DRW Posted June 27, 2015 Posted June 27, 2015 It says it expects an element on getPlayerAccount, so it doesn't detect the source as a the player, what can I do? addEventHandler ("onPlayerLogin",root, function() setTimer(function() if not (isGuestAccount (getPlayerAccount (source))) then local account = getPlayerAccount (source) if (account) then setAccountData (account, "zmgm.money", tostring (getPlayerMoney (source))) setAccountData (account, "zmgm.skin", tostring (getPedSkin (source))) setAccountData (account, "zmgm.health", tostring (getElementHealth (source))) setAccountData (account, "zmgm.armor", tostring (getPedArmor (source))) setAccountData (account, "zmgm.weaponID0", getPedWeapon (source, 0)) setAccountData (account, "zmgm.weaponID1", getPedWeapon (source, 1)) setAccountData (account, "zmgm.weaponID2", getPedWeapon (source, 2)) setAccountData (account, "zmgm.weaponID3", getPedWeapon (source, 3)) setAccountData (account, "zmgm.weaponID4", getPedWeapon (source, 4)) setAccountData (account, "zmgm.weaponID5", getPedWeapon (source, 5)) setAccountData (account, "zmgm.weaponID6", getPedWeapon (source, 6)) setAccountData (account, "zmgm.weaponID7", getPedWeapon (source, 7)) setAccountData (account, "zmgm.weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "zmgm.weaponID9", getPedWeapon (source, 9)) setAccountData (account, "zmgm.weaponID10", getPedWeapon (source, 10)) setAccountData (account, "zmgm.weaponID11", getPedWeapon (source, 11)) setAccountData (account, "zmgm.weaponID12", getPedWeapon (source, 12)) setAccountData (account, "zmgm.weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "zmgm.weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "zmgm.weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "zmgm.weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "zmgm.weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "zmgm.weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "zmgm.weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "zmgm.weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "zmgm.weaponAmmo8", getPedTotalAmmo (source,8)) setAccountData (account, "zmgm.weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "zmgm.weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "zmgm.weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "zmgm.weaponAmmo12", getPedTotalAmmo (source, 12)) setAccountData (account, "zmgm.skill0", getPedStat ( source, 69 )) setAccountData (account, "zmgm.skill1", getPedStat ( source, 70 )) setAccountData (account, "zmgm.skill2", getPedStat ( source, 71 )) setAccountData (account, "zmgm.skill3", getPedStat ( source, 72 )) setAccountData (account, "zmgm.skill4", getPedStat ( source, 73 )) setAccountData (account, "zmgm.skill5", getPedStat ( source, 74 )) setAccountData (account, "zmgm.skill6", getPedStat ( source, 75 )) setAccountData (account, "zmgm.skill7", getPedStat ( source, 76 )) setAccountData (account, "zmgm.skill8", getPedStat ( source, 77 )) setAccountData (account, "zmgm.skill9", getPedStat ( source, 78 )) setAccountData (account, "zmgm.skill10", getPedStat ( source, 79 )) end end end,10000,0) end)
Walid Posted June 27, 2015 Posted June 27, 2015 it should be like this addEventHandler ("onPlayerLogin",root, function(_,acc) setTimer(function(player) if (acc) then setAccountData (acc, "zmgm.money", tostring (getPlayerMoney (player))) setAccountData (acc, "zmgm.skin", tostring (getPedSkin (player))) setAccountData (acc, "zmgm.health", tostring (getElementHealth (player))) setAccountData (acc, "zmgm.armor", tostring (getPedArmor (player))) setAccountData (acc, "zmgm.weaponID0", getPedWeapon (player, 0)) setAccountData (acc, "zmgm.weaponID1", getPedWeapon (player, 1)) setAccountData (acc, "zmgm.weaponID2", getPedWeapon (player, 2)) setAccountData (acc, "zmgm.weaponID3", getPedWeapon (player, 3)) setAccountData (acc, "zmgm.weaponID4", getPedWeapon (player, 4)) setAccountData (acc, "zmgm.weaponID5", getPedWeapon (player, 5)) setAccountData (acc, "zmgm.weaponID6", getPedWeapon (player, 6)) setAccountData (acc, "zmgm.weaponID7", getPedWeapon (player, 7)) setAccountData (acc, "zmgm.weaponID8", getPedWeapon (player, -- s8) -->) setAccountData (acc, "zmgm.weaponID9", getPedWeapon (player, 9)) setAccountData (acc, "zmgm.weaponID10", getPedWeapon (player, 10)) setAccountData (acc, "zmgm.weaponID11", getPedWeapon (player, 11)) setAccountData (acc, "zmgm.weaponID12", getPedWeapon (player, 12)) setAccountData (acc, "zmgm.weaponAmmo0", getPedTotalAmmo (player, 0)) setAccountData (acc, "zmgm.weaponAmmo1", getPedTotalAmmo (player, 1)) setAccountData (acc, "zmgm.weaponAmmo2", getPedTotalAmmo (player, 2)) setAccountData (acc, "zmgm.weaponAmmo3", getPedTotalAmmo (player, 3)) setAccountData (acc, "zmgm.weaponAmmo4", getPedTotalAmmo (player, 4)) setAccountData (acc, "zmgm.weaponAmmo5", getPedTotalAmmo (player, 5)) setAccountData (acc, "zmgm.weaponAmmo6", getPedTotalAmmo (player, 6)) setAccountData (acc, "zmgm.weaponAmmo7", getPedTotalAmmo (player, 7)) setAccountData (acc, "zmgm.weaponAmmo8", getPedTotalAmmo (player,8)) setAccountData (acc, "zmgm.weaponAmmo9", getPedTotalAmmo (player, 9)) setAccountData (acc, "zmgm.weaponAmmo10", getPedTotalAmmo (player, 10)) setAccountData (acc, "zmgm.weaponAmmo11", getPedTotalAmmo (player, 11)) setAccountData (acc, "zmgm.weaponAmmo12", getPedTotalAmmo (player, 12)) setAccountData (acc, "zmgm.skill0", getPedStat ( player, 69 )) setAccountData (acc, "zmgm.skill1", getPedStat ( player, 70 )) setAccountData (acc, "zmgm.skill2", getPedStat ( player, 71 )) setAccountData (acc, "zmgm.skill3", getPedStat ( player, 72 )) setAccountData (acc, "zmgm.skill4", getPedStat ( player, 73 )) setAccountData (acc, "zmgm.skill5", getPedStat ( player, 74 )) setAccountData (acc, "zmgm.skill6", getPedStat ( player, 75 )) setAccountData (acc, "zmgm.skill7", getPedStat ( player, 76 )) setAccountData (acc, "zmgm.skill8", getPedStat ( player, 77 )) setAccountData (acc, "zmgm.skill9", getPedStat ( player, 78 )) setAccountData (acc, "zmgm.skill10", getPedStat ( player, 79 )) end end,10000,0,source) end) BTW many things wrong in your code.
DRW Posted June 28, 2015 Author Posted June 28, 2015 It expects ped at getPedAmmo, getPedStats and getPedWeapon BTW many things wrong in your code. What's wrong?
Walid Posted June 28, 2015 Posted June 28, 2015 It expects ped at getPedAmmo, getPedStats and getPedWeaponWhat's wrong? As i told you there is many things wrong . timesToExecute must be 1 not 0.
DRW Posted June 28, 2015 Author Posted June 28, 2015 It expects ped at getPedAmmo, getPedStats and getPedWeaponWhat's wrong? As i told you there is many things wrong . timesToExecute must be 1 not 0. But I want it to repeat it every 10000ms or 30000, not only one time
Walid Posted June 28, 2015 Posted June 28, 2015 you can't do it with "onPlayerLogin" event. try to use sth like this -- Example function yourFunctionName() local players = getElementsByType ( "player" ) for i , v in ipairs(players) do -- Your code here end end -- setTimer here
DRW Posted July 5, 2015 Author Posted July 5, 2015 you can't do it with "onPlayerLogin" event.try to use sth like this -- Example function yourFunctionName() local players = getElementsByType ( "player" ) for i , v in ipairs(players) do -- Your code here end end -- setTimer here Still not working, tried almost everything and had to stay with the original save-system, people in my server is getting angry because their weapons won't save sometimes.
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