Hamza Elsayed Posted July 10, 2015 Share Posted July 10, 2015 (edited) السلام عليكم شباب عندي كود عندما يضرب الشرطي اللاعب المطارد بالعصا يدخل السجن وشغال تمام .. سيرفر local jaja = { {5033.3999, -2103.2, 391.60001}, {5029.7002, -2102.8999, 391.60001}, {5025.6001, -2102.8999, 391.60001}, {5021.7998, -2103.1001, 391.60001}, {5017.7998, -2103.2, 391.60001}, {5013.6001, -2103.1001, 391.60001}, {5013, -2080.2, 391.60001}, {5017.1001, -2080.5, 391.60001}, {5021.2002, -2080.5, 391.60001}, {5024.8999, -2080.3999, 391.60001}, {5029, -2080.5, 391.60001}, {5032.7998, -2080.3999, 391.60001}, {5031.8999, -2080.3, 384.70001}, {5028.2002, -2080.5, 384.70001}, {5024.2998, -2080.3999, 384.70001}, {5020.2002, -2080.6001, 384.70001}, {5016.2002, -2081.2, 384.70001}, {5011.6001, -2080.8999, 384.70001}, {5032.1001, -2104.3, 384.70001}, {5028.2998, -2104.3999, 384.70001}, {5023.8999, -2103.3, 384.70001}, {5020.2998, -2103.1001, 384.70001}, {5016.5, -2103.5, 384.70001}, {5012.2002, -2103.8999, 384.70001}, } Times = { [6] = 360000, [5] = 300000, [4] = 240000, [3] = 180000, [2] = 180000, [1] = 180000, } addEventHandler('onPlayerDamage',root,function(attacker,weapon) if attacker and attacker ~= source and getElementType(attacker) == 'player' and getPlayerTeam(attacker) and getTeamName(getPlayerTeam(attacker)) == 'Police' then if getPlayerWantedLevel(source) > 0 and getPlayerTeam(source) and getTeamName(getPlayerTeam(source)) ~= 'Police' then if ( weapon == 3 ) then if Times[getPlayerWantedLevel(source)] then setElementPosition (source, unpack(jaja[math.random( #jaja )])) timer1 = setTimer ( setElementPosition, Times[getPlayerWantedLevel(source)], 1,source , 1572.9000244141, -1635.4000244141, 13.60000038147) triggerClientEvent(source, "unJail", source, Times[getPlayerWantedLevel(source)], timer1) setPlayerWantedLevel(source, 0) end end end end end ) كلينت function displayTimer( ) local es = getTickCount( ) - start es = remaining - es local m,s = math.floor(es/60000), math.fmod(math.floor(es/1000), 60) if not ms then ms = m end if not ss then ss = s end if m < 10 then ms = "0"..m end if s < 10 then ss = "0"..s end dxDrawText("Time : "..m.." : "..s, 574, 543, 790, 590, tocolor(0, 255, 0, 255), 1.50, "beckett", "left", "top", false, false, false, false, false) if math.floor(es) <= 0 then removeEventHandler("onClientRender", root, displayTimer) end end addEvent("unJail", true) addEventHandler("unJail", root, function(rem) remaining = rem start = getTickCount( ) addEventHandler("onClientRender", root, displayTimer) end) ولكني أريد حفظ الوقت المتبقي علي خروج اللاعب من السجن عندما يطلع من السيرفر كي أضعه في السجن مرة أخري عندما يدخل السيرفر ويقضي الوقت المتبقي علي خروجه أرجو أنت تكونو قهمتوني وأتمني الأفادة Edited July 12, 2015 by Guest Link to comment
The Killer Posted July 10, 2015 Share Posted July 10, 2015 getAccountData setAccountData Link to comment
; Mr.T76eM # Posted July 10, 2015 Share Posted July 10, 2015 + Event onPlayerLogin getAccountData سوي تحقق يوم الاعب يدخل ويسجل Link to comment
Hamza Elsayed Posted July 11, 2015 Author Share Posted July 11, 2015 طيب و getTickCount ماراح أحتاجها ؟؟ Link to comment
Hamza Elsayed Posted July 11, 2015 Author Share Posted July 11, 2015 شباب لم أستطيع عمل الكود وأرجو المساعدة Link to comment
iMr.Dawix~# Posted July 11, 2015 Share Posted July 11, 2015 شباب لم أستطيع عمل الكود وأرجو المساعدة حاول تسوي شيء بسيط على الأقل رح تحتاج getAccountData setAccountData + getPlayerAccount "onPlayerLogin" هذي بس للحفظ بالحساب لو حفظتها انت بحساب اللاعب بعدين سو له طريقة لعرض الوقت له Link to comment
Hamza Elsayed Posted July 11, 2015 Author Share Posted July 11, 2015 عملت هيك سيرفر function SpawnNoTe (SkinID, team) setPlayerTeam(source, getTeamFromName(team)) local Acc = getPlayerAccount(source) rem = getAccountData (Acc,"msjoul") if (team == "NoTeam") then setPlayerNametagColor(source, 255, 0, 0) if (rem) then local xno, yno, zno = unpack(jaja[math.random( #jaja )]) spawnPlayer(source, xno, yno, zno, 0, SkinID, 0, 0) triggerClientEvent(source, "unJail", source, rem) else local xn, yn, zn = unpack(rnd[math.random(1, 6)]) spawnPlayer(source, xn, yn, zn, 0, SkinID, 0, 0) setPlayerWantedLevel (source, 2) end exports["guimessages"]:outputServer(source, "أنت الأن مع NoTeam", 255, 0, 0) triggerClientEvent ( "ReNot", getRootElement()) fadeCamera(source, true) setCameraTarget(source) end end addEventHandler('onPlayerDamage',root,function(attacker,weapon) if attacker and attacker ~= source and getElementType(attacker) == 'player' and getPlayerTeam(attacker) and getTeamName(getPlayerTeam(attacker)) == 'Police' then if getPlayerWantedLevel(source) > 0 and getPlayerTeam(source) and getTeamName(getPlayerTeam(source)) ~= 'Police' then if ( weapon == 3 ) then if Times[getPlayerWantedLevel(source)] then nosu = getPlayerName (source) noct = getPlayerName (attacker) exports["guimessages"]:outputServer(root, " #FFFF00 قام الشرطي #0000FF " ..noct.. " #FFFF00 بسجن اللاعب #FF0000 " ..nosu, 0, 0, 255) givePlayerMoney ( attacker, 5000 ) setElementPosition (source, unpack(jaja[math.random( #jaja )])) setElementInterior ( source, 0 ) timer2 = setTimer ( setElementPosition, Times[getPlayerWantedLevel(source)], 1,source , 1572.9000244141, -1635.4000244141, 13.60000038147) triggerClientEvent(source, "unJail", source, Times[getPlayerWantedLevel(source)]) setPlayerWantedLevel(source, 0) if isTimer (timer1) then local Acc = getPlayerAccount(source) remaining, executesRemaining, totalExecutes = getTimerDetails(timer1) setAccountData (Acc, "msjoul", remaining) end end end end end end ) وهيك كلينت function displayTimer( ) local es = getTickCount( ) - start es = remaining - es local m,s = math.floor(es/60000), math.fmod(math.floor(es/1000), 60) if not ms then ms = m end if not ss then ss = s end if m < 10 then ms = "0"..m end if s < 10 then ss = "0"..s end dxDrawText("Time : "..m.." : "..s, 574, 543, 790, 590, tocolor(0, 255, 0, 255), 1.50, "beckett", "left", "top", false, false, false, false, false) if math.floor(es) <= 0 then removeEventHandler("onClientRender", root, displayTimer) end end addEvent("unJail", true) addEventHandler("unJail", root, function(rem) remaining = rem start = getTickCount( ) addEventHandler("onClientRender", root, displayTimer) end) وكل شئ تمام لكن عندما يدخل اللاعب المسجون يبدأ الوقت من 2:45 وليس من الوقت المتبقي لديه يعني أنا لو خرجت وفاضلي دقيقة عندما أدخل يبدأ من 2:45 ما المشكلة ؟؟ Link to comment
</Mr.Tn6eL> Posted July 11, 2015 Share Posted July 11, 2015 Timer = { } local jaja = { {5033.3999, -2103.2, 391.60001}, {5029.7002, -2102.8999, 391.60001}, {5025.6001, -2102.8999, 391.60001}, {5021.7998, -2103.1001, 391.60001}, {5017.7998, -2103.2, 391.60001}, {5013.6001, -2103.1001, 391.60001}, {5013, -2080.2, 391.60001}, {5017.1001, -2080.5, 391.60001}, {5021.2002, -2080.5, 391.60001}, {5024.8999, -2080.3999, 391.60001}, {5029, -2080.5, 391.60001}, {5032.7998, -2080.3999, 391.60001}, {5031.8999, -2080.3, 384.70001}, {5028.2002, -2080.5, 384.70001}, {5024.2998, -2080.3999, 384.70001}, {5020.2002, -2080.6001, 384.70001}, {5016.2002, -2081.2, 384.70001}, {5011.6001, -2080.8999, 384.70001}, {5032.1001, -2104.3, 384.70001}, {5028.2998, -2104.3999, 384.70001}, {5023.8999, -2103.3, 384.70001}, {5020.2998, -2103.1001, 384.70001}, {5016.5, -2103.5, 384.70001}, {5012.2002, -2103.8999, 384.70001}, } Times = { [6] = 360000, [5] = 300000, [4] = 240000, [3] = 180000, [2] = 180000, [1] = 180000, } function jailPlayer(plr, time) if isTimer(Timer[plr]) then killTimer(Timer[plr]) end setElementPosition(plr, unpack(jaja[math.random( #jaja )])) Timer[plr] = setTimer(function(plr) setElementPosition(plr , 1572.9000244141, -1635.4000244141, 13.60000038147) end, time, 1, plr) triggerClientEvent(plr, "unJail", plr, time) setPlayerWantedLevel(plr, 0) end addEventHandler('onPlayerDamage',root,function(attacker,weapon) if attacker and attacker ~= source and getElementType(attacker) == 'player' and getPlayerTeam(attacker) and getTeamName(getPlayerTeam(attacker)) == 'Police' then if getPlayerWantedLevel(source) > 0 and getPlayerTeam(source) and getTeamName(getPlayerTeam(source)) ~= 'Police' then if ( weapon == 3 ) then if Times[getPlayerWantedLevel(source)] then jailPlayer(source, Times[getPlayerWantedLevel(source)]) end end end end end ) addEventHandler("onPlayerLogin", root, function(_, account) local jailT = getAccountData(account, "JailTime") if jailT then jailPlayer(source, jailT) setAccountData(account, "JailTime", false) end end) addEventHandler("onPlayerQuit", root, function( ) if isTimer(Timer[source]) then local account = getPlayerAccount(source) if account and not isGuestAccount(account) then local remaining = getTimerDetails(Timer[source]) setAccountData(account, "JailTime", remaining) end killTimer(Timer[source]) Timer[source] = nil end end) Link to comment
Hamza Elsayed Posted July 12, 2015 Author Share Posted July 12, 2015 Timer = { } local jaja = { {5033.3999, -2103.2, 391.60001}, {5029.7002, -2102.8999, 391.60001}, {5025.6001, -2102.8999, 391.60001}, {5021.7998, -2103.1001, 391.60001}, {5017.7998, -2103.2, 391.60001}, {5013.6001, -2103.1001, 391.60001}, {5013, -2080.2, 391.60001}, {5017.1001, -2080.5, 391.60001}, {5021.2002, -2080.5, 391.60001}, {5024.8999, -2080.3999, 391.60001}, {5029, -2080.5, 391.60001}, {5032.7998, -2080.3999, 391.60001}, {5031.8999, -2080.3, 384.70001}, {5028.2002, -2080.5, 384.70001}, {5024.2998, -2080.3999, 384.70001}, {5020.2002, -2080.6001, 384.70001}, {5016.2002, -2081.2, 384.70001}, {5011.6001, -2080.8999, 384.70001}, {5032.1001, -2104.3, 384.70001}, {5028.2998, -2104.3999, 384.70001}, {5023.8999, -2103.3, 384.70001}, {5020.2998, -2103.1001, 384.70001}, {5016.5, -2103.5, 384.70001}, {5012.2002, -2103.8999, 384.70001}, } Times = { [6] = 360000, [5] = 300000, [4] = 240000, [3] = 180000, [2] = 180000, [1] = 180000, } function jailPlayer(plr, time) if isTimer(Timer[plr]) then killTimer(Timer[plr]) end setElementPosition(plr, unpack(jaja[math.random( #jaja )])) Timer[plr] = setTimer(function(plr) setElementPosition(plr , 1572.9000244141, -1635.4000244141, 13.60000038147) end, time, 1, plr) triggerClientEvent(plr, "unJail", plr, time) setPlayerWantedLevel(plr, 0) end addEventHandler('onPlayerDamage',root,function(attacker,weapon) if attacker and attacker ~= source and getElementType(attacker) == 'player' and getPlayerTeam(attacker) and getTeamName(getPlayerTeam(attacker)) == 'Police' then if getPlayerWantedLevel(source) > 0 and getPlayerTeam(source) and getTeamName(getPlayerTeam(source)) ~= 'Police' then if ( weapon == 3 ) then if Times[getPlayerWantedLevel(source)] then jailPlayer(source, Times[getPlayerWantedLevel(source)]) end end end end end ) addEventHandler("onPlayerLogin", root, function(_, account) local jailT = getAccountData(account, "JailTime") if jailT then jailPlayer(source, jailT) setAccountData(account, "JailTime", false) end end) addEventHandler("onPlayerQuit", root, function( ) if isTimer(Timer[source]) then local account = getPlayerAccount(source) if account and not isGuestAccount(account) then local remaining = getTimerDetails(Timer[source]) setAccountData(account, "JailTime", remaining) end killTimer(Timer[source]) Timer[source] = nil end end) شكراااً جداً الكود يعمل تمام Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now