mommytellme Posted May 18, 2015 Posted May 18, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt.
Walid Posted May 18, 2015 Posted May 18, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt. As far as i know you cant because the ground is not an element.
mommytellme Posted May 18, 2015 Author Posted May 18, 2015 I saw on one server to detect the type of soil, and tear the wheels if too fast on the entrance.
Scripting Moderators Sarrum Posted May 18, 2015 Scripting Moderators Posted May 18, 2015 processLineOfSight material: an integer representing the GTASA material ID of the surface hit when applicable (world, objects)
zhoudani Posted May 19, 2015 Posted May 19, 2015 If I have the solution,I will tell you immediately! ___________________ Recommend a site about RS Gold at Buy RS Gold
jingzhi Posted June 1, 2015 Posted June 1, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt. I think you need to go through the map yourself to see all the ground types, and then record the coordinates.
Mr.unpredictable. Posted June 1, 2015 Posted June 1, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt. I think you need to go through the map yourself to see all the ground types, and then record the coordinates. are you serious ? just use processLineOfSight
jingzhi Posted June 3, 2015 Posted June 3, 2015 Hi. Can I somehow get the type of ground, after which the player moves? For example, sand, grass, asphalt. I think you need to go through the map yourself to see all the ground types, and then record the coordinates. are you serious ? just use processLineOfSight Ok, I think you are right
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