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Big Problem


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function onWaste() 
              takeAllWeapons(source) 
              spawnPlayer(source, x, y, z, 0, getPedSkin(source), 0, 0) 
              setElementHealth(source, 100) or 200 
      end 
addEventHandler("onPlayerWasted", getRootElement(), onWaste) 

x, y, z 0 is the rotation in put your location where player want spawn

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