DRW Posted April 23, 2015 Posted April 23, 2015 addEventHandler("onPlayerDamage",root, function(attacker, weapon) if weapon == 8 and getElementType ( source ) ~= "ped" then killPed(source,attacker,weapon) end end) I want to make slothman's zombies die when they get hit by a specific weapon, but I don't know how, I've tried googling and looking at the MTA Wiki but nothing works. Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
Walid Posted April 23, 2015 Posted April 23, 2015 Try to use this addEventHandler("onPlayerDamage",root, function(attacker, weapon) if weapon == 8 and getElementType ( source ) == "ped" then if (getElementData (source, "zombie") == true) then killPed(source,attacker,weapon) end end end) Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
DRW Posted April 23, 2015 Author Posted April 23, 2015 Try to use this addEventHandler("onPlayerDamage",root, function(attacker, weapon) if weapon == 8 and getElementType ( source ) == "ped" then if (getElementData (source, "zombie") == true) then killPed(source,attacker,weapon) end end end) Not working... Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
Walid Posted April 23, 2015 Posted April 23, 2015 debugscript ? Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
DRW Posted April 23, 2015 Author Posted April 23, 2015 debugscript ? nothing Proud owner and developer of ZNEXT: Aftermath. Enter a post-apocalyptic San Andreas and fight over 30 types of enemies and bosses with varying difficulties and skills, improve and customize your character by leveling up, completing challenges and a solid lootbox system with no Pay-to-Win mechanics that will break your experience. Meet new characters, creatures and weapon metas, experience an innovative combo-based melee system, or join our solid PvP modes to show other survivors who’s boss. Español, Pусский, Türk, عربى, Polski, Português IP: mtasa://104.36.110.227:22003 - Discord: https://discord.gg/CxMxjvC5pB
Enargy, Posted April 24, 2015 Posted April 24, 2015 try this addEventHandler("onPlayerDamage",root, function(attacker, weapon) if getElementType(source) == "player" then if type(attacker) == "ped" then if ( getPedWeapon(attacker) == 8 and getElementData (source, "zombie") == false ) then killPed(source, attacker, weapon) outputChatBox("true", source) end end end end) - Inactivo.
ALw7sH Posted April 24, 2015 Posted April 24, 2015 onPlayerDamage Called only when player dmaged You have to use onClientPedDamage instead
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