree,x,y,z-0.3) setElementRotation(tree,rx-1,0,0) end,50,111)--]] setElementCollisionsEnabled(tree,false) moveObject(tree,6000,x,y,z-10,0,90,90) setTimer(function() local x,y,z = getElementPosition(tree) moveObject(tree,5000,x,y,z-5) setTimer(destroyElement,5000,1,tree) --if blips[tree] then destroyElement(blips[tree]) end end,6000,1) end) addEventHandler("onClientPedDamage",root,function(atk,wep) if getElementData(source,"l") and wep ~= 9 then cancelEvent() end end) server: local treeE = {} local peds = {} local trees = {} local made = {} local treei={} local addX={ [696]=0.5 } local addY={ [696]=0 } addEventHandler("onPlayerWeaponSwitch",root,function(i) if getElementData(source,"job") == 7 then setTimer(function() if isElement(source) then giveWeapon(source,9,1,true) end end,500,1) end end) local lumberRanks = { {"Wood Collector",0}, {"Seasonal Woodcutter",50}, {"Constant Lumberjack",450}, {"Forest Woodcutter",1000}, {"Head Lumberjack",2000}, {"Lumberjack at Charge",2500}, {"Senior Woodcutter",3600}, {"Lead Lumberjack",5000}, {"Wooden King",7000}, } function pedWasted(killer) if getElementData(killer,"job") == 7 then exports.global:giveMoney(killer,400) end local deadCount=0 local tree = peds[source] for k,v in pairs(peds) do if v==tree then destroyElement(k) end end local x,y,z = getElementPosition(tree) local model = getElementModel(tree) made[treei[tree]]=false triggerClientEvent("remTree", tree) destroyElement(tree) triggerClientEvent("treeFall", model, x,y,z) makeTree(math.random(#trees)) end function circle(r,s,cx,cy) xVals = {} yVals = {} for i=1,s-1 do xVals[i] = (cx+r*math.cos(math.pi*i/s*2-math.pi/2)) yVals[i] = (cy+r*math.sin(math.pi*i/s*2-math.pi/2)) end end function makeTree(i) if made[i] then return end local x,y,z = unpack(trees[i]) local model = 696 made[i]=true x=x-3 local tree=createObject(model,x,y,z) treei[tree]=i local x,y,z = getElementPosition(tree) x=x+addX[model] y=y+addY[model] circle(1.5,6,x,y) for k,v in pairs(xVals) do x,y=v,yVals[k] local ped = createPed(0,x,y,z) setElementAlpha(ped,0) setElementFrozen(ped,true) setElementData(ped,"l",true) peds[ped]=tree addEventHandler("onPedWasted", ped, pedWasted) end triggerClientEvent("recTree", tree) end addCommandHandler("mt",makeTree) addEvent("onServerPlayerLogin",true) addEventHandler("onServerPlayerLogin",root,function() for k,v in pairs(treei) do if isElement(k) then triggerClientEvent(source, "recTree",source,k) end end end) function tc(nam, ... ) for k,v in pairs(getElementsByType("player")) do triggerClientEvent(v,nam,v, ... ) end end --[[ addEvent("desTree",true) addEventHandler("desTree",root,function(e) destroyElement(e) end) --]] --[[local file = xmlLoadFile("pos.xml") if not file then file = xmlCreateFile("pos.xml",'positions') end addCommandHandler('maptree', function (pSource) local x,y,z = getElementPosition(pSource) local node = xmlCreateChild(file,'position') xmlNodeSetAttribute(node,'x',x) xmlNodeSetAttribute(node,'y',y) xmlNodeSetAttribute(node,'z',z) xmlSaveFile(file) createMarker(x,y,z,"arrow",1) end) --]] function loads() local rootnode = xmlLoadFile("pos.xml") for i,pos in ipairs(xmlNodeGetChildren(rootnode)) do local x = xmlNodeGetAttribute(pos,"x") local y = xmlNodeGetAttribute(pos,"y") local z = xmlNodeGetAttribute(pos,"z") trees[i]={x,y,z} end for i=1,40 do makeTree(math.random(#trees)) end end setTimer(function() loads() end,1000,1) Link to comment
iMr.Dawix~# Posted July 12, 2015 Share Posted July 12, 2015 try to triggerServerEvent and then destroy it Link to comment
DzMG-LV Posted July 12, 2015 Author Share Posted July 12, 2015 try to triggerServerEvent and then destroy it Doesn't work Link to comment
iMr.Dawix~# Posted July 12, 2015 Share Posted July 12, 2015 try to triggerServerEvent and then destroy it Doesn't work debug script 3 + go to private message and try the code.. Link to comment
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