Chaz-CR Posted April 27, 2015 Share Posted April 27, 2015 Hello guys. I was wondering if you guys could help me a little bit with a resource that i have been editing (It's not mine), but i got the permissions to edit it so i was tring to clear it from the /debugscript 3 and i fixed it a little but i found some errors and i dont know how to fix it. When i commit a suicide, i received those messages. (IMAGE) IMAGE CODE function setLevel(killer) local leveld = getElementData(killer,"kill.level") local sleveld = getElementData(source,"kill.level") local klevel = getElementData(killer,"Level") local kills = getElementData(killer,"Kills") local deaths = getElementData(source,"Deaths") local points = getElementData(killer,"avail.points") if (killer) and getElementType(killer) == "player" and killer ~= source then setElementData(source,"Deaths",deaths + 1) if (killer) and getElementType(killer) == "player" and killer == source then return end if tonumber(sleveld) > 1 then setElementData(source,"kill.level",tonumber(sleveld)-math.random(1,10) ) else setElementData(source,"kill.level",0) end if tonumber(klevel) <= 9 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 9 and tonumber(klevel) <= 19 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 19 and tonumber(klevel) <= 29 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 29 and tonumber(klevel) < 39 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 39 and tonumber(klevel) < 49 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 49 and tonumber(klevel) < 59 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 59 and tonumber(klevel) < 69 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 69 and tonumber(klevel) < 79 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 79 and tonumber(klevel) < 89 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 89 and tonumber(klevel) < 94 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 94 and tonumber(klevel) < 100 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + 1) end setElementData(killer,"Kills",kills + 0) triggerServerEvent("giveKillerMoney",killer) end end addEventHandler("onClientPlayerWasted",getRootElement(),setLevel) Thanks for the help BTW. Link to comment
DNL291 Posted April 27, 2015 Share Posted April 27, 2015 function setLevel(killer) if not killer then return end; local leveld = getElementData(killer,"kill.level") local sleveld = getElementData(source,"kill.level") local klevel = getElementData(killer,"Level") local kills = getElementData(killer,"Kills") local deaths = getElementData(source,"Deaths") local points = getElementData(killer,"avail.points") if (killer) and getElementType(killer) == "player" and killer ~= source then setElementData(source,"Deaths",deaths + 1) if (killer) and getElementType(killer) == "player" and killer == source then return end if tonumber(sleveld) > 1 then setElementData(source,"kill.level",tonumber(sleveld)-math.random(1,10) ) else setElementData(source,"kill.level",0) end if tonumber(klevel) <= 9 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 9 and tonumber(klevel) <= 19 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 19 and tonumber(klevel) <= 29 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 29 and tonumber(klevel) < 39 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 39 and tonumber(klevel) < 49 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 49 and tonumber(klevel) < 59 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 59 and tonumber(klevel) < 69 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 69 and tonumber(klevel) < 79 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 79 and tonumber(klevel) < 89 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 89 and tonumber(klevel) < 94 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + math.random(1,2)) elseif tonumber(klevel) > 94 and tonumber(klevel) < 100 then triggerServerEvent("createText",killer) setElementData(killer,"kill.level",tonumber(leveld) + 1) end setElementData(killer,"Kills",kills + 0) triggerServerEvent("giveKillerMoney",killer) end end addEventHandler("onClientPlayerWasted",getRootElement(),setLevel) Link to comment
Chaz-CR Posted April 27, 2015 Author Share Posted April 27, 2015 Solved! Thanks for your help Link to comment
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