Moderators IIYAMA Posted May 17, 2015 Moderators Posted May 17, 2015 This is not a request!!! Custom onClientPlayerWeaponSwitch event which will now trigger for all players, instead only for the localPlayer. Use it like you want... So: [b]Source[/b] The source of this event is the player who changed his weapon. [strike](Local player only)[/strike] Example: addEventHandler ( "onClientPlayerWeaponSwitch",root, function ( prevSlot, newSlot, custom) outputDebugString (prevSlot .. ", " .. newSlot .. " " .. tostring(custom)) end) Source code. local playerDataBase = {} addEventHandler("onClientResourceStart",resourceRoot, function () local allPlayers = getElementsByType("player") for i=1,#allPlayers do local player = allPlayers[i] if player ~= localPlayer then local slot = getPedWeaponSlot ( player ) playerDataBase[player] = slot end end end) addEventHandler("onClientPlayerJoin",root, function () playerDataBase[source] = getPedWeaponSlot (source) end) addEventHandler("onClientRender",root, function () for player,oldSlot in pairs(playerDataBase) do if isElement(player) then local newSlot = getPedWeaponSlot ( player ) if oldSlot ~= newSlot then triggerEvent("onClientPlayerWeaponSwitch",player,oldSlot,newSlot,true) playerDataBase[player] = newSlot end else playerDataBase[player] = nil end end end)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now