anumaz Posted May 10, 2015 Posted May 10, 2015 Hi, if you use the function removeWorldModel on a specific object and that object also has a LowLOD object, it won't be automaticly removed. You'd have to use removeWorldModel on the lowLOD object as well. Although, with this map manager I'm making, people simply paste the .map files content in a memo gui, which is then transfered to removeWorldModel or createObject. Though, those .map files don't have several removeWorldModel lines for LowLOD objects. Is there a way to automaticly detect it, and possibly delete it when removed? Thanks
Moderators IIYAMA Posted May 11, 2015 Moderators Posted May 11, 2015 There is a table in the serverside file which is generated next to your .map file. It contains the required lowLOD data you requested.
anumaz Posted May 11, 2015 Author Posted May 11, 2015 There is a table in the serverside file which is generated next to your .map file.It contains the required lowLOD data you requested. In another file, in the map's files?
yesyesok Posted May 12, 2015 Posted May 12, 2015 There is a table in the serverside file which is generated next to your .map file.It contains the required lowLOD data you requested. In another file, in the map's files? There will be 2 lua files, one of those files contain that.
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