DRW Posted June 27, 2015 Posted June 27, 2015 It says it expects an element on getPlayerAccount, so it doesn't detect the source as a the player, what can I do? addEventHandler ("onPlayerLogin",root, function() setTimer(function() if not (isGuestAccount (getPlayerAccount (source))) then local account = getPlayerAccount (source) if (account) then setAccountData (account, "zmgm.money", tostring (getPlayerMoney (source))) setAccountData (account, "zmgm.skin", tostring (getPedSkin (source))) setAccountData (account, "zmgm.health", tostring (getElementHealth (source))) setAccountData (account, "zmgm.armor", tostring (getPedArmor (source))) setAccountData (account, "zmgm.weaponID0", getPedWeapon (source, 0)) setAccountData (account, "zmgm.weaponID1", getPedWeapon (source, 1)) setAccountData (account, "zmgm.weaponID2", getPedWeapon (source, 2)) setAccountData (account, "zmgm.weaponID3", getPedWeapon (source, 3)) setAccountData (account, "zmgm.weaponID4", getPedWeapon (source, 4)) setAccountData (account, "zmgm.weaponID5", getPedWeapon (source, 5)) setAccountData (account, "zmgm.weaponID6", getPedWeapon (source, 6)) setAccountData (account, "zmgm.weaponID7", getPedWeapon (source, 7)) setAccountData (account, "zmgm.weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "zmgm.weaponID9", getPedWeapon (source, 9)) setAccountData (account, "zmgm.weaponID10", getPedWeapon (source, 10)) setAccountData (account, "zmgm.weaponID11", getPedWeapon (source, 11)) setAccountData (account, "zmgm.weaponID12", getPedWeapon (source, 12)) setAccountData (account, "zmgm.weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "zmgm.weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "zmgm.weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "zmgm.weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "zmgm.weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "zmgm.weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "zmgm.weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "zmgm.weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "zmgm.weaponAmmo8", getPedTotalAmmo (source,8)) setAccountData (account, "zmgm.weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "zmgm.weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "zmgm.weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "zmgm.weaponAmmo12", getPedTotalAmmo (source, 12)) setAccountData (account, "zmgm.skill0", getPedStat ( source, 69 )) setAccountData (account, "zmgm.skill1", getPedStat ( source, 70 )) setAccountData (account, "zmgm.skill2", getPedStat ( source, 71 )) setAccountData (account, "zmgm.skill3", getPedStat ( source, 72 )) setAccountData (account, "zmgm.skill4", getPedStat ( source, 73 )) setAccountData (account, "zmgm.skill5", getPedStat ( source, 74 )) setAccountData (account, "zmgm.skill6", getPedStat ( source, 75 )) setAccountData (account, "zmgm.skill7", getPedStat ( source, 76 )) setAccountData (account, "zmgm.skill8", getPedStat ( source, 77 )) setAccountData (account, "zmgm.skill9", getPedStat ( source, 78 )) setAccountData (account, "zmgm.skill10", getPedStat ( source, 79 )) end end end,10000,0) end) Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
Walid Posted June 27, 2015 Posted June 27, 2015 it should be like this addEventHandler ("onPlayerLogin",root, function(_,acc) setTimer(function(player) if (acc) then setAccountData (acc, "zmgm.money", tostring (getPlayerMoney (player))) setAccountData (acc, "zmgm.skin", tostring (getPedSkin (player))) setAccountData (acc, "zmgm.health", tostring (getElementHealth (player))) setAccountData (acc, "zmgm.armor", tostring (getPedArmor (player))) setAccountData (acc, "zmgm.weaponID0", getPedWeapon (player, 0)) setAccountData (acc, "zmgm.weaponID1", getPedWeapon (player, 1)) setAccountData (acc, "zmgm.weaponID2", getPedWeapon (player, 2)) setAccountData (acc, "zmgm.weaponID3", getPedWeapon (player, 3)) setAccountData (acc, "zmgm.weaponID4", getPedWeapon (player, 4)) setAccountData (acc, "zmgm.weaponID5", getPedWeapon (player, 5)) setAccountData (acc, "zmgm.weaponID6", getPedWeapon (player, 6)) setAccountData (acc, "zmgm.weaponID7", getPedWeapon (player, 7)) setAccountData (acc, "zmgm.weaponID8", getPedWeapon (player, -- s8) -->) setAccountData (acc, "zmgm.weaponID9", getPedWeapon (player, 9)) setAccountData (acc, "zmgm.weaponID10", getPedWeapon (player, 10)) setAccountData (acc, "zmgm.weaponID11", getPedWeapon (player, 11)) setAccountData (acc, "zmgm.weaponID12", getPedWeapon (player, 12)) setAccountData (acc, "zmgm.weaponAmmo0", getPedTotalAmmo (player, 0)) setAccountData (acc, "zmgm.weaponAmmo1", getPedTotalAmmo (player, 1)) setAccountData (acc, "zmgm.weaponAmmo2", getPedTotalAmmo (player, 2)) setAccountData (acc, "zmgm.weaponAmmo3", getPedTotalAmmo (player, 3)) setAccountData (acc, "zmgm.weaponAmmo4", getPedTotalAmmo (player, 4)) setAccountData (acc, "zmgm.weaponAmmo5", getPedTotalAmmo (player, 5)) setAccountData (acc, "zmgm.weaponAmmo6", getPedTotalAmmo (player, 6)) setAccountData (acc, "zmgm.weaponAmmo7", getPedTotalAmmo (player, 7)) setAccountData (acc, "zmgm.weaponAmmo8", getPedTotalAmmo (player,8)) setAccountData (acc, "zmgm.weaponAmmo9", getPedTotalAmmo (player, 9)) setAccountData (acc, "zmgm.weaponAmmo10", getPedTotalAmmo (player, 10)) setAccountData (acc, "zmgm.weaponAmmo11", getPedTotalAmmo (player, 11)) setAccountData (acc, "zmgm.weaponAmmo12", getPedTotalAmmo (player, 12)) setAccountData (acc, "zmgm.skill0", getPedStat ( player, 69 )) setAccountData (acc, "zmgm.skill1", getPedStat ( player, 70 )) setAccountData (acc, "zmgm.skill2", getPedStat ( player, 71 )) setAccountData (acc, "zmgm.skill3", getPedStat ( player, 72 )) setAccountData (acc, "zmgm.skill4", getPedStat ( player, 73 )) setAccountData (acc, "zmgm.skill5", getPedStat ( player, 74 )) setAccountData (acc, "zmgm.skill6", getPedStat ( player, 75 )) setAccountData (acc, "zmgm.skill7", getPedStat ( player, 76 )) setAccountData (acc, "zmgm.skill8", getPedStat ( player, 77 )) setAccountData (acc, "zmgm.skill9", getPedStat ( player, 78 )) setAccountData (acc, "zmgm.skill10", getPedStat ( player, 79 )) end end,10000,0,source) end) BTW many things wrong in your code. Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
DRW Posted June 28, 2015 Author Posted June 28, 2015 It expects ped at getPedAmmo, getPedStats and getPedWeapon BTW many things wrong in your code. What's wrong? Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
Walid Posted June 28, 2015 Posted June 28, 2015 It expects ped at getPedAmmo, getPedStats and getPedWeaponWhat's wrong? As i told you there is many things wrong . timesToExecute must be 1 not 0. Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
DRW Posted June 28, 2015 Author Posted June 28, 2015 It expects ped at getPedAmmo, getPedStats and getPedWeaponWhat's wrong? As i told you there is many things wrong . timesToExecute must be 1 not 0. But I want it to repeat it every 10000ms or 30000, not only one time Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
Walid Posted June 28, 2015 Posted June 28, 2015 you can't do it with "onPlayerLogin" event. try to use sth like this -- Example function yourFunctionName() local players = getElementsByType ( "player" ) for i , v in ipairs(players) do -- Your code here end end -- setTimer here Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
DRW Posted July 5, 2015 Author Posted July 5, 2015 you can't do it with "onPlayerLogin" event.try to use sth like this -- Example function yourFunctionName() local players = getElementsByType ( "player" ) for i , v in ipairs(players) do -- Your code here end end -- setTimer here Still not working, tried almost everything and had to stay with the original save-system, people in my server is getting angry because their weapons won't save sometimes. Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
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