#RooTs Posted June 28, 2015 Share Posted June 28, 2015 (edited) Hello guys I'm trying to set this function to the player does not fire in overhead the bike. What is wrong? function disableFireForHydra ( theVehicle, seat ) local Vehicle = getPedOccupiedVehicle(getLocalPlayer()) if Vehicle then local Type = getVehicleType(Vehicle) if Type == "Motorbikes" or Type == "Bicycles" then toggleControl ( "vehicle_secondary_fire", false ) else toggleControl ( "vehicle_secondary_fire", true ) end end end addEventHandler ( "onClientPlayerVehicleEnter", getRootElement(), disableFireForHydra ) other controls to set toggleControl ( "aim_weapon", false) toggleControl ( "vehicle_fire", false) toggleControl ( "fire", false) Edited June 29, 2015 by Guest Link to comment
Walid Posted June 28, 2015 Share Posted June 28, 2015 Hello ? be patient bro , anyways try this local vehicleType = {["BMX"] = true, ["Bike"] = true} local controls = {"vehicle_secondary_fire","vehicle_secondary_fire","aim_weapon","vehicle_fire", "fire"} function disableFire ( theVehicle, seat ) if theVehicle then local Type = getVehicleType(theVehicle) if vehicleType[Type] then for i, v in pairs(controls) do toggleControl(tostring(v), false) end else for i, v in pairs(controls) do toggleControl(tostring(v), true) end end end end addEventHandler ( "onClientPlayerVehicleEnter", getRootElement(), disableFire ) Link to comment
#RooTs Posted June 29, 2015 Author Share Posted June 29, 2015 @Walid, he blocks even with the "realdriveby" linked ? Link to comment
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