Moderators IIYAMA Posted May 17, 2015 Moderators Share Posted May 17, 2015 This is not a request!!! Custom onClientPlayerWeaponSwitch event which will now trigger for all players, instead only for the localPlayer. Use it like you want... So: [b]Source[/b] The source of this event is the player who changed his weapon. [strike](Local player only)[/strike] Example: addEventHandler ( "onClientPlayerWeaponSwitch",root, function ( prevSlot, newSlot, custom) outputDebugString (prevSlot .. ", " .. newSlot .. " " .. tostring(custom)) end) Source code. local playerDataBase = {} addEventHandler("onClientResourceStart",resourceRoot, function () local allPlayers = getElementsByType("player") for i=1,#allPlayers do local player = allPlayers[i] if player ~= localPlayer then local slot = getPedWeaponSlot ( player ) playerDataBase[player] = slot end end end) addEventHandler("onClientPlayerJoin",root, function () playerDataBase[source] = getPedWeaponSlot (source) end) addEventHandler("onClientRender",root, function () for player,oldSlot in pairs(playerDataBase) do if isElement(player) then local newSlot = getPedWeaponSlot ( player ) if oldSlot ~= newSlot then triggerEvent("onClientPlayerWeaponSwitch",player,oldSlot,newSlot,true) playerDataBase[player] = newSlot end else playerDataBase[player] = nil end end end) Link to comment
Mr.unpredictable. Posted May 22, 2015 Share Posted May 22, 2015 Thats really usefull, thanks for sharing. Link to comment
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