amm2100 Posted July 10, 2015 Posted July 10, 2015 (edited) function spawnSanchez() local spawnthecar = createVehicle ( 468, 1543.4465332031, -1724.4774169922, 12.546875 ) warpPedIntoVehicle(source, spawnthecar) end local myMarker = createMarker( 1543.4465332031, -1724.4774169922, 12.546875 , "cylinder", 2.0, 250, 250, 250, 200, getRootElement() ) function MarkerHit ( hitPlayer, matchingDimension ) outputChatBox ( getPlayerName(hitPlayer) .. " Entered a Died Marker" ) end function createSpawnWindow() windowSpawncar = guiCreateWindow(0.36, 0.70, 0.26, 0.29, "", true) guiWindowSetSizable(windowSpawncar, false) btnSancheZ = guiCreateButton(0.05, 0.12, 0.87, 0.14, "1: Sanchez", true, windowSpawncar) local font0_PetitFormalScript = guiCreateFont(":guieditor/fonts/PetitFormalScript.ttf", 10) guiSetFont(btnSancheZ, font0_PetitFormalScript) guiSetProperty(btnSancheZ, "NormalTextColour", "FFFFFFFF") btnVoodoo = guiCreateButton(0.05, 0.39, 0.87, 0.14, "2: Voodoo", true, windowSpawncar) guiSetFont(btnVoodoo, font0_PetitFormalScript) guiSetProperty(btnVoodoo, "NormalTextColour", "FFFFFFFF") btnCaddy = guiCreateButton(0.06, 0.67, 0.86, 0.14, "3: Caddy", true, windowSpawncar) guiSetFont(btnCaddy, font0_PetitFormalScript) guiSetProperty(btnCaddy, "NormalTextColour", "FFFFFFFF") guiSetVisible( windowSpawncar, true ) end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) addEventHandler( "onClientMarkerHit", getRootElement(), createSpawnWindow) I made code to show GUI window when player enter the Marker but I need it to show to the player only not all Player's can any one help me Edited July 16, 2015 by Guest
Calculador Posted July 10, 2015 Posted July 10, 2015 (edited) function spawnSanchez() local spawnthecar = createVehicle ( 468, 1543.4465332031, -1724.4774169922, 12.546875 ) warpPedIntoVehicle(source, spawnthecar) end local myMarker = createMarker( 1543.4465332031, -1724.4774169922, 12.546875 , "cylinder", 2.0, 250, 250, 250, 200, getRootElement() ) function MarkerHit ( hitPlayer, matchingDimension ) outputChatBox ( getPlayerName(hitPlayer) .. " Entered a Died Marker" ) end function createSpawnWindow() windowSpawncar = guiCreateWindow(0.36, 0.70, 0.26, 0.29, "", true) guiWindowSetSizable(windowSpawncar, false) btnSancheZ = guiCreateButton(0.05, 0.12, 0.87, 0.14, "1: Sanchez", true, windowSpawncar) local font0_PetitFormalScript = guiCreateFont(":guieditor/fonts/PetitFormalScript.ttf", 10) guiSetFont(btnSancheZ, font0_PetitFormalScript) guiSetProperty(btnSancheZ, "NormalTextColour", "FFFFFFFF") btnVoodoo = guiCreateButton(0.05, 0.39, 0.87, 0.14, "2: Voodoo", true, windowSpawncar) guiSetFont(btnVoodoo, font0_PetitFormalScript) guiSetProperty(btnVoodoo, "NormalTextColour", "FFFFFFFF") btnCaddy = guiCreateButton(0.06, 0.67, 0.86, 0.14, "3: Caddy", true, windowSpawncar) guiSetFont(btnCaddy, font0_PetitFormalScript) guiSetProperty(btnCaddy, "NormalTextColour", "FFFFFFFF") guiSetVisible( windowSpawncar, true ) end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) addEventHandler( "onClientMarkerHit", getRootElement(), createSpawnWindow) I made code to show GUI window when player enter the Marker but I need it to show to the player only not all Player's can any one help me specifies the marker you want, and also if the player entering in the marker function spawnSanchez() local spawnthecar = createVehicle ( 468, 1543.4465332031, -1724.4774169922, 12.546875 ) warpPedIntoVehicle(source, spawnthecar) end local myMarker = createMarker( 1543.4465332031, -1724.4774169922, 12.546875 , "cylinder", 2.0, 250, 250, 250, 200, getRootElement() ) function MarkerHit ( hitPlayer, matchingDimension ) if (hitPlayer == localPlayer) then outputChatBox ( getPlayerName(hitPlayer) .. " Entered a Died Marker" ) end end function createSpawnWindow(hitPlayer) if (hitPlayer == localPlayer) then windowSpawncar = guiCreateWindow(0.36, 0.70, 0.26, 0.29, "", true) guiWindowSetSizable(windowSpawncar, false) btnSancheZ = guiCreateButton(0.05, 0.12, 0.87, 0.14, "1: Sanchez", true, windowSpawncar) local font0_PetitFormalScript = guiCreateFont(":guieditor/fonts/PetitFormalScript.ttf", 10) guiSetFont(btnSancheZ, font0_PetitFormalScript) guiSetProperty(btnSancheZ, "NormalTextColour", "FFFFFFFF") btnVoodoo = guiCreateButton(0.05, 0.39, 0.87, 0.14, "2: Voodoo", true, windowSpawncar) guiSetFont(btnVoodoo, font0_PetitFormalScript) guiSetProperty(btnVoodoo, "NormalTextColour", "FFFFFFFF") btnCaddy = guiCreateButton(0.06, 0.67, 0.86, 0.14, "3: Caddy", true, windowSpawncar) guiSetFont(btnCaddy, font0_PetitFormalScript) guiSetProperty(btnCaddy, "NormalTextColour", "FFFFFFFF") guiSetVisible( windowSpawncar, true ) end end addEventHandler ( "onClientMarkerHit", myMarker, MarkerHit ) addEventHandler( "onClientMarkerHit", myMarker, createSpawnWindow) test it. Edited July 10, 2015 by Guest
Mr-M3AND Posted July 10, 2015 Posted July 10, 2015 function spawnSanchez() local spawnthecar = createVehicle ( 468, 1543.4465332031, -1724.4774169922, 12.546875 ) warpPedIntoVehicle(source, spawnthecar) end local myMarker = createMarker( 1543.4465332031, -1724.4774169922, 12.546875 , "cylinder", 2.0, 250, 250, 250, 200, getRootElement() ) function MarkerHit ( hitPlayer, matchingDimension ) if hitPlayer == localPlayer then outputChatBox ( getPlayerName(hitPlayer) .. " Entered a Died Marker" ) end end function createSpawnWindow(hitPlayer) if hitPlayer == localPlayer then windowSpawncar = guiCreateWindow(0.36, 0.70, 0.26, 0.29, "", true) guiWindowSetSizable(windowSpawncar, false) btnSancheZ = guiCreateButton(0.05, 0.12, 0.87, 0.14, "1: Sanchez", true, windowSpawncar) local font0_PetitFormalScript = guiCreateFont(":guieditor/fonts/PetitFormalScript.ttf", 10) guiSetFont(btnSancheZ, font0_PetitFormalScript) guiSetProperty(btnSancheZ, "NormalTextColour", "FFFFFFFF") btnVoodoo = guiCreateButton(0.05, 0.39, 0.87, 0.14, "2: Voodoo", true, windowSpawncar) guiSetFont(btnVoodoo, font0_PetitFormalScript) guiSetProperty(btnVoodoo, "NormalTextColour", "FFFFFFFF") btnCaddy = guiCreateButton(0.06, 0.67, 0.86, 0.14, "3: Caddy", true, windowSpawncar) guiSetFont(btnCaddy, font0_PetitFormalScript) guiSetProperty(btnCaddy, "NormalTextColour", "FFFFFFFF") guiSetVisible( windowSpawncar, true ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) addEventHandler( "onClientMarkerHit", getRootElement(), createSpawnWindow)
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