HUNGRY:3 Posted June 23, 2015 Share Posted June 23, 2015 hello i made a script that cancel the player when he shoot but it is not working or hit some one when he's on NODM Data addEventHandler( "onWeaponFire", root, function () if getElementData(source,"NODM") == true then cancelEvent() end end) Link to comment
Drakath Posted June 23, 2015 Share Posted June 23, 2015 If this event is canceled, the bullet(s) won't be synced with other players. Client will still see it. Use onClientWeaponFire instead. Link to comment
HUNGRY:3 Posted June 23, 2015 Author Share Posted June 23, 2015 Weird it's not working ;( Link to comment
Walid Posted June 23, 2015 Share Posted June 23, 2015 (edited) Weird it's not working ;( i'm pretty sure you did sth wrong , because the source of this event "onClientWeaponFire" is the weapon that was fired. Edited June 23, 2015 by Guest Link to comment
HUNGRY:3 Posted June 23, 2015 Author Share Posted June 23, 2015 Thanks But I mean the player who has the data of NODM can't shoot players Link to comment
Walid Posted June 23, 2015 Share Posted June 23, 2015 ThanksBut I mean the player who has the data of NODM can't shoot players try this it should work. addEventHandler ( "onClientPlayerWeaponFire", localPlayer, function ( weapon ) if getElementData(localPlayer,"NODM") == true then toggleControl ( "fire", false ) end end ) addEventHandler ( "onClientPlayerWeaponSwitch", localPlayer, function ( ) toggleControl ( "fire", true ) if getElementData(localPlayer,"NODM") == true then toggleControl ( "fire", false ) end end ) Link to comment
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