Black2 Posted July 3, 2015 Posted July 3, 2015 I have erro here it opens when the map opens but then does not close how i fix ? Thx local localPlayer = getLocalPlayer() local screenWidth, screenHeight = guiGetScreenSize() local position_lbl = guiCreateLabel( 10, screenHeight-24, screenWidth, 22, " ", false ) function renderPosition() if not isPlayerMapVisible( ) then return end local _x, _y, _z = getElementPosition( localPlayer ) local _rot = getPlayerRotation( localPlayer ) guiSetText( position_lbl, "X: " .. tostring( _x ) .. "; Y: " .. tostring( _y ) .. "; Z: " .. tostring( _z ) .. "; RotZ: " .. tostring(_rot) ) end addEventHandler( "onClientRender", getRootElement(), renderPosition )
Walid Posted July 3, 2015 Posted July 3, 2015 use removeEventHandler() Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
joaosilva099 Posted July 4, 2015 Posted July 4, 2015 local localPlayer = getLocalPlayer() local screenWidth, screenHeight = guiGetScreenSize() local position_lbl = guiCreateLabel( 10, screenHeight-24, screenWidth, 22, " ", false ) function renderPosition() if not isPlayerMapVisible( ) then return guiSetText(position_lbl, "") end local _x, _y, _z = getElementPosition( localPlayer ) local _rot = getPlayerRotation( localPlayer ) guiSetText( position_lbl, "X: " .. tostring( _x ) .. "; Y: " .. tostring( _y ) .. "; Z: " .. tostring( _z ) .. "; RotZ: " .. tostring(_rot) ) end addEventHandler( "onClientRender", getRootElement(), renderPosition ) Should work http://i.imgur.com/CSE28MJ.png Don't hesitate to contact me for anything! If I can help, I will for sure! Education is the most powerful weapon which you can use to change the world. - Castillo
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