JDROCK Posted May 7, 2015 Share Posted May 7, 2015 Hi guys . I want to ask a question that the rockets are not firing on a fixed position when ever i change the vehicle's direction ,then the rockets firing source position also change from one headlight to another this is the script i also tried use setelement rotation but it didnt worked If someone can help me i will be thank full to him i created two different different rockets binded by mouse clicks function carshoot() if bindTrigger == 1 then if not isPedDead(cLP) then bindTrigger = 0 local x,y,z = getElementPosition(theVehicle) local rX,rY,rZ = getElementRotation(theVehicle) local x = x+1 local y = y+1 createProjectile(theVehicle, 19, x-2, y, z, 1.0, nil) setTimer(allowShoots,4000, 1) end end end function carshoot2() if bindTrigger2 == 1 then if not isPedDead(cLP) then bindTrigger2 = 0 local x,y,z = getElementPosition(theVehicle) local rX,rY,rZ = getElementRotation(theVehicle) local x = x+1 local y = y+1 createProjectile(theVehicle, 19, x, y, z, 1.0, nil) setTimer(allowShoots,4000, 1) end end end Link to comment
Walid Posted May 7, 2015 Share Posted May 7, 2015 Try this one function carshoot2() if bindTrigger2 == 1 then if not isPedDead(cLP) then local vehicle = getPedOccupiedVehicle(localPlayer) if(vehicle) then bindTrigger2 = 0 local x,y,z = getElementPosition(vehicle) local rx,ry,rz = getElementRotation(vehicle) createProjectile(vehicle, 19, x+1, y+1, z, 1.0, nil,rx,ry,rz) setTimer(allowShoots,4000, 1) end end end end Link to comment
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