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Setting various Spawnpoints and Skins for teams[RESOLVED]


ManeXi

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As title says, how can i set various spawnpoints and skins? Actually im using this script to spawn:

function spawnAsGroveStreetTeam ( player) 
    spawnPlayer (player, 2463.740234375, -1651.5595703125, 13.470365524292, 180, 0, 0, 0) 
    setElementModel(player,math.random(105,107)) 
    fadeCamera (player, true) 
    setCameraTarget (player, player) 
    setElementData(player,"isSpawned",true) 
    setTimer(setElementData,5000,1,player,"isSpawned",false) 
    giveWeapon(player,4,1) 
    giveWeapon(player,16,5) 
    giveWeapon(player,22,200) 
    giveWeapon(player,26,52) 
    giveWeapon(player,32,350) 
    giveWeapon(player,30,250) 
    giveWeapon(player,33,74) 
end 

This Stuff it just allows me spawning skins between 105-107

setElementModel(player,math.random(105,107)) 

and for example i can't add the skin 207

spawnPlayer (player, 2463.740234375, -1651.5595703125, 13.470365524292, 180, 0, 0, 0) 

And it happend me the same with the spawnpoints, i only can set 1 spawnpoint and i want to set various.

Edited by Guest
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Tables

  
  
spawnpoints = { 
    -- format: { x, y, z }, 
    { 2463.740234375, -1651.5595703125, 13.470365524292 }, 
    -- add more? 
} 
function spawnAsGroveStreetTeam ( player) 
    local x, y, z = unpack( spawnpoints[ math.random( #spawnpoints ) ] ) 
    spawnPlayer (player, x, y, z, 180, 0, 0, 0) 
    setElementModel(player,math.random(105,107)) 
    fadeCamera (player, true) 
    setCameraTarget (player, player) 
    setElementData(player,"isSpawned",true) 
    setTimer(setElementData,5000,1,player,"isSpawned",false) 
    giveWeapon(player,4,1) 
    giveWeapon(player,16,5) 
    giveWeapon(player,22,200) 
    giveWeapon(player,26,52) 
    giveWeapon(player,32,350) 
    giveWeapon(player,30,250) 
    giveWeapon(player,33,74) 
end 
  

Link to comment
Tables
  
  
spawnpoints = { 
    -- format: { x, y, z }, 
    { 2463.740234375, -1651.5595703125, 13.470365524292 }, 
    -- add more? 
} 
function spawnAsGroveStreetTeam ( player) 
    local x, y, z = unpack( spawnpoints[ math.random( #spawnpoints ) ] ) 
    spawnPlayer (player, x, y, z, 180, 0, 0, 0) 
    setElementModel(player,math.random(105,107)) 
    fadeCamera (player, true) 
    setCameraTarget (player, player) 
    setElementData(player,"isSpawned",true) 
    setTimer(setElementData,5000,1,player,"isSpawned",false) 
    giveWeapon(player,4,1) 
    giveWeapon(player,16,5) 
    giveWeapon(player,22,200) 
    giveWeapon(player,26,52) 
    giveWeapon(player,32,350) 
    giveWeapon(player,30,250) 
    giveWeapon(player,33,74) 
end 
  

It worked me perfectly thank you very much.

but nobody answered my second question;

and with random skins (for example skins 250,103 and 56)

Link to comment
Tables
  
  
spawnpoints = { 
    -- format: { x, y, z }, 
    { 2463.740234375, -1651.5595703125, 13.470365524292 }, 
    -- add more? 
} 
function spawnAsGroveStreetTeam ( player) 
    local x, y, z = unpack( spawnpoints[ math.random( #spawnpoints ) ] ) 
    spawnPlayer (player, x, y, z, 180, 0, 0, 0) 
    setElementModel(player,math.random(105,107)) 
    fadeCamera (player, true) 
    setCameraTarget (player, player) 
    setElementData(player,"isSpawned",true) 
    setTimer(setElementData,5000,1,player,"isSpawned",false) 
    giveWeapon(player,4,1) 
    giveWeapon(player,16,5) 
    giveWeapon(player,22,200) 
    giveWeapon(player,26,52) 
    giveWeapon(player,32,350) 
    giveWeapon(player,30,250) 
    giveWeapon(player,33,74) 
end 
  

It worked me perfectly thank you very much.

but nobody answered my second question;

and with random skins (for example skins 250,103 and 56)

spawnpoints = { 
    -- format: { x, y, z }, 
    { 2463.740234375, -1651.5595703125, 13.470365524292 }, 
    -- add more? 
} 
  
skins = { 
{250}, 
{103}, 
{56} 
} 
  
function spawnAsGroveStreetTeam ( player) 
    local x, y, z = unpack( spawnpoints[ math.random( #spawnpoints ) ] ) 
    spawnPlayer (player, x, y, z, 180, 0, 0, 0) 
    setElementModel(player, unpack( skins[ math.random( #skins ) ] )) 
    fadeCamera (player, true) 
    setCameraTarget (player, player) 
    setElementData(player,"isSpawned",true) 
    setTimer(setElementData,5000,1,player,"isSpawned",false) 
    giveWeapon(player,4,1) 
    giveWeapon(player,16,5) 
    giveWeapon(player,22,200) 
    giveWeapon(player,26,52) 
    giveWeapon(player,32,350) 
    giveWeapon(player,30,250) 
    giveWeapon(player,33,74) 
end 
  

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