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السلام عليكم

سويت مود بسيط وهوه ماركر تعطي سيارة من لوحة

DX

المود شغال تمام

بس ابي لما اللاعب ياخذ سيارة

وينزل منها ويروح ياخذ سيارة ثانية تنمسح السيارة الأولى

وشكرا

Client

Marker1 = createMarker ( MarkerX, MarkerY, MarkerZ - 1, "cylinder", 1.5, 255, 255, 0, 170 ) 
  
  
function HITM() 
     
    if ( source == Marker1 ) then 
        showChat(false) 
        addEventHandler("onClientRender", root, DXS) 
  
            bindKey ( "1", "up",  
                function() 
  
                        triggerServerEvent("GiveCar1",getLocalPlayer())  
  
                end  ) 
                 
                 
            bindKey ( "2", "up",  
                function()  
  
                        triggerServerEvent("GiveCar2",getLocalPlayer())  
  
                end  ) 
                 
                 
            bindKey ( "3", "up",  
                function()  
  
                        triggerServerEvent("GiveCar3",getLocalPlayer()) 
  
                end  ) 
                 
                 
            bindKey ( "4", "up",  
                function()  
                     
                        triggerServerEvent("GiveCar4",getLocalPlayer())  
                     
                end  ) 
                 
                 
            bindKey ( "5", "up", 
                function() 
                     
                        triggerServerEvent("GiveCar5",getLocalPlayer())  
                     
                end  ) 
                 
                 
            bindKey ( "6", "up", 
                function() 
                     
                        triggerServerEvent("GiveCar6",getLocalPlayer())  
                     
                end  ) 
                 
                 
            bindKey ( "7", "up", 
                function() 
                     
                        triggerServerEvent("GiveCar7",getLocalPlayer())  
                     
                end  ) 
                 
                 
            bindKey ( "8", "up",  
                function() 
                     
                        triggerServerEvent("GiveCar8",getLocalPlayer())  
                     
                end  ) 
                 
                 
            bindKey ( "9", "up", 
                function() 
                     
                        triggerServerEvent("GiveCar9",getLocalPlayer())  
                     
                end  )           
                 
                 
        end 
  
end 
addEventHandler("onClientMarkerHit", root, HITM) 
  
function LEAVEM()    
    removeEventHandler("onClientRender", root, DXS) 
    showChat(true) 
    unbindKey ( "1", "up", function() outputChatBox("XDSADS") end  ) 
    unbindKey ( "2", "up", function() triggerServerEvent("GiveCar2",getLocalPlayer()) end  ) 
    unbindKey ( "3", "up", function() triggerServerEvent("GiveCar3",getLocalPlayer()) end  ) 
    unbindKey ( "4", "up", function() triggerServerEvent("GiveCar4",getLocalPlayer()) end  ) 
    unbindKey ( "5", "up", function() triggerServerEvent("GiveCar5",getLocalPlayer()) end  ) 
    unbindKey ( "6", "up", function() triggerServerEvent("GiveCar6",getLocalPlayer()) end  ) 
    unbindKey ( "7", "up", function() triggerServerEvent("GiveCar7",getLocalPlayer()) end  ) 
    unbindKey ( "8", "up", function() triggerServerEvent("GiveCar8",getLocalPlayer()) end  ) 
    unbindKey ( "9", "up", function() triggerServerEvent("GiveCar9",getLocalPlayer()) end  ) 
end 
addEventHandler("onClientMarkerLeave", root, LEAVEM) 
  
  

Server

  
addEvent("GiveCar1",true)  
addEventHandler("GiveCar1",root,  
  
    function() 
             
            Car1 = createVehicle ( CarID, CarX, CarY, CarZ ) 
            warpPedIntoVehicle ( source , Car1 ) 
            setVehicleColor( Car1, 255, 0, 0 ) 
    end  
  
)  
  
  
addEvent("GiveCar2",true)  
addEventHandler("GiveCar2",root,  
  
    function() 
             
            Car2 = createVehicle ( CarID, CarX, CarY, CarZ ) 
            warpPedIntoVehicle ( source , Car2 ) 
            setVehicleColor( Car2, 0, 255, 0 ) 
    end  
  
)  
  
  
addEvent("GiveCar3",true)  
addEventHandler("GiveCar3",root,  
  
    function() 
             
            Car3 = createVehicle ( CarID, CarX, CarY, CarZ ) 
            warpPedIntoVehicle ( source , Car3 ) 
            setVehicleColor( Car3, 0, 0, 255 ) 
    end  
  
)  
  
  
addEvent("GiveCar4",true)  
addEventHandler("GiveCar4",root,  
  
    function() 
         
            Car4 = createVehicle ( CarID, CarX, CarY, CarZ ) 
            warpPedIntoVehicle ( source , Car4 ) 
            setVehicleColor( Car4, 255, 255, 0 ) 
    end  
  
)  
  
  
addEvent("GiveCar5",true)  
addEventHandler("GiveCar5",root,  
  
    function() 
             
            Car5 = createVehicle ( CarID, CarX, CarY, CarZ ) 
            warpPedIntoVehicle ( source , Car5 ) 
            setVehicleColor( Car5, 255, 0, 255 ) 
    end  
  
)  
  
  
addEvent("GiveCar6",true)  
addEventHandler("GiveCar6",root,  
  
    function() 
             
            Car6 = createVehicle ( CarID, CarX, CarY, CarZ ) 
            warpPedIntoVehicle ( source , Car6 ) 
            setVehicleColor( Car6, 0, 255, 255 ) 
    end  
  
)  
  
  
addEvent("GiveCar7",true)  
addEventHandler("GiveCar7",root,  
  
    function() 
         
            Car7 = createVehicle ( CarID, CarX, CarY, CarZ ) 
            warpPedIntoVehicle ( source , Car7 ) 
            setVehicleColor( Car7, 255, 255, 255 )           
    end  
  
)  
  
  
addEvent("GiveCar8",true)  
addEventHandler("GiveCar8",root,  
  
    function() 
  
            Car8 = createVehicle ( CarID, CarX, CarY, CarZ ) 
            warpPedIntoVehicle ( source , Car8 ) 
            setVehicleColor( Car8, 0, 0, 0 )                     
    end  
  
)  
  
  
addEvent("GiveCar9",true)  
addEventHandler("GiveCar9",root,  
  
    function() 
  
            Car9 = createVehicle ( CarID, CarX, CarY, CarZ ) 
            warpPedIntoVehicle ( source , Car9 ) 
            setVehicleColor( Car9, math.random(255), math.random(255), math.random(255) )                    
    end  
  
)  

Link to comment
  
Vehicle = {} 
  
addEvent("GiveCar1",true) 
addEventHandler("GiveCar1",root, 
function() 
      if isElement(Vehicle[source]) then 
             destroyElement(Vehicle[source]) 
      end 
      Vehicle[source] = createVehicle(CarID, CarX, CarY, CarZ) 
      warpPedIntoVehicle(source , Vehicle[source]) 
      setVehicleColor(Vehicle[source], 255, 0, 0) 
end 
) 
  

Link to comment
  
Vehicle = {} 
  
addEvent("GiveCar1",true) 
addEventHandler("GiveCar1",root, 
function() 
      if isElement(Vehicle[source]) then 
             destroyElement(Vehicle[source]) 
      end 
      Vehicle[source] = createVehicle(CarID, CarX, CarY, CarZ) 
      warpPedIntoVehicle(source , Vehicle[source]) 
      setVehicleColor(Vehicle[source], 255, 0, 0) 
end 
) 
  

مشكور بس ليش ال

Vehicle

مسوي لها جدول ؟

Link to comment
  
Vehicle = {} 
  
addEvent("GiveCar1",true) 
addEventHandler("GiveCar1",root, 
function() 
      if isElement(Vehicle[source]) then 
             destroyElement(Vehicle[source]) 
      end 
      Vehicle[source] = createVehicle(CarID, CarX, CarY, CarZ) 
      warpPedIntoVehicle(source , Vehicle[source]) 
      setVehicleColor(Vehicle[source], 255, 0, 0) 
end 
) 
  

مشكور بس ليش ال

Vehicle

مسوي لها جدول ؟

علشان نضيف السيارة في الجدول باسم اللاعب

وبعدين نتحقق ادا كان عنده سيارة او لا

Link to comment

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