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مساعده


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هريسه بطعم الكود ريد

addEventHandler("onPlayerWasted", root, 
function(_, killer) 
  if killer and getElementType(killer) == "player" then 
      local playerTeam = getPlayerTeam (source)           
  if  ( playerTeam ) then 
       local t = getTeamName ( polic ) 
      fi = getElementData ( killer, "poo" ) 
  if ( fi == 1 ) then 
      setElementData ( killer, "poo", 2 ) 
else 
      setElementData ( killer, "poo", 1 ) 
if ( fi == 2 ) then 
      setElementData ( killer, "poo", 3 ) 
else 
      setElementData ( killer, "poo", 2 ) 
if ( fi == 3 ) then 
 myBlip = createBlipAttachedTo ( killer, 52 ) 
end 
 end 
  end 
   end 
    end 
     end) 
  

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local kills = {} 
  
addEventHandler("onPlayerWasted", root, 
    function(_, killer) 
        if killer and getElementType(killer) == "player" and killer ~= source then  
            local playerTeam = getPlayerTeam (source)           
            if  ( playerTeam ) then 
                if getTeamName(playerTeam) == "Police Team " then -- put police team here 
                kills[killer] = (kills[killer] or 0) + 1 
                check(killer) 
            end 
        end 
    end 
end) 
      
-- 3 حقق ما إذا كان قد قتل أكثر من  
function check(killer) 
    if isElement (killer) then  
        if kills[killer]>= 3 then  
            myBlip = createBlipAttachedTo ( killer, 52 ) 
        end  
    end  
end  

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ممكن تركبهم ؟
  
-- كيف ازيد التيمات ؟ 
teamPolice = createTeam ( "Police Team", 0, 255, 0 ) 

  
local blips = {} 
local kills = {} 
  
addEventHandler("onPlayerWasted", root, 
    function(_, killer) 
        if killer and getElementType(killer) == "player" and killer ~= source then 
            local playerTeam = getPlayerTeam (source)           
            if  ( playerTeam ) then 
                if getTeamName(playerTeam) == "Police Team " then -- put police team here 
                kills[killer] = (kills[killer] or 0) + 1 
                check(killer) 
                else  
                if isElement(blips[killer]) then -- تختفي البلب 
                     destroyElement (blips[killer]) 
                end  
            end 
        end 
    end 
end) 
  
-- 3 حقق ما إذا كان قد قتل أكثر من 
  
function check(killer) 
    if isElement (killer) then 
        if kills[killer]>= 3 then 
            blips[killer] = createBlipAttachedTo ( killer, 52 ) 
        end 
    end 
end 

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