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Team Vehicles [HELP]


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Posted

No errors in debug. But when Im on Team A it doesnt give me the outputChatBox, and beside from Team A, it allows me still to enter :) Thanks in advance. Maybe the problem is just the table. Can anyone help me with this. So that I wont make

a function

onVehicleStartEnter 

one by one.

listveh = { 
veh1 = createVehicle( 602, 1681.0999755859, 999.59997558594, 10.7 ), 
veh2 = createVehicle( 602, 1676.0999755859, 999.59997558594, 10.7 ), 
veh3 = createVehicle( 602, 1671.0999755859, 999.59997558594, 10.7 ), 
} 
  
function lockteamAcars( player, seat, jacked ) 
    if ( source == listveh ) then 
        local playerTeam = getPlayerTeam ( player ) 
        local oldTeamName = ( playerTeam and getTeamName ( playerTeam ) or "" ) 
        if ( oldTeamName ~= "Team A" ) then 
            cancelEvent ( ) 
            outputChatBox ( "This vehicle is only available for Team A", player, 255, 0, 0, false ) 
        else 
            outputChatBox ( "Have a safe trip BLAHAHASHDHAS", player, 0, 255, 0, false ) 
        end 
    end 
end 
addEventHandler ( "onVehicleStartEnter", getRootElement(), lockteamAcars ) 

Posted

Can anyone help me here. Its working if i put source == veh1, since I dont want to do the function 1by1 per vehicle so i managed to make tables but its not working..

Posted
Can anyone help me here. Its working if i put source == veh1, since I dont want to do the function 1by1 per vehicle so i managed to make tables but its not working..

Try this it should work

local listveh = { 
{602, 1681.0999755859, 999.59997558594, 10.7}, 
{602, 1676.0999755859, 999.59997558594, 10.7}, 
{602, 1671.0999755859, 999.59997558594, 10.7}, 
} 
  
function createVehicles() 
    for i , v in pairs (listveh) do  
        vehicle = createVehicle (v[1],v[2],v[3],v[4]) 
        addEventHandler ( "onVehicleStartEnter",vehicle, lockteamAcars ) 
    end  
end  
addEventHandler("onResourceStart", resourceRoot, createVehicles) 
  
function lockteamAcars( player, seat, jacked ) 
    local playerTeam = getPlayerTeam ( player ) 
    if playerTeam then  
    local teamName = getTeamName(playerTeam) 
        if ( teamName ~= "Team A" ) then 
         -- Your code  
        end 
    end 
end  
  
-- also you can add team names inside the table. 

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted
Can anyone help me here. Its working if i put source == veh1, since I dont want to do the function 1by1 per vehicle so i managed to make tables but its not working..

didn't work because listveh it's a table so ou can't use (if source == listveh then).

Try this it should work

local listveh = { 
{602, 1681.0999755859, 999.59997558594, 10.7}, 
{602, 1676.0999755859, 999.59997558594, 10.7}, 
{602, 1671.0999755859, 999.59997558594, 10.7}, 
} 
  
function createVehicles() 
    for i , v in pairs (listveh) do  
        vehicle = createVehicle (v[1],v[2],v[3],v[4]) 
        addEventHandler ( "onVehicleStartEnter",vehicle, lockteamAcars ) 
    end  
end  
addEventHandler("onResourceStart", resourceRoot, createVehicles) 
  
function lockteamAcars( player, seat, jacked ) 
    local playerTeam = getPlayerTeam ( player ) 
    if playerTeam then  
    local teamName = getTeamName(playerTeam) 
        if ( teamName ~= "Team A" ) then 
         -- Your code  
        end 
    end 
end  
  
-- also you can add team names inside the table. 

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

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