ArtekXDPL Posted July 21, 2015 Author Share Posted July 21, 2015 Check the wiki page of triggerEvent the first argument need to be a string and not a player element. Im too stupid to understard this, and Im not good understand english language. use this then : http://translate.google.com/ Google translate wrong translate english text to polish. Link to comment
xeon17 Posted July 21, 2015 Share Posted July 21, 2015 Check the wiki page of triggerEvent the first argument need to be a string and not a player element. Im too stupid to understard this, and Im not good understand english language. Then you shouldn't create a server, or script whatever. Link to comment
1B0Y Posted July 22, 2015 Share Posted July 22, 2015 = { { { { "nothing to see here" } } } } function () return "nope" end () --Server start requirements --serverslots --gamemodename -- getResourceRootElement(getThisResource()) function checkResourceRequirements ( res ) = { { { { "nothing to see here" } } } } function () return "nope" end () if getResourceName(getThisResource()) ~= "DayZ" then reason = "Name of resource does not match (DayZ)!" end if reason ~= false then outputServerLog ( "Resource " .. getResourceName(res) .. " wasn't started: ("..tostring(reason)..")." ) outputChatBox ( "Resource " .. getResourceName(res) .. " wasn't started: ("..tostring(reason)..").", getRootElement(), 255, 255, 255 ) outputConsole ( "Resource " .. getResourceName(res) .. " wasn't started: ("..tostring(reason)..")." ) outputDebugString ( "Resource " .. getResourceName(res) .. " wasn't started: ("..tostring(reason)..")." ) cancelEvent() end end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), checkResourceRequirements ) local itemTable = { ---------------------- ["farm"] = { {"Wood Pile",1463,0.4,0,13}, {"Bandage",1578,0.5,0,4}, {"Water Bottle",2683,1,0,6}, {"Pasta Can",2770,1,0,6}, {"Beans Can",2601,1,0,6}, {"Burger",2768,1,0,6}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Soda Bottle",2647,1,0,9}, {"Empty Gas Canister",1650,1,0,10}, {"Hunting Knife",335,1,90,4}, {"Box of Matches",328,0.4,90,8}, {"Desert Eagle",348,1,90,0.2}, {"Morphine",1579,1,0,4}, {"Tent",1279,1,0,0.5}, {"M1911",346,1,90,4}, {"Painkiller",2709,3,0,3.5}, {"Lee Enfield",357,1,90,0.3}, {"Winchester 1866",349,1,90,0.3}, {"Tire",1073,1,0,2}, {"Tank Parts",1008,1,0.8,2}, {"Civilian Clothing",1241,2,0,2.5}, {"Map",1277,0.8,90,6}, {"GPS",2976,0.15,0,2}, }, ---------------------- ["residential"] = { {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,1.5}, {"M9 SD",347,1,90,1.9}, {"Winchester 1866",349,1,90,0.1}, {"PDW",352,1,90,1}, {"Hunting Knife",335,1,90,3}, {"Hatchet",339,1,90,1}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,9}, {"Roadflare",324,1,90,9}, {"Milk",2856,1,0,7}, {"Assault Pack (ACU)",3026,1,0,6}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Grenade",342,1,0,0.01}, {"Desert Eagle",348,1,90,0.4}, {"Sawn-Off Shotgun",350,1,90,0.3}, {"SPAZ-12 Combat Shotgun",351,1,90,0.4}, {"MP5A5",353,1,90,0.4}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,0.3}, {"Alice Pack",1248,1,0,1.5}, {"Tire",1073,1,0,1}, {"Tank Parts",1008,0.8,0,1}, {"Morphine",1579,1,0,2}, {"Civilian Clothing",1241,2,0,9}, {"Map",1277,0.8,90,10}, {"GPS",2976,0.15,0,3}, {"Pasta Can",2770,1,0,7}, {"Beans Can",2601,1,0,7}, --{"TEC-9",372,1,90,0}, {"Burger",2768,1,0,7}, {"Golf Club",333,1,90,3}, {"Baseball Bat",336,1,90,3}, {"Shovel",337,1,90,3}, }, ---------------------- ["military"] = { {"Box of Matches",328,0.4,90,2}, {"M1911",346,1,90,5}, {"M9 SD",347,1,90,4}, {"Winchester 1866",349,1,90,3}, {"PDW",352,1,90,4}, {"Hunting Knife",335,1,90,2.4}, {"Hatchet",339,1,90,2.1}, {"Pizza",1582,1,0,2}, {"Soda Bottle",2647,1,0,2}, {"Empty Gas Canister",1650,1,0,4}, {"Roadflare",324,1,90,4}, {"Milk",2856,1,0,1}, {"Painkiller",2709,3,0,4}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Grenade",342,1,0,0.5}, {"Sawn-Off Shotgun",350,1,90,2.3}, {"SPAZ-12 Combat Shotgun",351,1,90,2.3}, {"MP5A5",353,1,90,2.8}, {"Watch",2710,1,0,4}, {"Heat Pack",1576,5,0,3}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,3.5}, {"Alice Pack",1248,1,0,4}, {"Night Vision Goggles",368,1,90,4}, {"Binoculars",369,1,0,4}, {"Tire",1073,1,0,2}, {"Tank Parts",1008,0.8,0,2}, {"Morphine",1579,1,0,4}, {"Camouflage Clothing",1247,2,0,4.5}, {"Civilian Clothing",1241,2,0,3}, --{"TEC-9",372,1,90,3}, {"AK-47",355,1,90,3.8}, {"GPS",2976,0.15,0,3}, {"Map",1277,0.8,90,7}, {"Toolbox",2969,0.5,0,1}, {"Engine",929,0.3,0,2}, {"Tent",1279,1,0,4.5}, {"Ghillie Suit",1213,2,0,0.3}, {"M4",356,1,90,2.4}, {"CZ 550",358,1,90,0.4}, {"Infrared Goggles",369,1,90,3}, {"Assault Pack (ACU)",3026,1,0,5}, {"Czech Backpack",1239,1,0,2}, {"Radio Device",330,1,0,6}, {"Coyote Backpack",1252,1,0,0.9}, {"Shovel",337,1,90,1}, }, ---------------------- ["industrial"] = { {"Wire Fence",933,0.25,0,7}, {"Toolbox",2969,0.5,0,3}, {"Tire",1073,1,0,4}, {"Engine",929,0.3,0,3.5}, {"Tank Parts",1008,1,0.8,4}, {"Winchester 1866",349,1,90,3}, {"Water Bottle",2683,1,0,4}, {"Pasta Can",2770,1,0,4}, {"Beans Can",2601,1,0,4}, {"Burger",2768,1,0,4}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,10}, {"Soda Bottle",2647,1,0,4}, {"Empty Gas Canister",1650,1,0,6}, {"Full Gas Canister",1650,1,0,1.5}, {"Map",1277,0.8,90,3}, {"Watch",2710,1,0,2}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,2}, {"M1911",346,1,90,1.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,2}, {"Hatchet",339,1,90,1.5}, {"Pizza",1582,1,0,4}, {"Roadflare",324,1,90,5}, {"Milk",2856,1,0,4}, {"Assault Pack (ACU)",3026,1,0,6}, {"Coyote Backpack",1252,1,0,0.5}, {"Radio Device",330,1,0,6}, {"Golf Club",333,1,90,1.5}, {"Baseball Bat",336,1,90,1.5}, {"Shovel",337,1,90,1.5}, {"Night Vision Goggles",368,1,90,1.5}, }, ---------------------- ["supermarket"] = { {"Raw Meat",2804,0.5,90,8}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,3}, {"Hatchet",339,1,90,2.1}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,5}, {"Roadflare",324,1,90,6}, {"Milk",2856,1,0,7}, {"Assault Pack (ACU)",3026,1,0,6}, {"Pasta Can",2770,1,0,7}, {"Beans Can",2601,1,0,7}, {"Burger",2768,1,0,7}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"MP5A5",353,1,90,0.5}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,0.2}, {"Alice Pack",1248,1,0,0.5}, {"Tire",1073,1,0,1}, {"Tank Parts",1008,1,0.8,2}, {"Morphine",1579,1,0,2}, {"Civilian Clothing",1241,2,0,3.5}, {"Map",1277,0.8,90,4}, {"GPS",2976,0.15,0,1}, {"Radio Device",330,1,0,6}, {"Golf Club",333,1,90,1.9}, {"Baseball Bat",336,1,90,1.4}, {"Shovel",337,1,90,0.3}, }, ["other"] = { {"Raw Meat",2804,0.5,90}, {"Cooked Meat",2806,0.5,90}, {"Full Gas Canister",1650,1,0}, {"Empty Water Bottle",2683,1,0}, {"Survivor Clothing",1577,2,0}, {"Night Vision Goggles",368,1,90}, {"Infrared Goggles",369,1,90}, {"1866 Slug",2358,2,0}, {"2Rnd. Slug",2358,2,0}, {"SPAZ-12 Pellet",2358,2,0}, {"MP5A5 Mag",2358,2,0}, {"AK Mag",1271,2,0}, {"M4 Mag",1271,2,0}, {"M1911 Mag",3013,2,0}, {"M9 SD Mag",3013,2,0}, {"Desert Eagle Mag",3013,2,0}, --{"M136 Rocket",3082,0.7,90}, {"CZ 550 Mag",2358,2,0}, {"Lee Enfield Mag",2358,2,0}, {"PDW Mag",2041,2,0}, {"MP5A5 Mag",2041,2,0}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,2.5}, {"Hatchet",339,1,90,1.8}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,5}, {"Roadflare",324,1,90,6}, {"Milk",2856,1,0,5}, Link to comment
ArtekXDPL Posted July 24, 2015 Author Share Posted July 24, 2015 Next errors: ERROR: DayZ\inventory.lua:579: attempt to compare number with boolean WARNING: DayZ\inventory.lua:756: Bad argument @ 'triggerEvent' [Expected string at argument 1, got player] WARNING: DayZ\inventory.lua:761: Bad argument @ 'triggerEvent' [Expected string at argument 1, got player] WARNING: DayZ\inventory.lua:767: Bad argument @ 'triggerEvent' [Expected string at argument 1, got player] WARNING: DayZ\inventory.lua:773: Bad argument @ 'triggerEvent' [Expected string at argument 1, got player] ERROR: DayZ\inventory.lua:1126: C stack overflow WARNING: DayZ\menu_client.lua:337: Bad argument @ 'getVehicleName' [Expected vehicle at argument 1, got object] WARNING: DayZ\menu_client.lua:340: Bad argument @ 'getVehicleName' [Expected vehicle at argument 1, got object] ERROR: DayZ\menu_client.lua:391: attempt to perform arithmetic on local 'x' (a boolean value) inventory.lua --[[ #---------------------------------------------------------------# ----* DayZ MTA Script inventory.lua *---- ----* This Script is owned by Marwin, you are not allowed to use or own it. ----* Owner: Marwin W., Germany, Lower Saxony, Otterndorf ----* Skype: xxmavxx96 ----* *---- #---------------------------------------------------------------# ]] inventoryItems = { ["Weapons"] = { ["Primary Weapon"] = { {"M4",3}, {"CZ 550",3}, {"Winchester 1866",3}, {"SPAZ-12 Combat Shotgun",3}, {"Sawn-Off Shotgun",3}, {"AK-47",3}, {"Lee Enfield",3}, --{"Heat-Seeking RPG",5}, --{"M136 Rocket Launcher",5}, }, ["Secondary Weapon"] = { {"M1911",2}, {"M9 SD",2}, {"PDW",2}, --{"TEC-9",2}, {"MP5A5",3}, {"Desert Eagle",2}, {"Hunting Knife",1}, {"Hatchet",2}, {"Baseball Bat",2}, {"Shovel",2}, {"Golf Club",2}, }, ["Specially Weapon"] = { {"Parachute",1}, {"Tear Gas",1}, {"Grenade",1}, {"Binoculars",1} }, }, ["Ammo"] = { {"M1911 Mag",0.085}, {"M9 SD Mag",0.085}, {"Desert Eagle Mag",0.085}, {"PDW Mag",0.025}, {"MP5A5 Mag",0.025}, {"AK Mag",0.035}, {"M4 Mag",0.035}, {"1866 Slug",0.067}, {"2Rnd. Slug",0.067}, {"SPAZ-12 Pellet",0.067}, {"CZ 550 Mag",0.1}, {"Lee Enfield Mag",0.1}, --{"M136 Rocket",2}, }, ["Food"] = { {"Water Bottle",1}, {"Pasta Can",1}, {"Beans Can",1}, {"Burger",1}, {"Pizza",1}, {"Soda Bottle",1}, {"Milk",1}, {"Cooked Meat",1}, }, ["Items"] = { {"Wood Pile",2}, {"Bandage",1,"Bandage yourself"}, {"Roadflare",1,"Place"}, {"Empty Gas Canister",2}, {"Full Gas Canister",2}, {"Medic Kit",2,"Use"}, {"Heat Pack",1,"Use"}, {"Painkiller",1,"Use"}, {"Morphine",1,"Use"}, {"Blood Bag",1,"Use"}, {"Wire Fence",1,"Build a wire fence"}, {"Raw Meat",1}, {"Tire",2}, {"Engine",5}, {"Tank Parts",3}, {"Tent",3,"Pitch a tent"}, {"Camouflage Clothing",1,"Put clothes on"}, {"Civilian Clothing",1,"Put clothes on"}, {"Survivor Clothing",1,"Put clothes on"}, {"Ghillie Suit",1,"Put clothes on"}, {"Empty Water Bottle",1,"Fill bottle up"}, {"Empty Soda Cans",1}, {"Scruffy Burgers",1}, {"Assault Pack (ACU)",1}, {"Alice Pack",1}, {"Czech Backpack",1}, {"Coyote Backpack",1}, }, ["Toolbelt"] = { {"Night Vision Goggles",1}, {"Infrared Goggles",1}, {"Map",1}, {"Box of Matches",1,"Make a Fire"}, {"Watch",1}, {"GPS",1}, {"Toolbox",1}, {"Radio Device",1}, }, } ------------------------------------------------------------------------------ --INVENTORY local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) -- inventoryWindows = guiCreateStaticImage(0.25,0.25,0.5,0.5,"images/scrollmenu_1.png",true) headline["loot"] = guiCreateLabel(0.06, 0.05, 0.34, 0.09,"GEAR",true,inventoryWindows) guiLabelSetHorizontalAlign (headline["loot"],"center") guiSetFont (headline["loot"], "default-bold-small" ) headline["inventory"] = guiCreateLabel(0.60, 0.05, 0.34, 0.09,"INVENTORY",true,inventoryWindows) guiLabelSetHorizontalAlign (headline["inventory"],"center") guiSetFont (headline["inventory"], "default-bold-small" ) gridlistItems["loot"] = guiCreateGridList (0.03, 0.10, 0.39, 0.83,true,inventoryWindows) gridlistItems["loot_colum"] = guiGridListAddColumn( gridlistItems["loot"], "Loot", 0.7 ) gridlistItems["loot_colum_amount"] = guiGridListAddColumn( gridlistItems["loot"], "", 0.2 ) gridlistItems["inventory"] = guiCreateGridList (0.57, 0.11, 0.39, 0.83,true,inventoryWindows) gridlistItems["inventory_colum"] = guiGridListAddColumn( gridlistItems["inventory"], "Inventory", 0.7 ) gridlistItems["inventory_colum_amount"] = guiGridListAddColumn( gridlistItems["inventory"], "", 0.2 ) buttonItems["loot"] = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true,inventoryWindows) buttonItems["inventory"] = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true,inventoryWindows) headline["slots"] = guiCreateLabel(0.62, 0.94, 0.29, 0.04,"SLOTS:",true,inventoryWindows) guiLabelSetHorizontalAlign (headline["slots"],"center") guiLabelSetVerticalAlign (headline["slots"],"center") guiSetFont (headline["slots"], "default-bold-small" ) headline["slots_loot"] = guiCreateLabel(0.07, 0.94, 0.29, 0.04,"SLOTS:",true,inventoryWindows) guiLabelSetHorizontalAlign (headline["slots_loot"],"center") guiLabelSetVerticalAlign (headline["slots_loot"],"center") guiSetFont (headline["slots_loot"], "default-bold-small" ) guiSetVisible(inventoryWindows,false) function showInventory (key,keyState) if getElementData(getLocalPlayer(),"logedin") then if ( keyState == "down" ) then guiSetVisible(inventoryWindows,not guiGetVisible(inventoryWindows)) showCursor(not isCursorShowing()) refreshInventory() if guiGetVisible(inventoryWindows) == true then onClientOpenInventoryStopMenu () else hideRightClickInventoryMenu () end if isPlayerInLoot() then local col = getElementData(getLocalPlayer(),"currentCol") local gearName = getElementData(getLocalPlayer(),"lootname") refreshLoot(col,gearName) end end end end bindKey ( "j", "down", showInventory ) function showInventoryManual () guiSetVisible(inventoryWindows,not guiGetVisible(inventoryWindows)) showCursor(not isCursorShowing()) refreshInventory() if guiGetVisible(inventoryWindows) == true then onClientOpenInventoryStopMenu () end end function hideInventoryManual () guiSetVisible(inventoryWindows,false) showCursor(false) hideRightClickInventoryMenu () end addEvent("hideInventoryManual",true) addEventHandler("hideInventoryManual",getLocalPlayer(),hideInventoryManual) function refreshInventoryManual () refreshInventory() end addEvent("refreshInventoryManual",true) addEventHandler("refreshInventoryManual",getLocalPlayer(),refreshInventoryManual) function refreshLootManual (loot) refreshLoot(loot) end addEvent("refreshLootManual",true) addEventHandler("refreshLootManual",getLocalPlayer(),refreshLootManual) function refreshInventory() if ( gridlistItems["inventory_colum"] ) then --If the column has been created, fill it with players row1,column1 = guiGridListGetSelectedItem ( gridlistItems["inventory"] ) guiGridListClear(gridlistItems["inventory"]) local row = guiGridListAddRow ( gridlistItems["inventory"] ) --guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"ITEMS", false, false ) local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"PRIMARY WEAPON", true, false ) for id, item in ipairs(inventoryItems["Weapons"]["Primary Weapon"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"SECONDARY WEAPON", true, false ) for id, item in ipairs(inventoryItems["Weapons"]["Secondary Weapon"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"SPECIAL WEAPON", true, false ) for id, item in ipairs(inventoryItems["Weapons"]["Specially Weapon"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],"AMMO", true, false ) for id, item in ipairs(inventoryItems["Ammo"]) do if getElementData(getLocalPlayer(),item[1]) and getElementData(getLocalPlayer(),item[1]) >= 1 then local row = guiGridListAddRow ( gridlistItems["inventory"] ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum"],item[1], false, false ) guiGridListSetItemText ( gridlistItems["inventory"], row, gridlistItems["inventory_colum_amount"],getElementData(getLocalPlayer(),item[1]), false, false ) end end Link to comment
xeon17 Posted July 28, 2015 Share Posted July 28, 2015 What do you want? i've said you how to fix those errors. Link to comment
ArtekXDPL Posted July 28, 2015 Author Share Posted July 28, 2015 Please give me e.g Line 125 correct line Link to comment
xeon17 Posted July 28, 2015 Share Posted July 28, 2015 NOTE: Please remember that this is not a forum for requests. We can help you with your code or question but we will not script for you. viewtopic.php?f=91&t=47897 Link to comment
GTX Posted July 28, 2015 Share Posted July 28, 2015 Sometimes it's good to let those errors be there. Errors are pretty self-explanatory, you can fix them by yourself. Link to comment
ArtekXDPL Posted July 29, 2015 Author Share Posted July 29, 2015 can you explain me how repair this error? WARNING: [DayZ-MTA]/DayZ/login.lua:130: Bad argument @ 'spawnPlayer' [Expected number at argument 6, got boolean] local spawnPositions = { {-278.6669921875,-2882.1572265625,32.104232788086}, {-958.5595703125,-2887.9912109375,64.82421875}, {-1816.9375,-2748.18359375,1.7327127456665}, {-2816.166015625,-2439.0546875,2.4004096984863}, {-2941.5673828125,-1206.2373046875,2.7848854064941}, {-2911.51171875,-895.22265625,2.4013109207153}, {-2185.6669921875,2957.380859375,11.474840164185}, {272.2265625,2928.505859375,1.3713493347168}, {2803.943359375,595.9365234375,7.7612648010254}, {2883.7509765625,-178.4658203125,3.2714653015137}, {-233.46484375,-1735.8173828125,1.5520644187927}, {-1056.8720703125,2939.068359375,42.311294555664}, } local playerDataTable = { {"alivetime"}, {"skin"}, {"MAX_Slots"}, {"bandit"}, {"blood"}, {"food"}, {"thirst"}, {"temperature"}, {"currentweapon_1"}, {"currentweapon_2"}, {"currentweapon_3"}, {"bleeding"}, {"brokenbone"}, {"pain"}, {"cold"}, {"infection"}, {"humanity"}, {"zombieskilled"}, {"headshots"}, {"murders"}, {"banditskilled"}, {"Wood Pile"}, {"Bandage"}, {"Water Bottle"}, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, {"Box of Matches"}, {"M1911 Mag"}, {"M9 SD Mag"}, {"Desert Eagle Mag"}, {"M1911"}, {"M9 SD"}, {"Winchester 1866"}, {"PDW"}, {"Hunting Knife"}, {"Hatchet"}, {"Pizza"}, {"Morphine"}, {"Soda Bottle"}, {"Empty Gas Canister"}, {"Full Gas Canister"}, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, {"Desert Eagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12 Combat Shotgun"}, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, {"Lee Enfield"}, {"PDW"}, --{"TEC-9"}, {"AK-47"}, --{"M136 Rocket Launcher"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, {"M136 Rocket"}, {"CZ 550 Mag"}, {"Lee Enfield Mag"}, {"M4"}, {"CZ 550"}, --{"Heat-Seeking RPG"}, {"Satchel"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Civilian Clothing"}, {"Survivor Clothing"}, {"Painkiller"}, {"Binoculars"}, {"Empty Water Bottle"}, {"Empty Soda Cans"}, {"Scruffy Burgers"}, {"1866 Slug"}, {"2Rnd. Slug"}, {"SPAZ-12 Pellet"}, {"Radio Device"}, {"Baseball Bat"}, {"Shovel"}, {"Golf Club"}, {"Radio Device"}, {"Parachute"}, } function playerLogin(username, pass, player) local playerID = getAccountData(getPlayerAccount(player),"playerID") account = getPlayerAccount(player) -- ORYGINALNA LINIJKA -- local x,y,z = getAccountData(account,"last_x"),getAccountData(account,"last_y"),getAccountData(account,"last_z") -- local x,y,z = getAccountData(account,"last_x") or 0,getAccountData(account,"last_y") or 0,getAccountData(account,"last_z") or 0 local skin = getAccountData(account,"skin") createZombieTable (player) if getAccountData(account,"isDead") then spawnDayZPlayer(player) return end spawnPlayer (player, x,y,z+0.5, math.random(0,360), skin, 0, 0) setElementFrozen(player, true) fadeCamera (player, true) setCameraTarget (player, player) setTimer( function(player) if isElement(player) then setElementFrozen(player, false) end end,500,1,player) playerCol = createColSphere(x,y,z,1.5) setElementData(player,"playerCol",playerCol) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) for i,data in ipairs(playerDataTable) do local elementData = getAccountData(account,data[1]) if not elementData then if data[1] == "brokenbone" or data[1] == "pain" or data[1] == "cold" or data[1] == "infection" or data[1] == "currentweapon_1" or data[1] == "currentweapon_2" or data[1] == "currentweapon_3" or data[1] == "bandit" then elementData = elementData else elementData = 0 end end setElementData(player,data[1],elementData) end setElementData(player,"logedin",true) --Weapons --Old Weapons local weapon = getElementData(player,"currentweapon_1") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), true ) end local weapon = getElementData(player,"currentweapon_2") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end local weapon = getElementData(player,"currentweapon_3") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end setElementModel(player, getElementData(player,"skin")) setElementData(player,"admin",getAccountData(account,"admin") or false) setElementData(player,"supporter",getAccountData(account,"supporter") or false) triggerClientEvent(player, "onClientPlayerDayZLogin", player) end addEvent("onPlayerDayZLogin", true) addEventHandler("onPlayerDayZLogin", getRootElement(), playerLogin) function playerRegister(username, pass, player) local number = math.random(table.size(spawnPositions)) local x,y,z = spawnPositions[number][1],spawnPositions[number][2],spawnPositions[number][3] spawnPlayer (player, x,y,z, math.random(0,360), 73, 0, 0) fadeCamera (player, true) setCameraTarget (player, player) playerCol = createColSphere(x,y,z,1.5) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) ---------------------------------- -- Player Items on Start for i,data in ipairs(playerDataTable) do if data[1] =="Bandage" then setElementData(player,data[1],2) elseif data[1] =="Watch" then setElementData(player,data[1],1) elseif data[1] =="Map" then setElementData(player,data[1],1) elseif data[1] =="Painkiller" then setElementData(player,data[1],1) elseif data[1] =="MAX_Slots" then setElementData(player,data[1],8) elseif data[1] =="skin" then setElementData(player,data[1],73) elseif data[1] =="blood" then setElementData(player,data[1],12000) elseif data[1] =="temperature" then setElementData(player,data[1],37) elseif data[1] =="brokenbone" then setElementData(player,data[1],false) elseif data[1] =="pain" then setElementData(player,data[1],false) elseif data[1] =="cold" then setElementData(player,data[1],false) elseif data[1] =="infection" then setElementData(player,data[1],false) elseif data[1] =="food" then setElementData(player,data[1],100) elseif data[1] =="thirst" then setElementData(player,data[1],100) elseif data[1] =="currentweapon_1" then setElementData(player,data[1],false) elseif data[1] =="currentweapon_2" then setElementData(player,data[1],false) elseif data[1] =="currentweapon_3" then setElementData(player,data[1],false) elseif data[1] =="bandit" then setElementData(player,data[1],false) elseif data[1] =="humanity" then setElementData(player,data[1],2500) else setElementData(player,data[1],0) end end account = getAccount(username) local value = getAccounts() local value = #value setElementData(player,"playerID",value+1) setAccountData(account,"playerID",value+1) setElementData(player,"logedin",true) createZombieTable (player) end addEvent("onPlayerDayZRegister", true) addEventHandler("onPlayerDayZRegister", getRootElement(), playerRegister) function saveAccounts () -- Save in the database local account = getPlayerAccount(source) if account then Link to comment
GTX Posted July 29, 2015 Share Posted July 29, 2015 It means that skin variable isn't number. Shouldn't do any harm to your script. spawnPlayer (player, x,y,z+0.5, math.random(0,360), skin or 0, 0, 0) Link to comment
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