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LOD and RemoveWorldModel


anumaz

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Posted

Hi,

if you use the function removeWorldModel on a specific object and that object also has a LowLOD object, it won't be automaticly removed. You'd have to use removeWorldModel on the lowLOD object as well. Although, with this map manager I'm making, people simply paste the .map files content in a memo gui, which is then transfered to removeWorldModel or createObject. Though, those .map files don't have several removeWorldModel lines for LowLOD objects.

Is there a way to automaticly detect it, and possibly delete it when removed?

Thanks

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Posted

There is a table in the serverside file which is generated next to your .map file.

It contains the required lowLOD data you requested.

Posted
There is a table in the serverside file which is generated next to your .map file.

It contains the required lowLOD data you requested.

In another file, in the map's files?

Posted
There is a table in the serverside file which is generated next to your .map file.

It contains the required lowLOD data you requested.

In another file, in the map's files?

There will be 2 lua files, one of those files contain that.

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