1LoL1 Posted July 11, 2015 Posted July 11, 2015 How i can this fix? ERROR1: ERROR: Loading script failed: DayZ\inventory.lua:673: "end" expected (to close "if" at line 664) near "else" ERROR2: ERROR: Loading script failed: DayZ\survivorSystem_client.lua:339: ")" expected near ":" DayZ\inventory: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center") guiSetFont(headline.slots, "default-bold-small") headline.slots_loot = guiCreateLabel(0.07, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots_loot, "center") guiLabelSetVerticalAlign(headline.slots_loot, "center")
DzMG-LV Posted July 11, 2015 Posted July 11, 2015 Try this: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center") guiSetFont(headline.slots, "default-bold-small") headline.slots_loot = guiCreateLabel(0.07, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots_loot, "center") guiLabelSetVerticalAlign(headline.slots_loot, "center") guiSetFont(headline.slots_loot, "default-bold-small") guiSetVisible(inventoryWindows, false)
1LoL1 Posted July 11, 2015 Author Posted July 11, 2015 Try this: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center") guiSetFont(headline.slots, "default-bold-small") headline.slots_loot = guiCreateLabel(0.07, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots_loot, "center") guiLabelSetVerticalAlign(headline.slots_loot, "center")
DzMG-LV Posted July 11, 2015 Posted July 11, 2015 Try this: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center") guiSetFont(headline.slots, "default-bold-small") headline.slots_loot = guiCreateLabel(0.07, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows)
1LoL1 Posted July 11, 2015 Author Posted July 11, 2015 Try this: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center")
DzMG-LV Posted July 11, 2015 Posted July 11, 2015 Try: addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "MTA:DayZ a0.6 r193" versionLabel = guiCreateLabel(1, 1, 0.3, 0.3, dayzVersion, true) guiSetSize(versionLabel, guiLabelGetTextExtent(versionLabel), guiLabelGetFontHeight(versionLabel), false) x, y = guiGetSize(versionLabel, true) guiSetPosition(versionLabel, 1 - x, 1 - y * 1.8, true) guiSetAlpha(versionLabel, 0.5) end) snipertxd = engineLoadTXD("mods/sniper.txd") engineImportTXD(snipertxd, 285) sniperdff = engineLoadDFF("mods/sniper.dff", 285) engineReplaceModel(sniperdff, 285) snipertxd = engineLoadTXD("mods/civilian.txd") engineImportTXD(snipertxd, 179) sniperdff = engineLoadDFF("mods/civilian.dff", 179) engineReplaceModel(sniperdff, 179) snipertxd = engineLoadTXD("mods/bandit3.txd") engineImportTXD(snipertxd, 180) sniperdff = engineLoadDFF("mods/bandit3.dff", 180) engineReplaceModel(sniperdff, 180) snipertxd = engineLoadTXD("mods/bandit2.txd") engineImportTXD(snipertxd, 288) sniperdff = engineLoadDFF("mods/bandit2.dff", 288) engineReplaceModel(sniperdff, 288) snipertxd = engineLoadTXD("mods/standart.txd") engineImportTXD(snipertxd, 73) sniperdff = engineLoadDFF("mods/standart.dff", 73) engineReplaceModel(sniperdff, 73) snipertxd = engineLoadTXD("mods/femalestandard.txd") engineImportTXD(snipertxd, 191) sniperdff = engineLoadDFF("mods/femalestandard.dff", 191) engineReplaceModel(sniperdff, 191) snipertxd = engineLoadTXD("mods/hero.txd") engineImportTXD(snipertxd, 210) sniperdff = engineLoadDFF("mods/hero.dff", 210) engineReplaceModel(sniperdff, 210) itemTXD = engineLoadTXD("items/army_clothes.txd") engineImportTXD(itemTXD, 1247) itemDFF = engineLoadDFF("items/army_clothes.dff", 1247) engineReplaceModel(itemDFF, 1247) itemTXD = engineLoadTXD("items/sniper_clothes.txd") engineImportTXD(itemTXD, 1213) itemDFF = engineLoadDFF("items/sniper_clothes.dff", 1213) engineReplaceModel(itemDFF, 1213) itemTXD = engineLoadTXD("items/civilian_clothes.txd") engineImportTXD(itemTXD, 1241) itemDFF = engineLoadDFF("items/civilian_clothes.dff", 1241) engineReplaceModel(itemDFF, 1241) itemTXD = engineLoadTXD("items/standard_clothes.txd") engineImportTXD(itemTXD, 1577) itemDFF = engineLoadDFF("items/standard_clothes.dff", 1577) engineReplaceModel(itemDFF, 1577) itemTXD = engineLoadTXD("items/beans_can.txd") engineImportTXD(itemTXD, 2601) itemDFF = engineLoadDFF("items/beans_can.dff", 2601) engineReplaceModel(itemDFF, 2601) itemTXD = engineLoadTXD("items/first_aid_kit.txd") engineImportTXD(itemTXD, 2891) itemDFF = engineLoadDFF("items/first_aid_kit.dff", 2891) engineReplaceModel(itemDFF, 2891) itemTXD = engineLoadTXD("items/heat_pack.txd") engineImportTXD(itemTXD, 1576) itemDFF = engineLoadDFF("items/heat_pack.dff", 1576) engineReplaceModel(itemDFF, 1576) itemTXD = engineLoadTXD("items/pain_killers.txd") engineImportTXD(itemTXD, 2709) itemDFF = engineLoadDFF("items/pain_killers.dff", 2709) engineReplaceModel(itemDFF, 2709) itemTXD = engineLoadTXD("items/pasta_can.txd") engineImportTXD(itemTXD, 2770) itemDFF = engineLoadDFF("items/pasta_can.dff", 2770) engineReplaceModel(itemDFF, 2770) itemTXD = engineLoadTXD("items/pistol_ammo.txd") engineImportTXD(itemTXD, 3013) itemDFF = engineLoadDFF("items/pistol_ammo.dff", 3013) engineReplaceModel(itemDFF, 3013) itemTXD = engineLoadTXD("items/shotgun_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/shotgun_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/backpack_small.txd") engineImportTXD(itemTXD, 3026) itemDFF = engineLoadDFF("items/backpack_small.dff", 3026) engineReplaceModel(itemDFF, 3026) itemTXD = engineLoadTXD("items/smg_ammo.txd") engineImportTXD(itemTXD, 2041) itemDFF = engineLoadDFF("items/smg_ammo.dff", 2041) engineReplaceModel(itemDFF, 2041) itemTXD = engineLoadTXD("items/sniper_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/sniper_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/soda_can.txd") engineImportTXD(itemTXD, 2647) itemDFF = engineLoadDFF("items/soda_can.dff", 2647) engineReplaceModel(itemDFF, 2647) itemTXD = engineLoadTXD("items/water_bottle.txd") engineImportTXD(itemTXD, 2683) itemDFF = engineLoadDFF("items/water_bottle.dff", 2683) engineReplaceModel(itemDFF, 2683) itemTXD = engineLoadTXD("items/assault_ammo.txd") engineImportTXD(itemTXD, 1271) itemDFF = engineLoadDFF("items/assault_ammo.dff", 1271) engineReplaceModel(itemDFF, 1271) itemTXD = engineLoadTXD("items/backpack_alice.txd") engineImportTXD(itemTXD, 1248) itemDFF = engineLoadDFF("items/backpack_alice.dff", 1248) engineReplaceModel(itemDFF, 1248) itemTXD = engineLoadTXD("items/backpack_coyote.txd") engineImportTXD(itemTXD, 1252) itemDFF = engineLoadDFF("items/backpack_coyote.dff", 1252) engineReplaceModel(itemDFF, 1252) itemTXD = engineLoadTXD("items/backpack_czech.txd") engineImportTXD(itemTXD, 1575) itemDFF = engineLoadDFF("items/backpack_czech.dff", 1575) engineReplaceModel(itemDFF, 1575) itemTXD = engineLoadTXD("items/tent.txd") engineImportTXD(itemTXD, 3243) itemDFF = engineLoadDFF("items/tent.dff", 3243) engineReplaceModel(itemDFF, 3243) itemTXD = engineLoadTXD("items/wirefence.txd") engineImportTXD(itemTXD, 983) itemDFF = engineLoadDFF("items/wirefence.dff", 983) engineReplaceModel(itemDFF, 983) weaponTXD = engineLoadTXD("items/camera.txd") engineImportTXD(weaponTXD, 367) weaponDFF = engineLoadDFF("items/camera.dff", 367) engineReplaceModel(weaponDFF, 367) weaponTXD = engineLoadTXD("items/katana.txd") engineImportTXD(weaponTXD, 339) weaponDFF = engineLoadDFF("items/katana.dff", 339) engineReplaceModel(weaponDFF, 339) function playerStatsClientSite() if getElementData(getLocalPlayer(), "logedin") then toggleControl("radar", false) showPlayerHudComponent("clock", false) showPlayerHudComponent("radar", false) showPlayerHudComponent("money", false) showPlayerHudComponent("health", false) showPlayerHudComponent("breath", false) if getElementData(getLocalPlayer(), "Map") >= 1 then toggleControl("radar", true) end if 1 <= getElementData(getLocalPlayer(), "GPS") then showPlayerHudComponent("radar", true) end if 1 <= getElementData(getLocalPlayer(), "Watch") then showPlayerHudComponent("clock", true) end end end setTimer(playerStatsClientSite, 1000, 0) function playerZoom(key, keyState) if key == "n" then if getElementData(getLocalPlayer(), "Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") do local hour, minutes = getTime() if gameplayVariables.enablenight then setClientNight(hour, minutes) end end else nightvision = true setCameraGoggleEffect("nightvision") setFarClipDistance(1000) end end elseif key == "i" and 0 < getElementData(getLocalPlayer(), "Infrared Goggles") then if infaredvision then infaredvision = false setCameraGoggleEffect("normal") if gameplayVariables.enablenight then setClientNight(hour, minutes) end else infaredvision = true setCameraGoggleEffect("thermalvision") if gameplayVariables.enablenight then setClientNight(hour, minutes) end end end end bindKey("n", "down", playerZoom) bindKey("i", "up", playerZoom) function setClientNight(hour, minutes) if hour == 21 then setSkyGradient(0, 100 / minutes, 196 / minutes, 136 / minutes, 170 / minutes, 212 / minutes) setFarClipDistance(120 + (880 - minutes * 14.6)) setFogDistance(-150 + (250 - minutes * 4.16)) elseif hour == 7 then setSkyGradient(0, 1.6 * minutes, 638.9599999999999, 307.35999999999996, 481.1, 748.36) setFarClipDistance(120 + minutes * 14.6) setFogDistance(-150 + minutes * 4.16) elseif hour == 22 or hour == 23 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) elseif hour >= 0 and hour <= 7 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) else setSkyGradient(0, 100, 196, 136, 170, 212) setFarClipDistance(1000) setFogDistance(100) end end function getGroundMaterial(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z - 10, true, false, false, true, false, false, false, false, nil) return material end function isInBuilding(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z + 10, true, false, false, true, false, false, false, false, nil) if hit then return true end return false end function isObjectAroundPlayer2(thePlayer, distance, height) material_value = 0 local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height, true, false, false, false, false, false, false, false) if material == 0 then material_value = material_value + 1 end if material_value > 40 then return 0, hitX, hitY, hitZ end end return false end function isObjectAroundPlayer(thePlayer, distance, height) local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height) if material == 0 then return material, hitX, hitY, hitZ end end return false
Calculador Posted July 11, 2015 Posted July 11, 2015 addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "MTA:DayZ a0.6 r193" versionLabel = guiCreateLabel(1, 1, 0.3, 0.3, dayzVersion, true) guiSetSize(versionLabel, guiLabelGetTextExtent(versionLabel), guiLabelGetFontHeight(versionLabel), false) x, y = guiGetSize(versionLabel, true) guiSetPosition(versionLabel, 1 - x, 1 - y * 1.8, true) guiSetAlpha(versionLabel, 0.5) end) snipertxd = engineLoadTXD("mods/sniper.txd") engineImportTXD(snipertxd, 285) sniperdff = engineLoadDFF("mods/sniper.dff", 285) engineReplaceModel(sniperdff, 285) snipertxd = engineLoadTXD("mods/civilian.txd") engineImportTXD(snipertxd, 179) sniperdff = engineLoadDFF("mods/civilian.dff", 179) engineReplaceModel(sniperdff, 179) snipertxd = engineLoadTXD("mods/bandit3.txd") engineImportTXD(snipertxd, 180) sniperdff = engineLoadDFF("mods/bandit3.dff", 180) engineReplaceModel(sniperdff, 180) snipertxd = engineLoadTXD("mods/bandit2.txd") engineImportTXD(snipertxd, 288) sniperdff = engineLoadDFF("mods/bandit2.dff", 288) engineReplaceModel(sniperdff, 288) snipertxd = engineLoadTXD("mods/standart.txd") engineImportTXD(snipertxd, 73) sniperdff = engineLoadDFF("mods/standart.dff", 73) engineReplaceModel(sniperdff, 73) snipertxd = engineLoadTXD("mods/femalestandard.txd") engineImportTXD(snipertxd, 191) sniperdff = engineLoadDFF("mods/femalestandard.dff", 191) engineReplaceModel(sniperdff, 191) snipertxd = engineLoadTXD("mods/hero.txd") engineImportTXD(snipertxd, 210) sniperdff = engineLoadDFF("mods/hero.dff", 210) engineReplaceModel(sniperdff, 210) itemTXD = engineLoadTXD("items/army_clothes.txd") engineImportTXD(itemTXD, 1247) itemDFF = engineLoadDFF("items/army_clothes.dff", 1247) engineReplaceModel(itemDFF, 1247) itemTXD = engineLoadTXD("items/sniper_clothes.txd") engineImportTXD(itemTXD, 1213) itemDFF = engineLoadDFF("items/sniper_clothes.dff", 1213) engineReplaceModel(itemDFF, 1213) itemTXD = engineLoadTXD("items/civilian_clothes.txd") engineImportTXD(itemTXD, 1241) itemDFF = engineLoadDFF("items/civilian_clothes.dff", 1241) engineReplaceModel(itemDFF, 1241) itemTXD = engineLoadTXD("items/standard_clothes.txd") engineImportTXD(itemTXD, 1577) itemDFF = engineLoadDFF("items/standard_clothes.dff", 1577) engineReplaceModel(itemDFF, 1577) itemTXD = engineLoadTXD("items/beans_can.txd") engineImportTXD(itemTXD, 2601) itemDFF = engineLoadDFF("items/beans_can.dff", 2601) engineReplaceModel(itemDFF, 2601) itemTXD = engineLoadTXD("items/first_aid_kit.txd") engineImportTXD(itemTXD, 2891) itemDFF = engineLoadDFF("items/first_aid_kit.dff", 2891) engineReplaceModel(itemDFF, 2891) itemTXD = engineLoadTXD("items/heat_pack.txd") engineImportTXD(itemTXD, 1576) itemDFF = engineLoadDFF("items/heat_pack.dff", 1576) engineReplaceModel(itemDFF, 1576) itemTXD = engineLoadTXD("items/pain_killers.txd") engineImportTXD(itemTXD, 2709) itemDFF = engineLoadDFF("items/pain_killers.dff", 2709) engineReplaceModel(itemDFF, 2709) itemTXD = engineLoadTXD("items/pasta_can.txd") engineImportTXD(itemTXD, 2770) itemDFF = engineLoadDFF("items/pasta_can.dff", 2770) engineReplaceModel(itemDFF, 2770) itemTXD = engineLoadTXD("items/pistol_ammo.txd") engineImportTXD(itemTXD, 3013) itemDFF = engineLoadDFF("items/pistol_ammo.dff", 3013) engineReplaceModel(itemDFF, 3013) itemTXD = engineLoadTXD("items/shotgun_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/shotgun_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/backpack_small.txd") engineImportTXD(itemTXD, 3026) itemDFF = engineLoadDFF("items/backpack_small.dff", 3026) engineReplaceModel(itemDFF, 3026) itemTXD = engineLoadTXD("items/smg_ammo.txd") engineImportTXD(itemTXD, 2041) itemDFF = engineLoadDFF("items/smg_ammo.dff", 2041) engineReplaceModel(itemDFF, 2041) itemTXD = engineLoadTXD("items/sniper_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/sniper_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/soda_can.txd") engineImportTXD(itemTXD, 2647) itemDFF = engineLoadDFF("items/soda_can.dff", 2647) engineReplaceModel(itemDFF, 2647) itemTXD = engineLoadTXD("items/water_bottle.txd") engineImportTXD(itemTXD, 2683) itemDFF = engineLoadDFF("items/water_bottle.dff", 2683) engineReplaceModel(itemDFF, 2683) itemTXD = engineLoadTXD("items/assault_ammo.txd") engineImportTXD(itemTXD, 1271) itemDFF = engineLoadDFF("items/assault_ammo.dff", 1271) engineReplaceModel(itemDFF, 1271) itemTXD = engineLoadTXD("items/backpack_alice.txd") engineImportTXD(itemTXD, 1248) itemDFF = engineLoadDFF("items/backpack_alice.dff", 1248) engineReplaceModel(itemDFF, 1248) itemTXD = engineLoadTXD("items/backpack_coyote.txd") engineImportTXD(itemTXD, 1252) itemDFF = engineLoadDFF("items/backpack_coyote.dff", 1252) engineReplaceModel(itemDFF, 1252) itemTXD = engineLoadTXD("items/backpack_czech.txd") engineImportTXD(itemTXD, 1575) itemDFF = engineLoadDFF("items/backpack_czech.dff", 1575) engineReplaceModel(itemDFF, 1575) itemTXD = engineLoadTXD("items/tent.txd") engineImportTXD(itemTXD, 3243) itemDFF = engineLoadDFF("items/tent.dff", 3243) engineReplaceModel(itemDFF, 3243) itemTXD = engineLoadTXD("items/wirefence.txd") engineImportTXD(itemTXD, 983) itemDFF = engineLoadDFF("items/wirefence.dff", 983) engineReplaceModel(itemDFF, 983) weaponTXD = engineLoadTXD("items/camera.txd") engineImportTXD(weaponTXD, 367) weaponDFF = engineLoadDFF("items/camera.dff", 367) engineReplaceModel(weaponDFF, 367) weaponTXD = engineLoadTXD("items/katana.txd") engineImportTXD(weaponTXD, 339) weaponDFF = engineLoadDFF("items/katana.dff", 339) engineReplaceModel(weaponDFF, 339) function playerStatsClientSite() if getElementData(getLocalPlayer(), "logedin") then toggleControl("radar", false) showPlayerHudComponent("clock", false) showPlayerHudComponent("radar", false) showPlayerHudComponent("money", false) showPlayerHudComponent("health", false) showPlayerHudComponent("breath", false) if getElementData(getLocalPlayer(), "Map") >= 1 then toggleControl("radar", true) end if 1 <= getElementData(getLocalPlayer(), "GPS") then showPlayerHudComponent("radar", true) end if 1 <= getElementData(getLocalPlayer(), "Watch") then showPlayerHudComponent("clock", true) end end end setTimer(playerStatsClientSite, 1000, 0) function playerZoom(key, keyState) if key == "n" then if getElementData(getLocalPlayer(), "Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") do local hour, minutes = getTime() if gameplayVariables.enablenight then setClientNight(hour, minutes) end end else nightvision = true setCameraGoggleEffect("nightvision") setFarClipDistance(1000) end end elseif key == "i" and 0 < getElementData(getLocalPlayer(), "Infrared Goggles") then if infaredvision then infaredvision = false setCameraGoggleEffect("normal") if gameplayVariables.enablenight then setClientNight(hour, minutes) end else infaredvision = true setCameraGoggleEffect("thermalvision") if gameplayVariables.enablenight then setClientNight(hour, minutes) end end end end bindKey("n", "down", playerZoom) bindKey("i", "up", playerZoom) function setClientNight(hour, minutes) if hour == 21 then setSkyGradient(0, 100 / minutes, 196 / minutes, 136 / minutes, 170 / minutes, 212 / minutes) setFarClipDistance(120 + (880 - minutes * 14.6)) setFogDistance(-150 + (250 - minutes * 4.16)) elseif hour == 7 then setSkyGradient(0, 1.6 * minutes, 638.9599999999999, 307.35999999999996, 481.1, 748.36) setFarClipDistance(120 + minutes * 14.6) setFogDistance(-150 + minutes * 4.16) elseif hour == 22 or hour == 23 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) elseif hour >= 0 and hour <= 7 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) else setSkyGradient(0, 100, 196, 136, 170, 212) setFarClipDistance(1000) setFogDistance(100) end end function getGroundMaterial(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z - 10, true, false, false, true, false, false, false, false, nil) return material end function isInBuilding(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z + 10, true, false, false, true, false, false, false, false, nil) if hit then return true end return false end function isObjectAroundPlayer2(thePlayer, distance, height) material_value = 0 local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height, true, false, false, false, false, false, false, false) if material == 0 then material_value = material_value + 1 end if material_value > 40 then return 0, hitX, hitY, hitZ end end return false end function isObjectAroundPlayer(thePlayer, distance, height) local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height) if material == 0 then return material, hitX, hitY, hitZ end end return false end function getPointFromDistanceRotation(x, y, dist, angle)
1LoL1 Posted July 11, 2015 Author Posted July 11, 2015 addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "MTA:DayZ a0.6 r193" versionLabel = guiCreateLabel(1, 1, 0.3, 0.3, dayzVersion, true) guiSetSize(versionLabel, guiLabelGetTextExtent(versionLabel), guiLabelGetFontHeight(versionLabel), false) x, y = guiGetSize(versionLabel, true) guiSetPosition(versionLabel, 1 - x, 1 - y * 1.8, true) guiSetAlpha(versionLabel, 0.5) end) snipertxd = engineLoadTXD("mods/sniper.txd") engineImportTXD(snipertxd, 285) sniperdff = engineLoadDFF("mods/sniper.dff", 285) engineReplaceModel(sniperdff, 285) snipertxd = engineLoadTXD("mods/civilian.txd") engineImportTXD(snipertxd, 179) sniperdff = engineLoadDFF("mods/civilian.dff", 179) engineReplaceModel(sniperdff, 179) snipertxd = engineLoadTXD("mods/bandit3.txd") engineImportTXD(snipertxd, 180) sniperdff = engineLoadDFF("mods/bandit3.dff", 180) engineReplaceModel(sniperdff, 180) snipertxd = engineLoadTXD("mods/bandit2.txd") engineImportTXD(snipertxd, 288) sniperdff = engineLoadDFF("mods/bandit2.dff", 288) engineReplaceModel(sniperdff, 288) snipertxd = engineLoadTXD("mods/standart.txd") engineImportTXD(snipertxd, 73) sniperdff = engineLoadDFF("mods/standart.dff", 73) engineReplaceModel(sniperdff, 73) snipertxd = engineLoadTXD("mods/femalestandard.txd") engineImportTXD(snipertxd, 191) sniperdff = engineLoadDFF("mods/femalestandard.dff", 191) engineReplaceModel(sniperdff, 191) snipertxd = engineLoadTXD("mods/hero.txd") engineImportTXD(snipertxd, 210) sniperdff = engineLoadDFF("mods/hero.dff", 210) engineReplaceModel(sniperdff, 210) itemTXD = engineLoadTXD("items/army_clothes.txd") engineImportTXD(itemTXD, 1247) itemDFF = engineLoadDFF("items/army_clothes.dff", 1247) engineReplaceModel(itemDFF, 1247) itemTXD = engineLoadTXD("items/sniper_clothes.txd") engineImportTXD(itemTXD, 1213) itemDFF = engineLoadDFF("items/sniper_clothes.dff", 1213) engineReplaceModel(itemDFF, 1213) itemTXD = engineLoadTXD("items/civilian_clothes.txd") engineImportTXD(itemTXD, 1241) itemDFF = engineLoadDFF("items/civilian_clothes.dff", 1241) engineReplaceModel(itemDFF, 1241) itemTXD = engineLoadTXD("items/standard_clothes.txd") engineImportTXD(itemTXD, 1577) itemDFF = engineLoadDFF("items/standard_clothes.dff", 1577) engineReplaceModel(itemDFF, 1577) itemTXD = engineLoadTXD("items/beans_can.txd") engineImportTXD(itemTXD, 2601) itemDFF = engineLoadDFF("items/beans_can.dff", 2601) engineReplaceModel(itemDFF, 2601) itemTXD = engineLoadTXD("items/first_aid_kit.txd") engineImportTXD(itemTXD, 2891) itemDFF = engineLoadDFF("items/first_aid_kit.dff", 2891) engineReplaceModel(itemDFF, 2891) itemTXD = engineLoadTXD("items/heat_pack.txd") engineImportTXD(itemTXD, 1576) itemDFF = engineLoadDFF("items/heat_pack.dff", 1576) engineReplaceModel(itemDFF, 1576) itemTXD = engineLoadTXD("items/pain_killers.txd") engineImportTXD(itemTXD, 2709) itemDFF = engineLoadDFF("items/pain_killers.dff", 2709) engineReplaceModel(itemDFF, 2709) itemTXD = engineLoadTXD("items/pasta_can.txd") engineImportTXD(itemTXD, 2770) itemDFF = engineLoadDFF("items/pasta_can.dff", 2770) engineReplaceModel(itemDFF, 2770) itemTXD = engineLoadTXD("items/pistol_ammo.txd") engineImportTXD(itemTXD, 3013) itemDFF = engineLoadDFF("items/pistol_ammo.dff", 3013) engineReplaceModel(itemDFF, 3013) itemTXD = engineLoadTXD("items/shotgun_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/shotgun_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/backpack_small.txd") engineImportTXD(itemTXD, 3026) itemDFF = engineLoadDFF("items/backpack_small.dff", 3026) engineReplaceModel(itemDFF, 3026) itemTXD = engineLoadTXD("items/smg_ammo.txd") engineImportTXD(itemTXD, 2041) itemDFF = engineLoadDFF("items/smg_ammo.dff", 2041) engineReplaceModel(itemDFF, 2041) itemTXD = engineLoadTXD("items/sniper_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/sniper_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/soda_can.txd") engineImportTXD(itemTXD, 2647) itemDFF = engineLoadDFF("items/soda_can.dff", 2647) engineReplaceModel(itemDFF, 2647) itemTXD = engineLoadTXD("items/water_bottle.txd") engineImportTXD(itemTXD, 2683) itemDFF = engineLoadDFF("items/water_bottle.dff", 2683) engineReplaceModel(itemDFF, 2683) itemTXD = engineLoadTXD("items/assault_ammo.txd") engineImportTXD(itemTXD, 1271) itemDFF = engineLoadDFF("items/assault_ammo.dff", 1271) engineReplaceModel(itemDFF, 1271) itemTXD = engineLoadTXD("items/backpack_alice.txd") engineImportTXD(itemTXD, 1248) itemDFF = engineLoadDFF("items/backpack_alice.dff", 1248) engineReplaceModel(itemDFF, 1248) itemTXD = engineLoadTXD("items/backpack_coyote.txd") engineImportTXD(itemTXD, 1252) itemDFF = engineLoadDFF("items/backpack_coyote.dff", 1252) engineReplaceModel(itemDFF, 1252) itemTXD = engineLoadTXD("items/backpack_czech.txd") engineImportTXD(itemTXD, 1575) itemDFF = engineLoadDFF("items/backpack_czech.dff", 1575) engineReplaceModel(itemDFF, 1575) itemTXD = engineLoadTXD("items/tent.txd") engineImportTXD(itemTXD, 3243) itemDFF = engineLoadDFF("items/tent.dff", 3243) engineReplaceModel(itemDFF, 3243) itemTXD = engineLoadTXD("items/wirefence.txd") engineImportTXD(itemTXD, 983) itemDFF = engineLoadDFF("items/wirefence.dff", 983) engineReplaceModel(itemDFF, 983) weaponTXD = engineLoadTXD("items/camera.txd") engineImportTXD(weaponTXD, 367) weaponDFF = engineLoadDFF("items/camera.dff", 367) engineReplaceModel(weaponDFF, 367) weaponTXD = engineLoadTXD("items/katana.txd") engineImportTXD(weaponTXD, 339) weaponDFF = engineLoadDFF("items/katana.dff", 339) engineReplaceModel(weaponDFF, 339) function playerStatsClientSite() if getElementData(getLocalPlayer(), "logedin") then toggleControl("radar", false) showPlayerHudComponent("clock", false) showPlayerHudComponent("radar", false) showPlayerHudComponent("money", false) showPlayerHudComponent("health", false) showPlayerHudComponent("breath", false) if getElementData(getLocalPlayer(), "Map") >= 1 then toggleControl("radar", true) end if 1 <= getElementData(getLocalPlayer(), "GPS") then showPlayerHudComponent("radar", true) end if 1 <= getElementData(getLocalPlayer(), "Watch") then showPlayerHudComponent("clock", true) end end end setTimer(playerStatsClientSite, 1000, 0) function playerZoom(key, keyState) if key == "n" then if getElementData(getLocalPlayer(), "Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") do local hour, minutes = getTime() if gameplayVariables.enablenight then setClientNight(hour, minutes) end end else nightvision = true setCameraGoggleEffect("nightvision") setFarClipDistance(1000) end end elseif key == "i" and 0 < getElementData(getLocalPlayer(), "Infrared Goggles") then if infaredvision then infaredvision = false setCameraGoggleEffect("normal") if gameplayVariables.enablenight then setClientNight(hour, minutes) end else infaredvision = true setCameraGoggleEffect("thermalvision") if gameplayVariables.enablenight then setClientNight(hour, minutes) end end end end bindKey("n", "down", playerZoom) bindKey("i", "up", playerZoom) function setClientNight(hour, minutes) if hour == 21 then setSkyGradient(0, 100 / minutes, 196 / minutes, 136 / minutes, 170 / minutes, 212 / minutes) setFarClipDistance(120 + (880 - minutes * 14.6)) setFogDistance(-150 + (250 - minutes * 4.16)) elseif hour == 7 then setSkyGradient(0, 1.6 * minutes, 638.9599999999999, 307.35999999999996, 481.1, 748.36) setFarClipDistance(120 + minutes * 14.6) setFogDistance(-150 + minutes * 4.16) elseif hour == 22 or hour == 23 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) elseif hour >= 0 and hour <= 7 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) else setSkyGradient(0, 100, 196, 136, 170, 212) setFarClipDistance(1000) setFogDistance(100) end end function getGroundMaterial(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z - 10, true, false, false, true, false, false, false, false, nil) return material end function isInBuilding(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z + 10, true, false, false, true, false, false, false, false, nil) if hit then return true end return false end function isObjectAroundPlayer2(thePlayer, distance, height) material_value = 0 local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height, true, false, false, false, false, false, false, false) if material == 0 then material_value = material_value + 1 end if material_value > 40 then return 0, hitX, hitY, hitZ end end return false end function isObjectAroundPlayer(thePlayer, distance, height) local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height) if material == 0 then return material, hitX, hitY, hitZ end end return false end
DzMG-LV Posted July 11, 2015 Posted July 11, 2015 addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "MTA:DayZ a0.6 r193" versionLabel = guiCreateLabel(1, 1, 0.3, 0.3, dayzVersion, true) guiSetSize(versionLabel, guiLabelGetTextExtent(versionLabel), guiLabelGetFontHeight(versionLabel), false) x, y = guiGetSize(versionLabel, true) guiSetPosition(versionLabel, 1 - x, 1 - y * 1.8, true) guiSetAlpha(versionLabel, 0.5) end) snipertxd = engineLoadTXD("mods/sniper.txd") engineImportTXD(snipertxd, 285) sniperdff = engineLoadDFF("mods/sniper.dff", 285) engineReplaceModel(sniperdff, 285) snipertxd = engineLoadTXD("mods/civilian.txd") engineImportTXD(snipertxd, 179) sniperdff = engineLoadDFF("mods/civilian.dff", 179) engineReplaceModel(sniperdff, 179) snipertxd = engineLoadTXD("mods/bandit3.txd") engineImportTXD(snipertxd, 180) sniperdff = engineLoadDFF("mods/bandit3.dff", 180) engineReplaceModel(sniperdff, 180) snipertxd = engineLoadTXD("mods/bandit2.txd") engineImportTXD(snipertxd, 288) sniperdff = engineLoadDFF("mods/bandit2.dff", 288) engineReplaceModel(sniperdff, 288) snipertxd = engineLoadTXD("mods/standart.txd") engineImportTXD(snipertxd, 73) sniperdff = engineLoadDFF("mods/standart.dff", 73) engineReplaceModel(sniperdff, 73) snipertxd = engineLoadTXD("mods/femalestandard.txd") engineImportTXD(snipertxd, 191) sniperdff = engineLoadDFF("mods/femalestandard.dff", 191) engineReplaceModel(sniperdff, 191) snipertxd = engineLoadTXD("mods/hero.txd") engineImportTXD(snipertxd, 210) sniperdff = engineLoadDFF("mods/hero.dff", 210) engineReplaceModel(sniperdff, 210) itemTXD = engineLoadTXD("items/army_clothes.txd") engineImportTXD(itemTXD, 1247) itemDFF = engineLoadDFF("items/army_clothes.dff", 1247) engineReplaceModel(itemDFF, 1247) itemTXD = engineLoadTXD("items/sniper_clothes.txd") engineImportTXD(itemTXD, 1213) itemDFF = engineLoadDFF("items/sniper_clothes.dff", 1213) engineReplaceModel(itemDFF, 1213) itemTXD = engineLoadTXD("items/civilian_clothes.txd") engineImportTXD(itemTXD, 1241) itemDFF = engineLoadDFF("items/civilian_clothes.dff", 1241) engineReplaceModel(itemDFF, 1241) itemTXD = engineLoadTXD("items/standard_clothes.txd") engineImportTXD(itemTXD, 1577) itemDFF = engineLoadDFF("items/standard_clothes.dff", 1577) engineReplaceModel(itemDFF, 1577) itemTXD = engineLoadTXD("items/beans_can.txd") engineImportTXD(itemTXD, 2601) itemDFF = engineLoadDFF("items/beans_can.dff", 2601) engineReplaceModel(itemDFF, 2601) itemTXD = engineLoadTXD("items/first_aid_kit.txd") engineImportTXD(itemTXD, 2891) itemDFF = engineLoadDFF("items/first_aid_kit.dff", 2891) engineReplaceModel(itemDFF, 2891) itemTXD = engineLoadTXD("items/heat_pack.txd") engineImportTXD(itemTXD, 1576) itemDFF = engineLoadDFF("items/heat_pack.dff", 1576) engineReplaceModel(itemDFF, 1576) itemTXD = engineLoadTXD("items/pain_killers.txd") engineImportTXD(itemTXD, 2709) itemDFF = engineLoadDFF("items/pain_killers.dff", 2709) engineReplaceModel(itemDFF, 2709) itemTXD = engineLoadTXD("items/pasta_can.txd") engineImportTXD(itemTXD, 2770) itemDFF = engineLoadDFF("items/pasta_can.dff", 2770) engineReplaceModel(itemDFF, 2770) itemTXD = engineLoadTXD("items/pistol_ammo.txd") engineImportTXD(itemTXD, 3013) itemDFF = engineLoadDFF("items/pistol_ammo.dff", 3013) engineReplaceModel(itemDFF, 3013) itemTXD = engineLoadTXD("items/shotgun_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/shotgun_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/backpack_small.txd") engineImportTXD(itemTXD, 3026) itemDFF = engineLoadDFF("items/backpack_small.dff", 3026) engineReplaceModel(itemDFF, 3026) itemTXD = engineLoadTXD("items/smg_ammo.txd") engineImportTXD(itemTXD, 2041) itemDFF = engineLoadDFF("items/smg_ammo.dff", 2041) engineReplaceModel(itemDFF, 2041) itemTXD = engineLoadTXD("items/sniper_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/sniper_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/soda_can.txd") engineImportTXD(itemTXD, 2647) itemDFF = engineLoadDFF("items/soda_can.dff", 2647) engineReplaceModel(itemDFF, 2647) itemTXD = engineLoadTXD("items/water_bottle.txd") engineImportTXD(itemTXD, 2683) itemDFF = engineLoadDFF("items/water_bottle.dff", 2683) engineReplaceModel(itemDFF, 2683) itemTXD = engineLoadTXD("items/assault_ammo.txd") engineImportTXD(itemTXD, 1271) itemDFF = engineLoadDFF("items/assault_ammo.dff", 1271) engineReplaceModel(itemDFF, 1271) itemTXD = engineLoadTXD("items/backpack_alice.txd") engineImportTXD(itemTXD, 1248) itemDFF = engineLoadDFF("items/backpack_alice.dff", 1248) engineReplaceModel(itemDFF, 1248) itemTXD = engineLoadTXD("items/backpack_coyote.txd") engineImportTXD(itemTXD, 1252) itemDFF = engineLoadDFF("items/backpack_coyote.dff", 1252) engineReplaceModel(itemDFF, 1252) itemTXD = engineLoadTXD("items/backpack_czech.txd") engineImportTXD(itemTXD, 1575) itemDFF = engineLoadDFF("items/backpack_czech.dff", 1575) engineReplaceModel(itemDFF, 1575) itemTXD = engineLoadTXD("items/tent.txd") engineImportTXD(itemTXD, 3243) itemDFF = engineLoadDFF("items/tent.dff", 3243) engineReplaceModel(itemDFF, 3243) itemTXD = engineLoadTXD("items/wirefence.txd") engineImportTXD(itemTXD, 983) itemDFF = engineLoadDFF("items/wirefence.dff", 983) engineReplaceModel(itemDFF, 983) weaponTXD = engineLoadTXD("items/camera.txd") engineImportTXD(weaponTXD, 367) weaponDFF = engineLoadDFF("items/camera.dff", 367) engineReplaceModel(weaponDFF, 367) weaponTXD = engineLoadTXD("items/katana.txd") engineImportTXD(weaponTXD, 339) weaponDFF = engineLoadDFF("items/katana.dff", 339) engineReplaceModel(weaponDFF, 339) function playerStatsClientSite() if getElementData(getLocalPlayer(), "logedin") then toggleControl("radar", false) showPlayerHudComponent("clock", false) showPlayerHudComponent("radar", false) showPlayerHudComponent("money", false) showPlayerHudComponent("health", false) showPlayerHudComponent("breath", false) if getElementData(getLocalPlayer(), "Map") >= 1 then toggleControl("radar", true) end if 1 <= getElementData(getLocalPlayer(), "GPS") then showPlayerHudComponent("radar", true) end if 1 <= getElementData(getLocalPlayer(), "Watch") then showPlayerHudComponent("clock", true) end end end setTimer(playerStatsClientSite, 1000, 0) function playerZoom(key, keyState) if key == "n" then if getElementData(getLocalPlayer(), "Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") do local hour, minutes = getTime() if gameplayVariables.enablenight then setClientNight(hour, minutes) end end else nightvision = true setCameraGoggleEffect("nightvision") setFarClipDistance(1000) end end elseif key == "i" and 0 < getElementData(getLocalPlayer(), "Infrared Goggles") then if infaredvision then infaredvision = false setCameraGoggleEffect("normal") if gameplayVariables.enablenight then setClientNight(hour, minutes) end else infaredvision = true setCameraGoggleEffect("thermalvision") if gameplayVariables.enablenight then setClientNight(hour, minutes) end end end end bindKey("n", "down", playerZoom) bindKey("i", "up", playerZoom) function setClientNight(hour, minutes) if hour == 21 then setSkyGradient(0, 100 / minutes, 196 / minutes, 136 / minutes, 170 / minutes, 212 / minutes) setFarClipDistance(120 + (880 - minutes * 14.6)) setFogDistance(-150 + (250 - minutes * 4.16)) elseif hour == 7 then setSkyGradient(0, 1.6 * minutes, 638.9599999999999, 307.35999999999996, 481.1, 748.36) setFarClipDistance(120 + minutes * 14.6) setFogDistance(-150 + minutes * 4.16) elseif hour == 22 or hour == 23 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) elseif hour >= 0 and hour <= 7 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) else setSkyGradient(0, 100, 196, 136, 170, 212) setFarClipDistance(1000) setFogDistance(100) end end function getGroundMaterial(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z - 10, true, false, false, true, false, false, false, false, nil) return material end function isInBuilding(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z + 10, true, false, false, true, false, false, false, false, nil) if hit then return true end return false end function isObjectAroundPlayer2(thePlayer, distance, height) material_value = 0 local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height, true, false, false, false, false, false, false, false) if material == 0 then material_value = material_value + 1 end if material_value > 40 then return 0, hitX, hitY, hitZ end end return false end function isObjectAroundPlayer(thePlayer, distance, height) local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height) if material == 0 then return material, hitX, hitY, hitZ end end return false end function getPointFromDistanceRotation(x, y, dist, angle)
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