Walid Posted June 4, 2015 Share Posted June 4, 2015 I'm just having trouble with FireRate local damage = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "damage") --ok local fireRate = getWeaponProperty ( getPedWeapon(getLocalPlayer(), weaponslot) , "poor" , "anim_loop_start" )-- problem local accuracy = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "accuracy") --ok local range = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "weapon_range") ok --my dx dxDrawRectangle(left+710, top+30, 130/2*fireRate, 6, tocolor(255, 255, 255, 255), false) my test in dx 130/1*fireRate 130/100*fireRate how should I use? Use getPedWeapon instead of getPlayerWeapon Example : local range = getWeaponProperty(getPedWeapon(localPlayer), "poor", "weapon_range") Link to comment
#RooTs Posted June 4, 2015 Author Share Posted June 4, 2015 @Walid, this is not my problem, because I'm already using "getPedWeapom" look my function local fireRate = getWeaponProperty ( getPedWeapon(localPlayer, weaponslot) , "poor" , "anim_loop_start" ) Link to comment
Walid Posted June 4, 2015 Share Posted June 4, 2015 @Walid, this is not my problem, because I'm already using "getPedWeapom" look my function local fireRate = getWeaponProperty ( getPedWeapon(localPlayer, weaponslot) , "poor" , "anim_loop_start" ) check my example you dont need weaponslot. Link to comment
#RooTs Posted June 4, 2015 Author Share Posted June 4, 2015 (edited) @Walid, if you do not know, please do not disturb, I need to set the event "weaponslot" within the function FireRate local fireRate = getWeaponProperty ( getPedWeapon(localPlayer, weaponslot) , "poor" , "anim_loop_start" ) my full script values Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 - uzi Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --ak47 Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --minigum Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --tec9 Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --mp5 Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --spaz12 Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --pistol Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --desert Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --m4 Edited June 4, 2015 by Guest Link to comment
Walid Posted June 4, 2015 Share Posted June 4, 2015 (edited) lol try to use ur brain, as i can see weaponslot it's not defined in your code. Edited June 4, 2015 by Guest Link to comment
#RooTs Posted June 4, 2015 Author Share Posted June 4, 2015 lol try to use ur brain, as i can see weaponslot it's not defined in your code. I will not post all my script because there is no need Link to comment
Walid Posted June 4, 2015 Share Posted June 4, 2015 lol try to use ur brain, as i can see weaponslot it's not defined in your code. I will not post all my script because there is no need Lol no one can help you we need to see full code , or try to fix it by yourself. anyways try to use (getPedWeaponSlot() or getSlotFromWeapon() ) sth like this untested local weaponslot = getPedWeaponSlot (localPlayer) local weapon = getPedWeapon(localPlayer,weaponslot) Link to comment
#RooTs Posted June 4, 2015 Author Share Posted June 4, 2015 I'm just having trouble with FireRate local damage = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "damage") --ok local fireRate = getWeaponProperty ( getPedWeapon(getLocalPlayer(), weaponslot) , "poor" , "anim_loop_start" )-- problem local accuracy = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "accuracy") --ok local range = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "weapon_range") ok --my dx dxDrawRectangle(left+710, top+30, 130/2*fireRate, 6, tocolor(255, 255, 255, 255), false) my test in dx 130/1*fireRate 130/100*fireRate how should I use? Link to comment
neves768 Posted June 5, 2015 Share Posted June 5, 2015 I'm just having trouble with FireRate local damage = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "damage") --ok local fireRate = getWeaponProperty ( getPedWeapon(getLocalPlayer(), weaponslot) , "poor" , "anim_loop_start" )-- problem local accuracy = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "accuracy") --ok local range = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "weapon_range") ok --my dx dxDrawRectangle(left+710, top+30, 130/2*fireRate, 6, tocolor(255, 255, 255, 255), false) my test in dx 130/1*fireRate 130/100*fireRate how should I use? Dude, you want the full script code? Mathematic and logic is the key. Tip: When you can't find the bug: Try with outputChatBox and keep testing and restarting the resource... Link to comment
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