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Need help at some stuff.


Dazsh

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Posted

All what you need is

isObjectInACLGroup() 
createBlipAttachedTo() 
  
-- Events  
onResourceStart 
onPlayerLogin 
  

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

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Posted
local blips = { }; 
  
addEventHandler( 'onResourceStart', resourceRoot, 
    function( ) 
        for _, player in ipairs( getElementsByType ( 'player' ) ) do 
            for _, aclGroup in ipairs ( { 'Admin', 'Moderator', 'SuperModerator', 'Console' } ) do 
                if isObjectInACLGroup ( "user." ..getAccountName( getPlayerAccount( player ) ) , aclGetGroup ( aclGroup ) ) then 
                    if isElement ( blips[ player ] ) then 
                        destroyElement ( blips[ player ] );  
                    end 
                    blips[ player ] = createBlipAttachedTo( player, 21, 1, 255, 255, 255, 150, nil, root ); 
                end 
            end 
        end 
    end 
); 
  
addEventHandler( 'onPlayerLogin', root, 
    function() 
        for _, aclGroup in ipairs ( { 'Admin', 'Moderator', 'SuperModerator', 'Console' } ) do 
            if isObjectInACLGroup ( "user." ..getAccountName( getPlayerAccount( source ) ) , aclGetGroup ( aclGroup ) ) then 
                if isElement ( blips[ source ] ) then 
                    destroyElement ( blips[ source ] );  
                end 
                blips[ source ] = createBlipAttachedTo( source, 21, 1, 255, 255, 255, 150, nil, root ); 
            end 
        end 
    end 
); 
  
addEventHandler ( 'onPlayerLogout',  root, 
    function( ) 
        if isElement ( blips[ source ] ) then 
            destroyElement ( blips[ source ] );  
        end 
        blips[ source ] = nil; 
    end 
); 
  
addEventHandler ( 'onPlayerQuit',  root, 
    function( ) 
        if isElement ( blips[ source ] ) then 
            destroyElement ( blips[ source ] );  
        end 
        blips[ source ] = nil 
    end 
); 

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