Dazsh Posted June 16, 2015 Posted June 16, 2015 Hello, I want to make only admins visible on radar and map, what functions should I use?
Walid Posted June 16, 2015 Posted June 16, 2015 All what you need is isObjectInACLGroup() createBlipAttachedTo() -- Events onResourceStart onPlayerLogin
Blaawee Posted June 16, 2015 Posted June 16, 2015 local blips = { }; addEventHandler( 'onResourceStart', resourceRoot, function( ) for _, player in ipairs( getElementsByType ( 'player' ) ) do for _, aclGroup in ipairs ( { 'Admin', 'Moderator', 'SuperModerator', 'Console' } ) do if isObjectInACLGroup ( "user." ..getAccountName( getPlayerAccount( player ) ) , aclGetGroup ( aclGroup ) ) then if isElement ( blips[ player ] ) then destroyElement ( blips[ player ] ); end blips[ player ] = createBlipAttachedTo( player, 21, 1, 255, 255, 255, 150, nil, root ); end end end end ); addEventHandler( 'onPlayerLogin', root, function() for _, aclGroup in ipairs ( { 'Admin', 'Moderator', 'SuperModerator', 'Console' } ) do if isObjectInACLGroup ( "user." ..getAccountName( getPlayerAccount( source ) ) , aclGetGroup ( aclGroup ) ) then if isElement ( blips[ source ] ) then destroyElement ( blips[ source ] ); end blips[ source ] = createBlipAttachedTo( source, 21, 1, 255, 255, 255, 150, nil, root ); end end end ); addEventHandler ( 'onPlayerLogout', root, function( ) if isElement ( blips[ source ] ) then destroyElement ( blips[ source ] ); end blips[ source ] = nil; end ); addEventHandler ( 'onPlayerQuit', root, function( ) if isElement ( blips[ source ] ) then destroyElement ( blips[ source ] ); end blips[ source ] = nil end );
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