Bean666 Posted May 6, 2015 Posted May 6, 2015 hello is it possible to make RHINO damageable by RPG? RPG id is 35 , or it's not possible? tried this but doesnt work: client local weaponsBoom = { ["35"] = true, } addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), function (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if (hitElement) then if getElementType(hitElement) == "vehicle" then if getElementModel(hitElement) == 432 then if weaponBoom(hitElement) then triggerServerEvent("setTheTankHealth",getLocalPlayer(),hitElement) end end end end) server addEvent("setTheTankHealth",true) addEventHandler("setTheTankHealth",getRootElement(), function(tank) setElementHealth(tank, getElementHealth(tank) - 1000) end )
Dealman Posted May 6, 2015 Posted May 6, 2015 That event does not trigger for projectiles. The rocket launcher fires a projectile. What you can do is use the event onClientExplosion instead and then create a col sphere at that location to check if there are any vehicles inside the radius. If there are, and they're of the Rhino model - apply damage depending on how close to the center they are.
Bean666 Posted May 6, 2015 Author Posted May 6, 2015 hello , thank you for advising me to the onClientExplosion , since i'm new to this function can you give me an example? the example on the wiki kinda doesn't help me , any help appreciated.
Mr.unpredictable. Posted May 7, 2015 Posted May 7, 2015 viewtopic.php?f=91&t=87589&start=15#p791199 try this Just change the weapon id remember Id 35 will not work bec
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