DRW Posted May 4, 2015 Posted May 4, 2015 Hello, I'm trying to make zombies to get killed when they get shot in the body. It actually works, but peds don't die properly, they appear as dead, but don't count as dead, even when you get a little far from them, they appear as walking without moving from the position where they died. Here's the function that I'm talking about. function Zheadhit ( ped,attacker, weapon, bodypart) if (getElementData (ped, "zombie") == true) then setElementHealth(ped,( getElementHealth(ped)-math.random(35))) setPedHeadless ( ped, false ) end end Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
Walid Posted May 4, 2015 Posted May 4, 2015 Try this one function Zheadhit (attacker, weapon, bodypart) if (attacker and getElementType(attacker) == "player" and attacker ~= source) then if (getElementData (source, "zombie") == true) then local health = getElementHealth(source) setElementHealth(source,tonumber(health) - 25) setPedHeadless (source, false ) end end end addEventHandler ( "onClientPedDamage", getRootElement(), Zheadhit ) Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
DRW Posted May 4, 2015 Author Posted May 4, 2015 Try this one function Zheadhit (attacker, weapon, bodypart) if (attacker and getElementType(attacker) == "player" and attacker ~= source) then if (getElementData (source, "zombie") == true) then local health = getElementHealth(source) setElementHealth(source,tonumber(health) - 25) setPedHeadless (source, false ) end end end addEventHandler ( "onClientPedDamage", getRootElement(), Zheadhit ) Nothing Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
Tomas Posted May 4, 2015 Posted May 4, 2015 Client: function Zheadhit (attacker, weapon, bodypart) if (attacker and getElementType(attacker) == "player" and attacker ~= source) then if (getElementData (source, "zombie") == true) then local health = getElementHealth(source) if health <= 30 then killPed(source, attacker) else setElementHealth(source,tonumber(health) - 25) end setPedHeadless (source, false ) end end end addEventHandler ( "onClientPedDamage", getRootElement(), Zheadhit ) function killPed ( ped, killer ) triggerServerEvent("killPed", resourceRoot, ped, killer) end Server-side: function killPed_f (ped , killer) killPed(ped, killer) end addEvent( "killPed", true ) addEventHandler( "killPed", resourceRoot, killPed_f ) Currently developing for International Gaming Community - Join us!
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