mommytellme Posted May 18, 2015 Share Posted May 18, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt. Link to comment
Walid Posted May 18, 2015 Share Posted May 18, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt. As far as i know you cant because the ground is not an element. Link to comment
mommytellme Posted May 18, 2015 Author Share Posted May 18, 2015 I saw on one server to detect the type of soil, and tear the wheels if too fast on the entrance. Link to comment
Scripting Moderators Sarrum Posted May 18, 2015 Scripting Moderators Share Posted May 18, 2015 processLineOfSight material: an integer representing the GTASA material ID of the surface hit when applicable (world, objects) Link to comment
zhoudani Posted May 19, 2015 Share Posted May 19, 2015 If I have the solution,I will tell you immediately! ___________________ Recommend a site about RS Gold at Buy RS Gold Link to comment
jingzhi Posted June 1, 2015 Share Posted June 1, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt. I think you need to go through the map yourself to see all the ground types, and then record the coordinates. Link to comment
Mr.unpredictable. Posted June 1, 2015 Share Posted June 1, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt. I think you need to go through the map yourself to see all the ground types, and then record the coordinates. are you serious ? just use processLineOfSight Link to comment
jingzhi Posted June 3, 2015 Share Posted June 3, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt. I think you need to go through the map yourself to see all the ground types, and then record the coordinates. are you serious ? just use processLineOfSight Ok, I think you are right Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now