Walid Posted June 4, 2015 Posted June 4, 2015 I'm just having trouble with FireRate local damage = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "damage") --ok local fireRate = getWeaponProperty ( getPedWeapon(getLocalPlayer(), weaponslot) , "poor" , "anim_loop_start" )-- problem local accuracy = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "accuracy") --ok local range = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "weapon_range") ok --my dx dxDrawRectangle(left+710, top+30, 130/2*fireRate, 6, tocolor(255, 255, 255, 255), false) my test in dx 130/1*fireRate 130/100*fireRate how should I use? Use getPedWeapon instead of getPlayerWeapon Example : local range = getWeaponProperty(getPedWeapon(localPlayer), "poor", "weapon_range") Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
#RooTs Posted June 4, 2015 Author Posted June 4, 2015 @Walid, this is not my problem, because I'm already using "getPedWeapom" look my function local fireRate = getWeaponProperty ( getPedWeapon(localPlayer, weaponslot) , "poor" , "anim_loop_start" )
Walid Posted June 4, 2015 Posted June 4, 2015 @Walid, this is not my problem, because I'm already using "getPedWeapom" look my function local fireRate = getWeaponProperty ( getPedWeapon(localPlayer, weaponslot) , "poor" , "anim_loop_start" ) check my example you dont need weaponslot. Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
#RooTs Posted June 4, 2015 Author Posted June 4, 2015 (edited) @Walid, if you do not know, please do not disturb, I need to set the event "weaponslot" within the function FireRate local fireRate = getWeaponProperty ( getPedWeapon(localPlayer, weaponslot) , "poor" , "anim_loop_start" ) my full script values Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 - uzi Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --ak47 Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --minigum Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --tec9 Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --mp5 Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --spaz12 Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --pistol Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --desert Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --m4 Edited June 4, 2015 by Guest
Walid Posted June 4, 2015 Posted June 4, 2015 (edited) lol try to use ur brain, as i can see weaponslot it's not defined in your code. Edited June 4, 2015 by Guest Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
#RooTs Posted June 4, 2015 Author Posted June 4, 2015 lol try to use ur brain, as i can see weaponslot it's not defined in your code. I will not post all my script because there is no need
Walid Posted June 4, 2015 Posted June 4, 2015 lol try to use ur brain, as i can see weaponslot it's not defined in your code. I will not post all my script because there is no need Lol no one can help you we need to see full code , or try to fix it by yourself. anyways try to use (getPedWeaponSlot() or getSlotFromWeapon() ) sth like this untested local weaponslot = getPedWeaponSlot (localPlayer) local weapon = getPedWeapon(localPlayer,weaponslot) Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
#RooTs Posted June 4, 2015 Author Posted June 4, 2015 I'm just having trouble with FireRate local damage = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "damage") --ok local fireRate = getWeaponProperty ( getPedWeapon(getLocalPlayer(), weaponslot) , "poor" , "anim_loop_start" )-- problem local accuracy = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "accuracy") --ok local range = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "weapon_range") ok --my dx dxDrawRectangle(left+710, top+30, 130/2*fireRate, 6, tocolor(255, 255, 255, 255), false) my test in dx 130/1*fireRate 130/100*fireRate how should I use?
neves768 Posted June 5, 2015 Posted June 5, 2015 I'm just having trouble with FireRate local damage = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "damage") --ok local fireRate = getWeaponProperty ( getPedWeapon(getLocalPlayer(), weaponslot) , "poor" , "anim_loop_start" )-- problem local accuracy = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "accuracy") --ok local range = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "weapon_range") ok --my dx dxDrawRectangle(left+710, top+30, 130/2*fireRate, 6, tocolor(255, 255, 255, 255), false) my test in dx 130/1*fireRate 130/100*fireRate how should I use? Dude, you want the full script code? Mathematic and logic is the key. Tip: When you can't find the bug: Try with outputChatBox and keep testing and restarting the resource... My profile in MTA Community: http://community.multitheftauto.com/index.php?p=profile&id=296499
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