1LoL1 Posted July 11, 2015 Share Posted July 11, 2015 How i can this fix? ERROR1: ERROR: Loading script failed: DayZ\inventory.lua:673: "end" expected (to close "if" at line 664) near "else" ERROR2: ERROR: Loading script failed: DayZ\survivorSystem_client.lua:339: ")" expected near ":" DayZ\inventory: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center") guiSetFont(headline.slots, "default-bold-small") headline.slots_loot = guiCreateLabel(0.07, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots_loot, "center") guiLabelSetVerticalAlign(headline.slots_loot, "center") Link to comment
DzMG-LV Posted July 11, 2015 Share Posted July 11, 2015 Try this: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center") guiSetFont(headline.slots, "default-bold-small") headline.slots_loot = guiCreateLabel(0.07, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots_loot, "center") guiLabelSetVerticalAlign(headline.slots_loot, "center") guiSetFont(headline.slots_loot, "default-bold-small") guiSetVisible(inventoryWindows, false) Link to comment
1LoL1 Posted July 11, 2015 Author Share Posted July 11, 2015 Try this: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center") guiSetFont(headline.slots, "default-bold-small") headline.slots_loot = guiCreateLabel(0.07, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots_loot, "center") guiLabelSetVerticalAlign(headline.slots_loot, "center") Link to comment
DzMG-LV Posted July 11, 2015 Share Posted July 11, 2015 Try this: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center") guiSetFont(headline.slots, "default-bold-small") headline.slots_loot = guiCreateLabel(0.07, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) Link to comment
1LoL1 Posted July 11, 2015 Author Share Posted July 11, 2015 Try this: inventoryItems = { Weapons = { ["Primary Weapon"] = { {"M4", 3}, {"CZ 550", 3}, { "Winchester 1866", 3 }, { "SPAZ-12 Combat Shotgun", 3 }, { "Sawn-Off Shotgun", 3 }, {"AK-47", 3}, { "Lee Enfield", 3 } }, ["Secondary Weapon"] = { {"M1911", 2}, {"M9 SD", 2}, {"PDW", 2}, {"MP5A5", 3}, { "Desert Eagle", 2 }, { "Hunting Knife", 1 }, {"Hatchet", 2}, { "Baseball Bat", 2 }, {"Shovel", 2}, {"Golf Club", 2} }, ["Specially Weapon"] = { {"Parachute", 1}, {"Tear Gas", 1}, {"Grenade", 1}, {"Binoculars", 1} } }, Ammo = { {"M1911 Mag", 0.085}, {"M9 SD Mag", 0.085}, { "Desert Eagle Mag", 0.085 }, {"PDW Mag", 0.025}, {"MP5A5 Mag", 0.025}, {"AK Mag", 0.035}, {"M4 Mag", 0.035}, {"1866 Slug", 0.067}, {"2Rnd. Slug", 0.067}, { "SPAZ-12 Pellet", 0.067 }, {"CZ 550 Mag", 0.1}, { "Lee Enfield Mag", 0.1 } }, Food = { { "Water Bottle", 1 }, {"Pasta Can", 1}, {"Beans Can", 1}, {"Burger", 1}, {"Pizza", 1}, { "Soda Bottle", 1 }, {"Milk", 1}, { "Cooked Meat", 1 } }, Items = { {"Wood Pile", 2}, { "Bandage", 1, "Bandage yourself" }, { "Roadflare", 1, "Place" }, { "Empty Gas Canister", 2 }, { "Full Gas Canister", 2 }, { "Medic Kit", 2, "Use" }, { "Heat Pack", 1, "Use" }, { "Painkiller", 1, "Use" }, { "Morphine", 1, "Use" }, { "Blood Bag", 1, "Use" }, { "Wire Fence", 1, "Build a wire fence" }, {"Raw Meat", 1}, {"Tire", 2}, {"Engine", 5}, {"Tank Parts", 3}, { "Tent", 3, "Pitch a tent" }, { "Camouflage Clothing", 1, "Put clothes on" }, { "Civilian Clothing", 1, "Put clothes on" }, { "Survivor Clothing", 1, "Put clothes on" }, { "Ghillie Suit", 1, "Put clothes on" }, { "Empty Water Bottle", 1, "Fill bottle up" }, { "Empty Soda Cans", 1 }, { "Scruffy Burgers", 1 }, { "Assault Pack (ACU)", 1 }, {"Alice Pack", 1}, { "Czech Backpack", 1 }, { "Coyote Backpack", 1 } }, Toolbelt = { { "Night Vision Goggles", 1 }, { "Infrared Goggles", 1 }, {"Map", 1}, { "Box of Matches", 1, "Make a Fire" }, {"Watch", 1}, {"GPS", 1}, {"Toolbox", 1}, { "Radio Device", 1 } } } local headline = {} local gridlistItems = {} local buttonItems = {} inventoryWindows = guiCreateWindow(0.15, 0.28, 0.72, 0.63, "", true) headline.loot = guiCreateLabel(0.06, 0.05, 0.34, 0.09, "GEAR", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.loot, "center") guiSetFont(headline.loot, "default-bold-small") headline.inventory = guiCreateLabel(0.6, 0.05, 0.34, 0.09, "INVENTORY", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.inventory, "center") guiSetFont(headline.inventory, "default-bold-small") gridlistItems.loot = guiCreateGridList(0.03, 0.1, 0.39, 0.83, true, inventoryWindows) gridlistItems.loot_colum = guiGridListAddColumn(gridlistItems.loot, "Loot", 0.7) gridlistItems.loot_colum_amount = guiGridListAddColumn(gridlistItems.loot, "", 0.2) gridlistItems.inventory = guiCreateGridList(0.57, 0.11, 0.39, 0.83, true, inventoryWindows) gridlistItems.inventory_colum = guiGridListAddColumn(gridlistItems.inventory, "Inventory", 0.7) gridlistItems.inventory_colum_amount = guiGridListAddColumn(gridlistItems.inventory, "", 0.2) buttonItems.loot = guiCreateButton(0.42, 0.17, 0.04, 0.69, "->", true, inventoryWindows) buttonItems.inventory = guiCreateButton(0.53, 0.17, 0.04, 0.69, "<-", true, inventoryWindows) headline.slots = guiCreateLabel(0.62, 0.94, 0.29, 0.04, "SLOTS:", true, inventoryWindows) guiLabelSetHorizontalAlign(headline.slots, "center") guiLabelSetVerticalAlign(headline.slots, "center") Link to comment
DzMG-LV Posted July 11, 2015 Share Posted July 11, 2015 Try: addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "MTA:DayZ a0.6 r193" versionLabel = guiCreateLabel(1, 1, 0.3, 0.3, dayzVersion, true) guiSetSize(versionLabel, guiLabelGetTextExtent(versionLabel), guiLabelGetFontHeight(versionLabel), false) x, y = guiGetSize(versionLabel, true) guiSetPosition(versionLabel, 1 - x, 1 - y * 1.8, true) guiSetAlpha(versionLabel, 0.5) end) snipertxd = engineLoadTXD("mods/sniper.txd") engineImportTXD(snipertxd, 285) sniperdff = engineLoadDFF("mods/sniper.dff", 285) engineReplaceModel(sniperdff, 285) snipertxd = engineLoadTXD("mods/civilian.txd") engineImportTXD(snipertxd, 179) sniperdff = engineLoadDFF("mods/civilian.dff", 179) engineReplaceModel(sniperdff, 179) snipertxd = engineLoadTXD("mods/bandit3.txd") engineImportTXD(snipertxd, 180) sniperdff = engineLoadDFF("mods/bandit3.dff", 180) engineReplaceModel(sniperdff, 180) snipertxd = engineLoadTXD("mods/bandit2.txd") engineImportTXD(snipertxd, 288) sniperdff = engineLoadDFF("mods/bandit2.dff", 288) engineReplaceModel(sniperdff, 288) snipertxd = engineLoadTXD("mods/standart.txd") engineImportTXD(snipertxd, 73) sniperdff = engineLoadDFF("mods/standart.dff", 73) engineReplaceModel(sniperdff, 73) snipertxd = engineLoadTXD("mods/femalestandard.txd") engineImportTXD(snipertxd, 191) sniperdff = engineLoadDFF("mods/femalestandard.dff", 191) engineReplaceModel(sniperdff, 191) snipertxd = engineLoadTXD("mods/hero.txd") engineImportTXD(snipertxd, 210) sniperdff = engineLoadDFF("mods/hero.dff", 210) engineReplaceModel(sniperdff, 210) itemTXD = engineLoadTXD("items/army_clothes.txd") engineImportTXD(itemTXD, 1247) itemDFF = engineLoadDFF("items/army_clothes.dff", 1247) engineReplaceModel(itemDFF, 1247) itemTXD = engineLoadTXD("items/sniper_clothes.txd") engineImportTXD(itemTXD, 1213) itemDFF = engineLoadDFF("items/sniper_clothes.dff", 1213) engineReplaceModel(itemDFF, 1213) itemTXD = engineLoadTXD("items/civilian_clothes.txd") engineImportTXD(itemTXD, 1241) itemDFF = engineLoadDFF("items/civilian_clothes.dff", 1241) engineReplaceModel(itemDFF, 1241) itemTXD = engineLoadTXD("items/standard_clothes.txd") engineImportTXD(itemTXD, 1577) itemDFF = engineLoadDFF("items/standard_clothes.dff", 1577) engineReplaceModel(itemDFF, 1577) itemTXD = engineLoadTXD("items/beans_can.txd") engineImportTXD(itemTXD, 2601) itemDFF = engineLoadDFF("items/beans_can.dff", 2601) engineReplaceModel(itemDFF, 2601) itemTXD = engineLoadTXD("items/first_aid_kit.txd") engineImportTXD(itemTXD, 2891) itemDFF = engineLoadDFF("items/first_aid_kit.dff", 2891) engineReplaceModel(itemDFF, 2891) itemTXD = engineLoadTXD("items/heat_pack.txd") engineImportTXD(itemTXD, 1576) itemDFF = engineLoadDFF("items/heat_pack.dff", 1576) engineReplaceModel(itemDFF, 1576) itemTXD = engineLoadTXD("items/pain_killers.txd") engineImportTXD(itemTXD, 2709) itemDFF = engineLoadDFF("items/pain_killers.dff", 2709) engineReplaceModel(itemDFF, 2709) itemTXD = engineLoadTXD("items/pasta_can.txd") engineImportTXD(itemTXD, 2770) itemDFF = engineLoadDFF("items/pasta_can.dff", 2770) engineReplaceModel(itemDFF, 2770) itemTXD = engineLoadTXD("items/pistol_ammo.txd") engineImportTXD(itemTXD, 3013) itemDFF = engineLoadDFF("items/pistol_ammo.dff", 3013) engineReplaceModel(itemDFF, 3013) itemTXD = engineLoadTXD("items/shotgun_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/shotgun_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/backpack_small.txd") engineImportTXD(itemTXD, 3026) itemDFF = engineLoadDFF("items/backpack_small.dff", 3026) engineReplaceModel(itemDFF, 3026) itemTXD = engineLoadTXD("items/smg_ammo.txd") engineImportTXD(itemTXD, 2041) itemDFF = engineLoadDFF("items/smg_ammo.dff", 2041) engineReplaceModel(itemDFF, 2041) itemTXD = engineLoadTXD("items/sniper_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/sniper_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/soda_can.txd") engineImportTXD(itemTXD, 2647) itemDFF = engineLoadDFF("items/soda_can.dff", 2647) engineReplaceModel(itemDFF, 2647) itemTXD = engineLoadTXD("items/water_bottle.txd") engineImportTXD(itemTXD, 2683) itemDFF = engineLoadDFF("items/water_bottle.dff", 2683) engineReplaceModel(itemDFF, 2683) itemTXD = engineLoadTXD("items/assault_ammo.txd") engineImportTXD(itemTXD, 1271) itemDFF = engineLoadDFF("items/assault_ammo.dff", 1271) engineReplaceModel(itemDFF, 1271) itemTXD = engineLoadTXD("items/backpack_alice.txd") engineImportTXD(itemTXD, 1248) itemDFF = engineLoadDFF("items/backpack_alice.dff", 1248) engineReplaceModel(itemDFF, 1248) itemTXD = engineLoadTXD("items/backpack_coyote.txd") engineImportTXD(itemTXD, 1252) itemDFF = engineLoadDFF("items/backpack_coyote.dff", 1252) engineReplaceModel(itemDFF, 1252) itemTXD = engineLoadTXD("items/backpack_czech.txd") engineImportTXD(itemTXD, 1575) itemDFF = engineLoadDFF("items/backpack_czech.dff", 1575) engineReplaceModel(itemDFF, 1575) itemTXD = engineLoadTXD("items/tent.txd") engineImportTXD(itemTXD, 3243) itemDFF = engineLoadDFF("items/tent.dff", 3243) engineReplaceModel(itemDFF, 3243) itemTXD = engineLoadTXD("items/wirefence.txd") engineImportTXD(itemTXD, 983) itemDFF = engineLoadDFF("items/wirefence.dff", 983) engineReplaceModel(itemDFF, 983) weaponTXD = engineLoadTXD("items/camera.txd") engineImportTXD(weaponTXD, 367) weaponDFF = engineLoadDFF("items/camera.dff", 367) engineReplaceModel(weaponDFF, 367) weaponTXD = engineLoadTXD("items/katana.txd") engineImportTXD(weaponTXD, 339) weaponDFF = engineLoadDFF("items/katana.dff", 339) engineReplaceModel(weaponDFF, 339) function playerStatsClientSite() if getElementData(getLocalPlayer(), "logedin") then toggleControl("radar", false) showPlayerHudComponent("clock", false) showPlayerHudComponent("radar", false) showPlayerHudComponent("money", false) showPlayerHudComponent("health", false) showPlayerHudComponent("breath", false) if getElementData(getLocalPlayer(), "Map") >= 1 then toggleControl("radar", true) end if 1 <= getElementData(getLocalPlayer(), "GPS") then showPlayerHudComponent("radar", true) end if 1 <= getElementData(getLocalPlayer(), "Watch") then showPlayerHudComponent("clock", true) end end end setTimer(playerStatsClientSite, 1000, 0) function playerZoom(key, keyState) if key == "n" then if getElementData(getLocalPlayer(), "Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") do local hour, minutes = getTime() if gameplayVariables.enablenight then setClientNight(hour, minutes) end end else nightvision = true setCameraGoggleEffect("nightvision") setFarClipDistance(1000) end end elseif key == "i" and 0 < getElementData(getLocalPlayer(), "Infrared Goggles") then if infaredvision then infaredvision = false setCameraGoggleEffect("normal") if gameplayVariables.enablenight then setClientNight(hour, minutes) end else infaredvision = true setCameraGoggleEffect("thermalvision") if gameplayVariables.enablenight then setClientNight(hour, minutes) end end end end bindKey("n", "down", playerZoom) bindKey("i", "up", playerZoom) function setClientNight(hour, minutes) if hour == 21 then setSkyGradient(0, 100 / minutes, 196 / minutes, 136 / minutes, 170 / minutes, 212 / minutes) setFarClipDistance(120 + (880 - minutes * 14.6)) setFogDistance(-150 + (250 - minutes * 4.16)) elseif hour == 7 then setSkyGradient(0, 1.6 * minutes, 638.9599999999999, 307.35999999999996, 481.1, 748.36) setFarClipDistance(120 + minutes * 14.6) setFogDistance(-150 + minutes * 4.16) elseif hour == 22 or hour == 23 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) elseif hour >= 0 and hour <= 7 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) else setSkyGradient(0, 100, 196, 136, 170, 212) setFarClipDistance(1000) setFogDistance(100) end end function getGroundMaterial(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z - 10, true, false, false, true, false, false, false, false, nil) return material end function isInBuilding(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z + 10, true, false, false, true, false, false, false, false, nil) if hit then return true end return false end function isObjectAroundPlayer2(thePlayer, distance, height) material_value = 0 local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height, true, false, false, false, false, false, false, false) if material == 0 then material_value = material_value + 1 end if material_value > 40 then return 0, hitX, hitY, hitZ end end return false end function isObjectAroundPlayer(thePlayer, distance, height) local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height) if material == 0 then return material, hitX, hitY, hitZ end end return false Link to comment
Calculador Posted July 11, 2015 Share Posted July 11, 2015 addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "MTA:DayZ a0.6 r193" versionLabel = guiCreateLabel(1, 1, 0.3, 0.3, dayzVersion, true) guiSetSize(versionLabel, guiLabelGetTextExtent(versionLabel), guiLabelGetFontHeight(versionLabel), false) x, y = guiGetSize(versionLabel, true) guiSetPosition(versionLabel, 1 - x, 1 - y * 1.8, true) guiSetAlpha(versionLabel, 0.5) end) snipertxd = engineLoadTXD("mods/sniper.txd") engineImportTXD(snipertxd, 285) sniperdff = engineLoadDFF("mods/sniper.dff", 285) engineReplaceModel(sniperdff, 285) snipertxd = engineLoadTXD("mods/civilian.txd") engineImportTXD(snipertxd, 179) sniperdff = engineLoadDFF("mods/civilian.dff", 179) engineReplaceModel(sniperdff, 179) snipertxd = engineLoadTXD("mods/bandit3.txd") engineImportTXD(snipertxd, 180) sniperdff = engineLoadDFF("mods/bandit3.dff", 180) engineReplaceModel(sniperdff, 180) snipertxd = engineLoadTXD("mods/bandit2.txd") engineImportTXD(snipertxd, 288) sniperdff = engineLoadDFF("mods/bandit2.dff", 288) engineReplaceModel(sniperdff, 288) snipertxd = engineLoadTXD("mods/standart.txd") engineImportTXD(snipertxd, 73) sniperdff = engineLoadDFF("mods/standart.dff", 73) engineReplaceModel(sniperdff, 73) snipertxd = engineLoadTXD("mods/femalestandard.txd") engineImportTXD(snipertxd, 191) sniperdff = engineLoadDFF("mods/femalestandard.dff", 191) engineReplaceModel(sniperdff, 191) snipertxd = engineLoadTXD("mods/hero.txd") engineImportTXD(snipertxd, 210) sniperdff = engineLoadDFF("mods/hero.dff", 210) engineReplaceModel(sniperdff, 210) itemTXD = engineLoadTXD("items/army_clothes.txd") engineImportTXD(itemTXD, 1247) itemDFF = engineLoadDFF("items/army_clothes.dff", 1247) engineReplaceModel(itemDFF, 1247) itemTXD = engineLoadTXD("items/sniper_clothes.txd") engineImportTXD(itemTXD, 1213) itemDFF = engineLoadDFF("items/sniper_clothes.dff", 1213) engineReplaceModel(itemDFF, 1213) itemTXD = engineLoadTXD("items/civilian_clothes.txd") engineImportTXD(itemTXD, 1241) itemDFF = engineLoadDFF("items/civilian_clothes.dff", 1241) engineReplaceModel(itemDFF, 1241) itemTXD = engineLoadTXD("items/standard_clothes.txd") engineImportTXD(itemTXD, 1577) itemDFF = engineLoadDFF("items/standard_clothes.dff", 1577) engineReplaceModel(itemDFF, 1577) itemTXD = engineLoadTXD("items/beans_can.txd") engineImportTXD(itemTXD, 2601) itemDFF = engineLoadDFF("items/beans_can.dff", 2601) engineReplaceModel(itemDFF, 2601) itemTXD = engineLoadTXD("items/first_aid_kit.txd") engineImportTXD(itemTXD, 2891) itemDFF = engineLoadDFF("items/first_aid_kit.dff", 2891) engineReplaceModel(itemDFF, 2891) itemTXD = engineLoadTXD("items/heat_pack.txd") engineImportTXD(itemTXD, 1576) itemDFF = engineLoadDFF("items/heat_pack.dff", 1576) engineReplaceModel(itemDFF, 1576) itemTXD = engineLoadTXD("items/pain_killers.txd") engineImportTXD(itemTXD, 2709) itemDFF = engineLoadDFF("items/pain_killers.dff", 2709) engineReplaceModel(itemDFF, 2709) itemTXD = engineLoadTXD("items/pasta_can.txd") engineImportTXD(itemTXD, 2770) itemDFF = engineLoadDFF("items/pasta_can.dff", 2770) engineReplaceModel(itemDFF, 2770) itemTXD = engineLoadTXD("items/pistol_ammo.txd") engineImportTXD(itemTXD, 3013) itemDFF = engineLoadDFF("items/pistol_ammo.dff", 3013) engineReplaceModel(itemDFF, 3013) itemTXD = engineLoadTXD("items/shotgun_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/shotgun_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/backpack_small.txd") engineImportTXD(itemTXD, 3026) itemDFF = engineLoadDFF("items/backpack_small.dff", 3026) engineReplaceModel(itemDFF, 3026) itemTXD = engineLoadTXD("items/smg_ammo.txd") engineImportTXD(itemTXD, 2041) itemDFF = engineLoadDFF("items/smg_ammo.dff", 2041) engineReplaceModel(itemDFF, 2041) itemTXD = engineLoadTXD("items/sniper_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/sniper_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/soda_can.txd") engineImportTXD(itemTXD, 2647) itemDFF = engineLoadDFF("items/soda_can.dff", 2647) engineReplaceModel(itemDFF, 2647) itemTXD = engineLoadTXD("items/water_bottle.txd") engineImportTXD(itemTXD, 2683) itemDFF = engineLoadDFF("items/water_bottle.dff", 2683) engineReplaceModel(itemDFF, 2683) itemTXD = engineLoadTXD("items/assault_ammo.txd") engineImportTXD(itemTXD, 1271) itemDFF = engineLoadDFF("items/assault_ammo.dff", 1271) engineReplaceModel(itemDFF, 1271) itemTXD = engineLoadTXD("items/backpack_alice.txd") engineImportTXD(itemTXD, 1248) itemDFF = engineLoadDFF("items/backpack_alice.dff", 1248) engineReplaceModel(itemDFF, 1248) itemTXD = engineLoadTXD("items/backpack_coyote.txd") engineImportTXD(itemTXD, 1252) itemDFF = engineLoadDFF("items/backpack_coyote.dff", 1252) engineReplaceModel(itemDFF, 1252) itemTXD = engineLoadTXD("items/backpack_czech.txd") engineImportTXD(itemTXD, 1575) itemDFF = engineLoadDFF("items/backpack_czech.dff", 1575) engineReplaceModel(itemDFF, 1575) itemTXD = engineLoadTXD("items/tent.txd") engineImportTXD(itemTXD, 3243) itemDFF = engineLoadDFF("items/tent.dff", 3243) engineReplaceModel(itemDFF, 3243) itemTXD = engineLoadTXD("items/wirefence.txd") engineImportTXD(itemTXD, 983) itemDFF = engineLoadDFF("items/wirefence.dff", 983) engineReplaceModel(itemDFF, 983) weaponTXD = engineLoadTXD("items/camera.txd") engineImportTXD(weaponTXD, 367) weaponDFF = engineLoadDFF("items/camera.dff", 367) engineReplaceModel(weaponDFF, 367) weaponTXD = engineLoadTXD("items/katana.txd") engineImportTXD(weaponTXD, 339) weaponDFF = engineLoadDFF("items/katana.dff", 339) engineReplaceModel(weaponDFF, 339) function playerStatsClientSite() if getElementData(getLocalPlayer(), "logedin") then toggleControl("radar", false) showPlayerHudComponent("clock", false) showPlayerHudComponent("radar", false) showPlayerHudComponent("money", false) showPlayerHudComponent("health", false) showPlayerHudComponent("breath", false) if getElementData(getLocalPlayer(), "Map") >= 1 then toggleControl("radar", true) end if 1 <= getElementData(getLocalPlayer(), "GPS") then showPlayerHudComponent("radar", true) end if 1 <= getElementData(getLocalPlayer(), "Watch") then showPlayerHudComponent("clock", true) end end end setTimer(playerStatsClientSite, 1000, 0) function playerZoom(key, keyState) if key == "n" then if getElementData(getLocalPlayer(), "Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") do local hour, minutes = getTime() if gameplayVariables.enablenight then setClientNight(hour, minutes) end end else nightvision = true setCameraGoggleEffect("nightvision") setFarClipDistance(1000) end end elseif key == "i" and 0 < getElementData(getLocalPlayer(), "Infrared Goggles") then if infaredvision then infaredvision = false setCameraGoggleEffect("normal") if gameplayVariables.enablenight then setClientNight(hour, minutes) end else infaredvision = true setCameraGoggleEffect("thermalvision") if gameplayVariables.enablenight then setClientNight(hour, minutes) end end end end bindKey("n", "down", playerZoom) bindKey("i", "up", playerZoom) function setClientNight(hour, minutes) if hour == 21 then setSkyGradient(0, 100 / minutes, 196 / minutes, 136 / minutes, 170 / minutes, 212 / minutes) setFarClipDistance(120 + (880 - minutes * 14.6)) setFogDistance(-150 + (250 - minutes * 4.16)) elseif hour == 7 then setSkyGradient(0, 1.6 * minutes, 638.9599999999999, 307.35999999999996, 481.1, 748.36) setFarClipDistance(120 + minutes * 14.6) setFogDistance(-150 + minutes * 4.16) elseif hour == 22 or hour == 23 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) elseif hour >= 0 and hour <= 7 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) else setSkyGradient(0, 100, 196, 136, 170, 212) setFarClipDistance(1000) setFogDistance(100) end end function getGroundMaterial(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z - 10, true, false, false, true, false, false, false, false, nil) return material end function isInBuilding(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z + 10, true, false, false, true, false, false, false, false, nil) if hit then return true end return false end function isObjectAroundPlayer2(thePlayer, distance, height) material_value = 0 local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height, true, false, false, false, false, false, false, false) if material == 0 then material_value = material_value + 1 end if material_value > 40 then return 0, hitX, hitY, hitZ end end return false end function isObjectAroundPlayer(thePlayer, distance, height) local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height) if material == 0 then return material, hitX, hitY, hitZ end end return false end function getPointFromDistanceRotation(x, y, dist, angle) Link to comment
1LoL1 Posted July 11, 2015 Author Share Posted July 11, 2015 addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "MTA:DayZ a0.6 r193" versionLabel = guiCreateLabel(1, 1, 0.3, 0.3, dayzVersion, true) guiSetSize(versionLabel, guiLabelGetTextExtent(versionLabel), guiLabelGetFontHeight(versionLabel), false) x, y = guiGetSize(versionLabel, true) guiSetPosition(versionLabel, 1 - x, 1 - y * 1.8, true) guiSetAlpha(versionLabel, 0.5) end) snipertxd = engineLoadTXD("mods/sniper.txd") engineImportTXD(snipertxd, 285) sniperdff = engineLoadDFF("mods/sniper.dff", 285) engineReplaceModel(sniperdff, 285) snipertxd = engineLoadTXD("mods/civilian.txd") engineImportTXD(snipertxd, 179) sniperdff = engineLoadDFF("mods/civilian.dff", 179) engineReplaceModel(sniperdff, 179) snipertxd = engineLoadTXD("mods/bandit3.txd") engineImportTXD(snipertxd, 180) sniperdff = engineLoadDFF("mods/bandit3.dff", 180) engineReplaceModel(sniperdff, 180) snipertxd = engineLoadTXD("mods/bandit2.txd") engineImportTXD(snipertxd, 288) sniperdff = engineLoadDFF("mods/bandit2.dff", 288) engineReplaceModel(sniperdff, 288) snipertxd = engineLoadTXD("mods/standart.txd") engineImportTXD(snipertxd, 73) sniperdff = engineLoadDFF("mods/standart.dff", 73) engineReplaceModel(sniperdff, 73) snipertxd = engineLoadTXD("mods/femalestandard.txd") engineImportTXD(snipertxd, 191) sniperdff = engineLoadDFF("mods/femalestandard.dff", 191) engineReplaceModel(sniperdff, 191) snipertxd = engineLoadTXD("mods/hero.txd") engineImportTXD(snipertxd, 210) sniperdff = engineLoadDFF("mods/hero.dff", 210) engineReplaceModel(sniperdff, 210) itemTXD = engineLoadTXD("items/army_clothes.txd") engineImportTXD(itemTXD, 1247) itemDFF = engineLoadDFF("items/army_clothes.dff", 1247) engineReplaceModel(itemDFF, 1247) itemTXD = engineLoadTXD("items/sniper_clothes.txd") engineImportTXD(itemTXD, 1213) itemDFF = engineLoadDFF("items/sniper_clothes.dff", 1213) engineReplaceModel(itemDFF, 1213) itemTXD = engineLoadTXD("items/civilian_clothes.txd") engineImportTXD(itemTXD, 1241) itemDFF = engineLoadDFF("items/civilian_clothes.dff", 1241) engineReplaceModel(itemDFF, 1241) itemTXD = engineLoadTXD("items/standard_clothes.txd") engineImportTXD(itemTXD, 1577) itemDFF = engineLoadDFF("items/standard_clothes.dff", 1577) engineReplaceModel(itemDFF, 1577) itemTXD = engineLoadTXD("items/beans_can.txd") engineImportTXD(itemTXD, 2601) itemDFF = engineLoadDFF("items/beans_can.dff", 2601) engineReplaceModel(itemDFF, 2601) itemTXD = engineLoadTXD("items/first_aid_kit.txd") engineImportTXD(itemTXD, 2891) itemDFF = engineLoadDFF("items/first_aid_kit.dff", 2891) engineReplaceModel(itemDFF, 2891) itemTXD = engineLoadTXD("items/heat_pack.txd") engineImportTXD(itemTXD, 1576) itemDFF = engineLoadDFF("items/heat_pack.dff", 1576) engineReplaceModel(itemDFF, 1576) itemTXD = engineLoadTXD("items/pain_killers.txd") engineImportTXD(itemTXD, 2709) itemDFF = engineLoadDFF("items/pain_killers.dff", 2709) engineReplaceModel(itemDFF, 2709) itemTXD = engineLoadTXD("items/pasta_can.txd") engineImportTXD(itemTXD, 2770) itemDFF = engineLoadDFF("items/pasta_can.dff", 2770) engineReplaceModel(itemDFF, 2770) itemTXD = engineLoadTXD("items/pistol_ammo.txd") engineImportTXD(itemTXD, 3013) itemDFF = engineLoadDFF("items/pistol_ammo.dff", 3013) engineReplaceModel(itemDFF, 3013) itemTXD = engineLoadTXD("items/shotgun_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/shotgun_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/backpack_small.txd") engineImportTXD(itemTXD, 3026) itemDFF = engineLoadDFF("items/backpack_small.dff", 3026) engineReplaceModel(itemDFF, 3026) itemTXD = engineLoadTXD("items/smg_ammo.txd") engineImportTXD(itemTXD, 2041) itemDFF = engineLoadDFF("items/smg_ammo.dff", 2041) engineReplaceModel(itemDFF, 2041) itemTXD = engineLoadTXD("items/sniper_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/sniper_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/soda_can.txd") engineImportTXD(itemTXD, 2647) itemDFF = engineLoadDFF("items/soda_can.dff", 2647) engineReplaceModel(itemDFF, 2647) itemTXD = engineLoadTXD("items/water_bottle.txd") engineImportTXD(itemTXD, 2683) itemDFF = engineLoadDFF("items/water_bottle.dff", 2683) engineReplaceModel(itemDFF, 2683) itemTXD = engineLoadTXD("items/assault_ammo.txd") engineImportTXD(itemTXD, 1271) itemDFF = engineLoadDFF("items/assault_ammo.dff", 1271) engineReplaceModel(itemDFF, 1271) itemTXD = engineLoadTXD("items/backpack_alice.txd") engineImportTXD(itemTXD, 1248) itemDFF = engineLoadDFF("items/backpack_alice.dff", 1248) engineReplaceModel(itemDFF, 1248) itemTXD = engineLoadTXD("items/backpack_coyote.txd") engineImportTXD(itemTXD, 1252) itemDFF = engineLoadDFF("items/backpack_coyote.dff", 1252) engineReplaceModel(itemDFF, 1252) itemTXD = engineLoadTXD("items/backpack_czech.txd") engineImportTXD(itemTXD, 1575) itemDFF = engineLoadDFF("items/backpack_czech.dff", 1575) engineReplaceModel(itemDFF, 1575) itemTXD = engineLoadTXD("items/tent.txd") engineImportTXD(itemTXD, 3243) itemDFF = engineLoadDFF("items/tent.dff", 3243) engineReplaceModel(itemDFF, 3243) itemTXD = engineLoadTXD("items/wirefence.txd") engineImportTXD(itemTXD, 983) itemDFF = engineLoadDFF("items/wirefence.dff", 983) engineReplaceModel(itemDFF, 983) weaponTXD = engineLoadTXD("items/camera.txd") engineImportTXD(weaponTXD, 367) weaponDFF = engineLoadDFF("items/camera.dff", 367) engineReplaceModel(weaponDFF, 367) weaponTXD = engineLoadTXD("items/katana.txd") engineImportTXD(weaponTXD, 339) weaponDFF = engineLoadDFF("items/katana.dff", 339) engineReplaceModel(weaponDFF, 339) function playerStatsClientSite() if getElementData(getLocalPlayer(), "logedin") then toggleControl("radar", false) showPlayerHudComponent("clock", false) showPlayerHudComponent("radar", false) showPlayerHudComponent("money", false) showPlayerHudComponent("health", false) showPlayerHudComponent("breath", false) if getElementData(getLocalPlayer(), "Map") >= 1 then toggleControl("radar", true) end if 1 <= getElementData(getLocalPlayer(), "GPS") then showPlayerHudComponent("radar", true) end if 1 <= getElementData(getLocalPlayer(), "Watch") then showPlayerHudComponent("clock", true) end end end setTimer(playerStatsClientSite, 1000, 0) function playerZoom(key, keyState) if key == "n" then if getElementData(getLocalPlayer(), "Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") do local hour, minutes = getTime() if gameplayVariables.enablenight then setClientNight(hour, minutes) end end else nightvision = true setCameraGoggleEffect("nightvision") setFarClipDistance(1000) end end elseif key == "i" and 0 < getElementData(getLocalPlayer(), "Infrared Goggles") then if infaredvision then infaredvision = false setCameraGoggleEffect("normal") if gameplayVariables.enablenight then setClientNight(hour, minutes) end else infaredvision = true setCameraGoggleEffect("thermalvision") if gameplayVariables.enablenight then setClientNight(hour, minutes) end end end end bindKey("n", "down", playerZoom) bindKey("i", "up", playerZoom) function setClientNight(hour, minutes) if hour == 21 then setSkyGradient(0, 100 / minutes, 196 / minutes, 136 / minutes, 170 / minutes, 212 / minutes) setFarClipDistance(120 + (880 - minutes * 14.6)) setFogDistance(-150 + (250 - minutes * 4.16)) elseif hour == 7 then setSkyGradient(0, 1.6 * minutes, 638.9599999999999, 307.35999999999996, 481.1, 748.36) setFarClipDistance(120 + minutes * 14.6) setFogDistance(-150 + minutes * 4.16) elseif hour == 22 or hour == 23 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) elseif hour >= 0 and hour <= 7 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) else setSkyGradient(0, 100, 196, 136, 170, 212) setFarClipDistance(1000) setFogDistance(100) end end function getGroundMaterial(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z - 10, true, false, false, true, false, false, false, false, nil) return material end function isInBuilding(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z + 10, true, false, false, true, false, false, false, false, nil) if hit then return true end return false end function isObjectAroundPlayer2(thePlayer, distance, height) material_value = 0 local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height, true, false, false, false, false, false, false, false) if material == 0 then material_value = material_value + 1 end if material_value > 40 then return 0, hitX, hitY, hitZ end end return false end function isObjectAroundPlayer(thePlayer, distance, height) local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height) if material == 0 then return material, hitX, hitY, hitZ end end return false end Link to comment
DzMG-LV Posted July 11, 2015 Share Posted July 11, 2015 addEventHandler("onClientResourceStart", getResourceRootElement(), function() dayzVersion = "MTA:DayZ a0.6 r193" versionLabel = guiCreateLabel(1, 1, 0.3, 0.3, dayzVersion, true) guiSetSize(versionLabel, guiLabelGetTextExtent(versionLabel), guiLabelGetFontHeight(versionLabel), false) x, y = guiGetSize(versionLabel, true) guiSetPosition(versionLabel, 1 - x, 1 - y * 1.8, true) guiSetAlpha(versionLabel, 0.5) end) snipertxd = engineLoadTXD("mods/sniper.txd") engineImportTXD(snipertxd, 285) sniperdff = engineLoadDFF("mods/sniper.dff", 285) engineReplaceModel(sniperdff, 285) snipertxd = engineLoadTXD("mods/civilian.txd") engineImportTXD(snipertxd, 179) sniperdff = engineLoadDFF("mods/civilian.dff", 179) engineReplaceModel(sniperdff, 179) snipertxd = engineLoadTXD("mods/bandit3.txd") engineImportTXD(snipertxd, 180) sniperdff = engineLoadDFF("mods/bandit3.dff", 180) engineReplaceModel(sniperdff, 180) snipertxd = engineLoadTXD("mods/bandit2.txd") engineImportTXD(snipertxd, 288) sniperdff = engineLoadDFF("mods/bandit2.dff", 288) engineReplaceModel(sniperdff, 288) snipertxd = engineLoadTXD("mods/standart.txd") engineImportTXD(snipertxd, 73) sniperdff = engineLoadDFF("mods/standart.dff", 73) engineReplaceModel(sniperdff, 73) snipertxd = engineLoadTXD("mods/femalestandard.txd") engineImportTXD(snipertxd, 191) sniperdff = engineLoadDFF("mods/femalestandard.dff", 191) engineReplaceModel(sniperdff, 191) snipertxd = engineLoadTXD("mods/hero.txd") engineImportTXD(snipertxd, 210) sniperdff = engineLoadDFF("mods/hero.dff", 210) engineReplaceModel(sniperdff, 210) itemTXD = engineLoadTXD("items/army_clothes.txd") engineImportTXD(itemTXD, 1247) itemDFF = engineLoadDFF("items/army_clothes.dff", 1247) engineReplaceModel(itemDFF, 1247) itemTXD = engineLoadTXD("items/sniper_clothes.txd") engineImportTXD(itemTXD, 1213) itemDFF = engineLoadDFF("items/sniper_clothes.dff", 1213) engineReplaceModel(itemDFF, 1213) itemTXD = engineLoadTXD("items/civilian_clothes.txd") engineImportTXD(itemTXD, 1241) itemDFF = engineLoadDFF("items/civilian_clothes.dff", 1241) engineReplaceModel(itemDFF, 1241) itemTXD = engineLoadTXD("items/standard_clothes.txd") engineImportTXD(itemTXD, 1577) itemDFF = engineLoadDFF("items/standard_clothes.dff", 1577) engineReplaceModel(itemDFF, 1577) itemTXD = engineLoadTXD("items/beans_can.txd") engineImportTXD(itemTXD, 2601) itemDFF = engineLoadDFF("items/beans_can.dff", 2601) engineReplaceModel(itemDFF, 2601) itemTXD = engineLoadTXD("items/first_aid_kit.txd") engineImportTXD(itemTXD, 2891) itemDFF = engineLoadDFF("items/first_aid_kit.dff", 2891) engineReplaceModel(itemDFF, 2891) itemTXD = engineLoadTXD("items/heat_pack.txd") engineImportTXD(itemTXD, 1576) itemDFF = engineLoadDFF("items/heat_pack.dff", 1576) engineReplaceModel(itemDFF, 1576) itemTXD = engineLoadTXD("items/pain_killers.txd") engineImportTXD(itemTXD, 2709) itemDFF = engineLoadDFF("items/pain_killers.dff", 2709) engineReplaceModel(itemDFF, 2709) itemTXD = engineLoadTXD("items/pasta_can.txd") engineImportTXD(itemTXD, 2770) itemDFF = engineLoadDFF("items/pasta_can.dff", 2770) engineReplaceModel(itemDFF, 2770) itemTXD = engineLoadTXD("items/pistol_ammo.txd") engineImportTXD(itemTXD, 3013) itemDFF = engineLoadDFF("items/pistol_ammo.dff", 3013) engineReplaceModel(itemDFF, 3013) itemTXD = engineLoadTXD("items/shotgun_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/shotgun_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/backpack_small.txd") engineImportTXD(itemTXD, 3026) itemDFF = engineLoadDFF("items/backpack_small.dff", 3026) engineReplaceModel(itemDFF, 3026) itemTXD = engineLoadTXD("items/smg_ammo.txd") engineImportTXD(itemTXD, 2041) itemDFF = engineLoadDFF("items/smg_ammo.dff", 2041) engineReplaceModel(itemDFF, 2041) itemTXD = engineLoadTXD("items/sniper_ammo.txd") engineImportTXD(itemTXD, 2358) itemDFF = engineLoadDFF("items/sniper_ammo.dff", 2358) engineReplaceModel(itemDFF, 2358) itemTXD = engineLoadTXD("items/soda_can.txd") engineImportTXD(itemTXD, 2647) itemDFF = engineLoadDFF("items/soda_can.dff", 2647) engineReplaceModel(itemDFF, 2647) itemTXD = engineLoadTXD("items/water_bottle.txd") engineImportTXD(itemTXD, 2683) itemDFF = engineLoadDFF("items/water_bottle.dff", 2683) engineReplaceModel(itemDFF, 2683) itemTXD = engineLoadTXD("items/assault_ammo.txd") engineImportTXD(itemTXD, 1271) itemDFF = engineLoadDFF("items/assault_ammo.dff", 1271) engineReplaceModel(itemDFF, 1271) itemTXD = engineLoadTXD("items/backpack_alice.txd") engineImportTXD(itemTXD, 1248) itemDFF = engineLoadDFF("items/backpack_alice.dff", 1248) engineReplaceModel(itemDFF, 1248) itemTXD = engineLoadTXD("items/backpack_coyote.txd") engineImportTXD(itemTXD, 1252) itemDFF = engineLoadDFF("items/backpack_coyote.dff", 1252) engineReplaceModel(itemDFF, 1252) itemTXD = engineLoadTXD("items/backpack_czech.txd") engineImportTXD(itemTXD, 1575) itemDFF = engineLoadDFF("items/backpack_czech.dff", 1575) engineReplaceModel(itemDFF, 1575) itemTXD = engineLoadTXD("items/tent.txd") engineImportTXD(itemTXD, 3243) itemDFF = engineLoadDFF("items/tent.dff", 3243) engineReplaceModel(itemDFF, 3243) itemTXD = engineLoadTXD("items/wirefence.txd") engineImportTXD(itemTXD, 983) itemDFF = engineLoadDFF("items/wirefence.dff", 983) engineReplaceModel(itemDFF, 983) weaponTXD = engineLoadTXD("items/camera.txd") engineImportTXD(weaponTXD, 367) weaponDFF = engineLoadDFF("items/camera.dff", 367) engineReplaceModel(weaponDFF, 367) weaponTXD = engineLoadTXD("items/katana.txd") engineImportTXD(weaponTXD, 339) weaponDFF = engineLoadDFF("items/katana.dff", 339) engineReplaceModel(weaponDFF, 339) function playerStatsClientSite() if getElementData(getLocalPlayer(), "logedin") then toggleControl("radar", false) showPlayerHudComponent("clock", false) showPlayerHudComponent("radar", false) showPlayerHudComponent("money", false) showPlayerHudComponent("health", false) showPlayerHudComponent("breath", false) if getElementData(getLocalPlayer(), "Map") >= 1 then toggleControl("radar", true) end if 1 <= getElementData(getLocalPlayer(), "GPS") then showPlayerHudComponent("radar", true) end if 1 <= getElementData(getLocalPlayer(), "Watch") then showPlayerHudComponent("clock", true) end end end setTimer(playerStatsClientSite, 1000, 0) function playerZoom(key, keyState) if key == "n" then if getElementData(getLocalPlayer(), "Night Vision Goggles") > 0 then if nightvision then nightvision = false setCameraGoggleEffect("normal") do local hour, minutes = getTime() if gameplayVariables.enablenight then setClientNight(hour, minutes) end end else nightvision = true setCameraGoggleEffect("nightvision") setFarClipDistance(1000) end end elseif key == "i" and 0 < getElementData(getLocalPlayer(), "Infrared Goggles") then if infaredvision then infaredvision = false setCameraGoggleEffect("normal") if gameplayVariables.enablenight then setClientNight(hour, minutes) end else infaredvision = true setCameraGoggleEffect("thermalvision") if gameplayVariables.enablenight then setClientNight(hour, minutes) end end end end bindKey("n", "down", playerZoom) bindKey("i", "up", playerZoom) function setClientNight(hour, minutes) if hour == 21 then setSkyGradient(0, 100 / minutes, 196 / minutes, 136 / minutes, 170 / minutes, 212 / minutes) setFarClipDistance(120 + (880 - minutes * 14.6)) setFogDistance(-150 + (250 - minutes * 4.16)) elseif hour == 7 then setSkyGradient(0, 1.6 * minutes, 638.9599999999999, 307.35999999999996, 481.1, 748.36) setFarClipDistance(120 + minutes * 14.6) setFogDistance(-150 + minutes * 4.16) elseif hour == 22 or hour == 23 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) elseif hour >= 0 and hour <= 7 then setSkyGradient(0, 0, 0, 0, 0, 0) setFarClipDistance(120) setFogDistance(-150) else setSkyGradient(0, 100, 196, 136, 170, 212) setFarClipDistance(1000) setFogDistance(100) end end function getGroundMaterial(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z - 10, true, false, false, true, false, false, false, false, nil) return material end function isInBuilding(x, y, z) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z, x, y, z + 10, true, false, false, true, false, false, false, false, nil) if hit then return true end return false end function isObjectAroundPlayer2(thePlayer, distance, height) material_value = 0 local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height, true, false, false, false, false, false, false, false) if material == 0 then material_value = material_value + 1 end if material_value > 40 then return 0, hitX, hitY, hitZ end end return false end function isObjectAroundPlayer(thePlayer, distance, height) local x, y, z = getElementPosition(thePlayer) for i = math.random(0, 360), 360 do local nx, ny = getPointFromDistanceRotation(x, y, distance, i) local hit, hitX, hitY, hitZ, hitElement, normalX, normalY, normalZ, material = processLineOfSight(x, y, z + height, nx, ny, z + height) if material == 0 then return material, hitX, hitY, hitZ end end return false end function getPointFromDistanceRotation(x, y, dist, angle) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now