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[HELP] Tags on the name.


ZuKoMTA

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Posted

Hello. I have a problem because I would like to name the team in which the player is showed on the nickname , but the code that I have does not work.

nametag = {} 
local nametags = {} 
local g_screenX,g_screenY = guiGetScreenSize() 
local bHideNametags = false 
  
local NAMETAG_SCALE = 0.3  
local NAMETAG_ALPHA_DISTANCE = 50  
local NAMETAG_DISTANCE = 120  
local NAMETAG_ALPHA = 120  
local NAMETAG_TEXT_BAR_SPACE = 2 
local NAMETAG_WIDTH = 50 
local NAMETAG_HEIGHT = 5 
local NAMETAG_TEXTSIZE = 0.3 
local NAMETAG_OUTLINE_THICKNESS = 1.2 
-- 
local NAMETAG_ALPHA_DIFF = NAMETAG_DISTANCE - NAMETAG_ALPHA_DISTANCE 
NAMETAG_SCALE = 1/NAMETAG_SCALE * 800 / g_screenY  
  
local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } 
local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } 
local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } 
  
function nametag.create ( player ) 
    nametags[player] = true 
end 
  
function nametag.destroy ( player ) 
    nametags[player] = nil 
end 
  
  
function renderNametagsForPlayers() 
        for i,player in ipairs(g_Players) do 
            if player ~= g_Me then 
                setPlayerNametagShowing ( player, false ) 
                if not nametags[player] then 
                    nametag.create ( player ) 
                end 
            end 
        end 
        if bHideNametags then 
            return 
        end 
        local x,y,z = getCameraMatrix() 
        if getElementData(localPlayer,"loginState") then return end 
        for player in pairs(nametags) do  
            while true do 
                if not isPedInVehicle(player) or isPlayerDead(player) then break end 
                local vehicle = getPedOccupiedVehicle(player) 
                local px,py,pz = getElementPosition ( vehicle ) 
                local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) 
                if pdistance <= NAMETAG_DISTANCE then 
                    local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) 
                    if not sx or not sy then break end 
                    local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) 
                    local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) 
                    alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) 
                    scale = math.evalCurve(maxScaleCurve,scale) 
                    local textscale = math.evalCurve(textScaleCurve,scale) 
                    local textalpha = math.evalCurve(textAlphaCurve,alpha) 
                    local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) 
                    local r,g,b = 255,255,255 
                    local team = getPlayerTeam(player) 
                    local tm = getTeamName(team) 
                    if team then 
                        r,g,b = getTeamColor(team) 
                        dxDrawText ( "..tm.."\ngetPlayerNametagText(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, raceInterface.font, "center", "bottom", false, false, false, true ) 
                    else 
                        dxDrawText ( getPlayerNametagText(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, raceInterface.font, "center", "bottom", false, false, false, true ) 
                    end 
                    local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 
                    local drawX = sx - NAMETAG_WIDTH*scale/2 
                    drawY = sy + offset 
                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    local health = getElementHealth(vehicle) 
                    health = math.max(health - 250, 0)/750 
                    local p = -510*(health^2) 
                    local r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) 
                end 
                break 
            end 
        end 
end 
  
  
addEventHandler('onClientResourceStart', g_ResRoot, 
    function() 
        for i,player in ipairs(getElementsByType"player") do 
            if player ~= g_Me then 
                nametag.create ( player ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onClientPlayerJoin", g_Root, 
    function() 
        if source == g_Me then return end 
        setPlayerNametagShowing ( source, false ) 
        nametag.create ( source ) 
    end 
) 
  
addEventHandler ( "onClientPlayerQuit", g_Root, 
    function() 
        nametag.destroy ( source ) 
    end 
) 
  
  
addEvent ( "onClientScreenFadedOut", true ) 
addEventHandler ( "onClientScreenFadedOut", g_Root, 
    function() 
        bHideNametags = true 
    end 
) 
  
addEvent ( "onClientScreenFadedIn", true ) 
addEventHandler ( "onClientScreenFadedIn", g_Root, 
    function() 
        bHideNametags = false 
    end 
) 
  

Posted

Try this :

nametag = {} 
local nametags = {} 
local g_screenX,g_screenY = guiGetScreenSize() 
local bHideNametags = false 
  
local NAMETAG_SCALE = 0.3 
local NAMETAG_ALPHA_DISTANCE = 50 
local NAMETAG_DISTANCE = 120 
local NAMETAG_ALPHA = 120 
local NAMETAG_TEXT_BAR_SPACE = 2 
local NAMETAG_WIDTH = 50 
local NAMETAG_HEIGHT = 5 
local NAMETAG_TEXTSIZE = 0.3 
local NAMETAG_OUTLINE_THICKNESS = 1.2 
-- 
local NAMETAG_ALPHA_DIFF = NAMETAG_DISTANCE - NAMETAG_ALPHA_DISTANCE 
NAMETAG_SCALE = 1/NAMETAG_SCALE * 800 / g_screenY 
  
local maxScaleCurve = { {0, 0}, {3, 3}, {13, 5} } 
local textScaleCurve = { {0, 0.8}, {0.8, 1.2}, {99, 99} } 
local textAlphaCurve = { {0, 0}, {25, 100}, {120, 190}, {255, 190} } 
  
function nametag.create ( player ) 
    nametags[player] = true 
end 
  
function nametag.destroy ( player ) 
    nametags[player] = nil 
end 
  
  
function renderNametagsForPlayers() 
        for i,player in ipairs(g_Players) do 
            if player ~= g_Me then 
                setPlayerNametagShowing ( player, false ) 
                if not nametags[player] then 
                    nametag.create ( player ) 
                end 
            end 
        end 
        if bHideNametags then 
            return 
        end 
        local x,y,z = getCameraMatrix() 
        if getElementData(localPlayer,"loginState") then return end 
        for player in pairs(nametags) do 
            while true do 
                if not isPedInVehicle(player) or isPlayerDead(player) then break end 
                local vehicle = getPedOccupiedVehicle(player) 
                local px,py,pz = getElementPosition ( vehicle ) 
                local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) 
                if pdistance <= NAMETAG_DISTANCE then 
                    local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) 
                    if not sx or not sy then break end 
                    local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) 
                    local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) 
                    alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) 
                    scale = math.evalCurve(maxScaleCurve,scale) 
                    local textscale = math.evalCurve(textScaleCurve,scale) 
                    local textalpha = math.evalCurve(textAlphaCurve,alpha) 
                    local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) 
                    local r,g,b = 255,255,255 
                    local team = getPlayerTeam(player) 
                    local tm = getTeamName(team) 
                    if team then 
                        r,g,b = getTeamColor(team) 
                        dxDrawText (tm.."\n"..getPlayerNametagText(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, raceInterface.font, "center", "bottom", false, false, false, true ) 
                    else 
                        dxDrawText ( getPlayerNametagText(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, raceInterface.font, "center", "bottom", false, false, false, true ) 
                    end 
                    local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 
                    local drawX = sx - NAMETAG_WIDTH*scale/2 
                    drawY = sy + offset 
                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    local health = getElementHealth(vehicle) 
                    health = math.max(health - 250, 0)/750 
                    local p = -510*(health^2) 
                    local r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) 
                end 
                break 
            end 
        end 
end 
  
  
addEventHandler('onClientResourceStart', g_ResRoot, 
    function() 
        for i,player in ipairs(getElementsByType"player") do 
            if player ~= g_Me then 
                nametag.create ( player ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onClientPlayerJoin", g_Root, 
    function() 
        if source == g_Me then return end 
        setPlayerNametagShowing ( source, false ) 
        nametag.create ( source ) 
    end 
) 
  
addEventHandler ( "onClientPlayerQuit", g_Root, 
    function() 
        nametag.destroy ( source ) 
    end 
) 
  
  
addEvent ( "onClientScreenFadedOut", true ) 
addEventHandler ( "onClientScreenFadedOut", g_Root, 
    function() 
        bHideNametags = true 
    end 
) 
  
addEvent ( "onClientScreenFadedIn", true ) 
addEventHandler ( "onClientScreenFadedIn", g_Root, 
    function() 
        bHideNametags = false 
    end 
) 

this :

2d78b83cad.png

it must be like this :

83a2f1f0fb.png

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

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