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all stats and weapons functions


#RooTs

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I'm just having trouble with FireRate
local damage = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "damage") --ok 
local fireRate = getWeaponProperty ( getPedWeapon(getLocalPlayer(), weaponslot) , "poor" , "anim_loop_start"  )-- problem 
local accuracy = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "accuracy") --ok 
local range = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "weapon_range") ok 
  
--my dx 
dxDrawRectangle(left+710, top+30, 130/2*fireRate, 6, tocolor(255, 255, 255, 255), false) 

my test in dx

130/1*fireRate

130/100*fireRate

how should I use?

Use getPedWeapon instead of getPlayerWeapon

Example :

local range = getWeaponProperty(getPedWeapon(localPlayer), "poor", "weapon_range")  

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@Walid, this is not my problem, because I'm already using "getPedWeapom" :?:?

look my function

local fireRate = getWeaponProperty ( getPedWeapon(localPlayer, weaponslot) , "poor" , "anim_loop_start"  ) 

check my example you dont need weaponslot.

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@Walid, :o

if you do not know, please do not disturb, I need to set the event "weaponslot" within the function FireRate

local fireRate = getWeaponProperty ( getPedWeapon(localPlayer, weaponslot) , "poor" , "anim_loop_start"  ) 

my full script

ob3v1Xq.png

values

Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 - uzi 
Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --ak47 
Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --minigum 
Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --tec9 
Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --mp5 
Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --spaz12 
Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --pistol 
Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --desert 
Valor 1 : 0,36666667461395 // Valor 2 : 0,38066667318344 --m4 

Edited by Guest
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lol try to use ur brain, as i can see weaponslot it's not defined in your code.

I will not post all my script because there is no need

Lol no one can help you we need to see full code , or try to fix it by yourself.

anyways try to use (getPedWeaponSlot() or getSlotFromWeapon() )

sth like this untested

local weaponslot = getPedWeaponSlot (localPlayer) 
local weapon = getPedWeapon(localPlayer,weaponslot) 

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I'm just having trouble with FireRate
local damage = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "damage") --ok 
local fireRate = getWeaponProperty ( getPedWeapon(getLocalPlayer(), weaponslot) , "poor" , "anim_loop_start"  )-- problem 
local accuracy = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "accuracy") --ok 
local range = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "weapon_range") ok 
  
--my dx 
dxDrawRectangle(left+710, top+30, 130/2*fireRate, 6, tocolor(255, 255, 255, 255), false) 

my test in dx

130/1*fireRate

130/100*fireRate

how should I use?

Link to comment
I'm just having trouble with FireRate
local damage = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "damage") --ok 
local fireRate = getWeaponProperty ( getPedWeapon(getLocalPlayer(), weaponslot) , "poor" , "anim_loop_start"  )-- problem 
local accuracy = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "accuracy") --ok 
local range = getWeaponProperty(getPlayerWeapon(getLocalPlayer(), weaponslot), "poor", "weapon_range") ok 
  
--my dx 
dxDrawRectangle(left+710, top+30, 130/2*fireRate, 6, tocolor(255, 255, 255, 255), false) 

my test in dx

130/1*fireRate

130/100*fireRate

how should I use?

Dude, you want the full script code? Mathematic and logic is the key.

Tip: When you can't find the bug: Try with outputChatBox and keep testing and restarting the resource...

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