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Posted

في مود انا سويته

local ca3 = { { 0, 0, 3 }, { 0, 0, 3 }, { 0, 0, 3 }, { 0, 0, 3 } } 
  
local marker = {   --You can add more locations here 
    { 511.94174194336, -1655.2518310547, 18.948333740234 }, 
    { 1841.0515136719, -1797.8941650391, 13.546875 } 
} 
  
local vehicle_ = {} 
local blip = {} 
local rand = {} 
local Markers = {} 
  
function CreatCarRandom () 
    rand.random = ca3[math.random(#ca3)] 
    vehicle_.car = createVehicle(560, 2228.9113769531, -1152.0667724609, 25.854433059692) 
    blip.blip1Car = createBlipAttachedTo(vehicle_.car, 53) 
end 
addEventHandler("onResourceStart", root, CreatCarRandom) 
  
addEventHandler("onPlayerVehicleEnter", root, 
    function(vehicle) 
        if(isElement(vehicle_.car))then 
            if (vehicle == vehicle_.car) then   
                local x,y,z = unpack(marker[math.random(#marker)]) 
                Markers.Marker = createMarker(x, y, z, "cylinder", 5, 0, 0, 205, 170) 
                blip.blipCar2 = createBlipAttachedTo(Markers.Marker, 51) 
                setElementVisibleTo(Markers.Marker, root, false) 
                setElementVisibleTo(Markers.Marker, source, true) 
            end 
        end 
    end 
) 
    
addEventHandler( "onMarkerHit", root, 
    function(hitElement) 
        if ( getElementType( hitElement ) == "player" ) then 
            if( isPedInVehicle( hitElement ) )then 
                givePlayerMoney ( hitElement, math.random(10000,10001) ) 
                triggerClientEvent(hitElement, "playSoundC", hitElement) 
                for i,v in pairs(vehicle_) do 
                    destroyElement(v) 
                end 
                for i,v in pairs(Markers) do 
                    destroyElement(v) 
                end 
                for i,v in pairs(blip) do 
                    destroyElement(v) 
                end 
                CreatCarRandom () 
                
            end 
        end 
    end 
) 
  

1-بدي اخلي كل دقيقتين

2-كل الي فلسياره ياخذ الفلوس

ارجو الرد السريع

Posted
addEventHandler("onPlayerVehicleEnter", root, 
    function(vehicle) 
        if(isElement(vehicle_.car))then 
            if (vehicle == vehicle_.car) then   
                local x,y,z = unpack(marker[math.random(#marker)]) 
                Markers.Marker = createMarker(x, y, z, "cylinder", 5, 0, 0, 205, 170) 
                blip.blipCar2 = createBlipAttachedTo(Markers.Marker, 51) 
                setElementVisibleTo(Markers.Marker, root, false) 
                setElementVisibleTo(Markers.Marker, source, true) 
setTimer ( function() 
 givePlayerMoney(source,2000) 
    end, 2000, 0 ) 
            end 
        end 
    end 
) 

Posted

اول ما اوصل السياره على الماركر يعطي ال موجودين فالسياره فلوس وبعدين تختفي السياره والماركر وتنتضر دقيقتين وتضهر سياره والماركر

Posted

سوي وظيفة وحط فيها صنع السيارة والماركر

وعيدها

زي كذا

function restartFunction( ) 
    outputChatBox("المهمة قد بدأت") 
end 
setTimer(restartFunction, 60000*2, 1) 

Posted

server#

function restartFunction( ) 
y = createMarker(x, y, z, "cylinder", 5, 0, 0, 205, 170) 
    vehicle = createVehicle(560, 2228.9113769531, -1152.0667724609, 25.854433059692)  
end 
  
addEventHandler( "onMarkerHit", root, 
  function(element) 
  if source == marker then 
  if getElementType(element) == "player" then 
      local vehicle = getPedOccupiedVehicle (element) 
  if vehicle then 
      occupants = getVehicleOccupants(vehicle) 
  for i,v in pairs(occupants) do  
     givePlayerMoney ( v, 2000 ) 
     destroyElement(y) 
     destroyElement(vehicle)    
setTimer(restartFunction, 60000*2, 1) 
end 
 end 
  end 
   end 
    end) 
  

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