Matevsz Posted May 5, 2015 Posted May 5, 2015 Hello, how to block diving and swimming underwater space? bindKey("ctrl", "down", function(thePlayer) if isElementInWater(thePLayer) then setPedAnimation("Swim_under", false) end end doesn't work
Enargy, Posted May 6, 2015 Posted May 6, 2015 That's impossible. only you may try with this method: addEventHandler("onClientPreRender", root, function() local boolean = true; if isElementInWater( getLocalPlayer() ) then toggleControl("sprint", not boolean); else toggleControl("sprint", boolean); end end) - Inactivo.
Walid Posted May 6, 2015 Posted May 6, 2015 kill who stay under water for a long time addEventHandler("onClientPreRender", root, function() local oxygen = getPedOxygenLevel ( localPlayer ) if isElementInWater(localPlayer) then if ( tonumber(oxygen) == 0) then local health = getElementHealth(localPlayer) local new = health - 0.5 setElementHealth(localPlayer , new) end end end ) Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
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