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Car Paintjob replace

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i figure out :D

addEventHandler('onClientResourceStart', resourceRoot, 
shader = dxCreateShader('shader.fx') 
terrain = dxCreateTexture('img/PJ_Flash1.bmp') 
dxSetShaderValue(shader, 'gTexture', terrain) 
engineApplyShaderToWorldTexture(shader, 'flash1body256') 

i this is the right way :D

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