anumaz Posted May 10, 2015 Share Posted May 10, 2015 Hi, if you use the function removeWorldModel on a specific object and that object also has a LowLOD object, it won't be automaticly removed. You'd have to use removeWorldModel on the lowLOD object as well. Although, with this map manager I'm making, people simply paste the .map files content in a memo gui, which is then transfered to removeWorldModel or createObject. Though, those .map files don't have several removeWorldModel lines for LowLOD objects. Is there a way to automaticly detect it, and possibly delete it when removed? Thanks Link to comment
Moderators IIYAMA Posted May 11, 2015 Moderators Share Posted May 11, 2015 There is a table in the serverside file which is generated next to your .map file. It contains the required lowLOD data you requested. Link to comment
anumaz Posted May 11, 2015 Author Share Posted May 11, 2015 There is a table in the serverside file which is generated next to your .map file.It contains the required lowLOD data you requested. In another file, in the map's files? Link to comment
yesyesok Posted May 12, 2015 Share Posted May 12, 2015 There is a table in the serverside file which is generated next to your .map file.It contains the required lowLOD data you requested. In another file, in the map's files? There will be 2 lua files, one of those files contain that. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now