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Attach Object to (MOVE OBJECT TOGHETER)


DonPro

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Hi, im working on a script now that gonna be a boat i can control with commands, but i need them all to be attach'ed so i can build the ship and just add the cordinats once for the ship and yeah i gues you know what i mean so let me show you what i got so far

local object1 = createObject(9585, -1514.5, 242, 6.90, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
  
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "startcruise" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) 
            moveObject(object2, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) 
        end 

Link to comment
local object1 = createObject(9585, -1514.5, 242, 6.90, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
--[[ 
x = x2 - x1 
= (-1516.7998046875 - -1514.5) = -2.2998046875 
y = y2 - y1 
= (242 - 242) = 0 
z = z2 - z1 
= (17 - 6.90) = 10.1 
]]-- 
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "startcruise" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) -- move object1 and object2 gonna move with him 
        end 
    end 
end 
  

Link to comment
local object1 = createObject(9585, -1514.5, 242, 6.90, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
--[[ 
x = x2 - x1 
= (-1516.7998046875 - -1514.5) = -2.2998046875 
y = y2 - y1 
= (242 - 242) = 0 
z = z2 - z1 
= (17 - 6.90) = 10.1 
]]-- 
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "startcruise" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) -- move object1 and object2 gonna move with him 
        end 
    end 
end 
  

it wont move :S

Link to comment
local object1 = createObject(9585, -1514.5, 242, 6.90, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
--[[ 
x = x2 - x1 
= (-1516.7998046875 - -1514.5) = -2.2998046875 
y = y2 - y1 
= (242 - 242) = 0 
z = z2 - z1 
= (17 - 6.90) = 10.1 
]]-- 
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "startcruise" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) -- move object1 and object2 gonna move with him 
        end 
    end 
end 
  

it wont move :S

Have you added the command handler?

and are you sure that you are in "Maritime" ACL group?

Link to comment
local object1 = createObject(9585, -1514.5, 242, 6.90, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
--[[ 
x = x2 - x1 
= (-1516.7998046875 - -1514.5) = -2.2998046875 
y = y2 - y1 
= (242 - 242) = 0 
z = z2 - z1 
= (17 - 6.90) = 10.1 
]]-- 
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "startcruise" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) -- move object1 and object2 gonna move with him 
        end 
    end 
end 
  

it wont move :S

Did you add the command handler?

and are you sure that you are in "Maritime" ACL group?

im in the ACL group yes, and i tryed to put up the AddcommandHandler, but did not work :lol:

local object1 = createObject(9585, -1514.5, 242, 6.90, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) -- move object1 and object2 gonna move with him 
        end 
        addCommandHandler("gostart", moveGate) 
    end 
end 

Link to comment
local object1 = createObject(9585, -1514.5, 242, 6.90, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) -- move object1 and object2 gonna move with him 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Link to comment
local object1 = createObject(9585, -1514.5, 242, 6.90, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) -- move object1 and object2 gonna move with him 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Oh!!!! :D thanks man! im realy happy know, i learned something new today to :)

Link to comment
local object1 = createObject(9585, -1514.5, 242, 6.90, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 5000, -1377.90, 193.69, 6.90, 0, 0, 45) -- move object1 and object2 gonna move with him 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

one question, how did you find the cordinats for the Element? im trying to keep building more object and it seems to not be correct :P

Link to comment
you had to read what i wrote on the code

x = x2 - x1

= (-1516.7998046875 - -1514.5) = -2.2998046875

y = y2 - y1

= (242 - 242) = 0

z = z2 - z1

= (17 - 6.90) = 10.1

Is it posible to connect this togheter so the ship goes to the first point and then to the second point and then the third point?

function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 70000, -1377.90, 193.69, 6.90, 0, 0, 45) 
            moveObject(object1, 60000, -1150.40, 475.10, 6.90, 0, 0, 60) 
            moveObject(object1, 60000, -1196.19, 648.5, 6.90, 0, 0, 120)-- move object1 and object2 gonna move with him 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Link to comment

yes, you have to use timers

function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 70000, -1377.90, 193.69, 6.90, 0, 0, 45) 
            setTimer( 
            function() 
            moveObject(object1, 60000, -1150.40, 475.10, 6.90, 0, 0, 60) 
                setTimer( 
                function() 
                moveObject(object1, 60000, -1196.19, 648.5, 6.90, 0, 0, 120) 
                end,60000,1) 
            end,70000,1) 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Link to comment
yes, you have to use timers
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 70000, -1377.90, 193.69, 6.90, 0, 0, 45) 
            setTimer( 
            function() 
            moveObject(object1, 60000, -1150.40, 475.10, 6.90, 0, 0, 60) 
                setTimer( 
                function() 
                moveObject(object1, 60000, -1196.19, 648.5, 6.90, 0, 0, 120) 
                end,60000,1) 
            end,70000,1) 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Thanks :)

Link to comment
yes, you have to use timers
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 70000, -1377.90, 193.69, 6.90, 0, 0, 45) 
            setTimer( 
            function() 
            moveObject(object1, 60000, -1150.40, 475.10, 6.90, 0, 0, 60) 
                setTimer( 
                function() 
                moveObject(object1, 60000, -1196.19, 648.5, 6.90, 0, 0, 120) 
                end,60000,1) 
            end,70000,1) 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

this wont work, it get error (expected to end at line 43)

function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
            moveObject(object1, 70000, -2040.59, 1598.5, 7, 0, 0, 90) 
            setTimer( 
            function() 
            moveObject(object1, 60000, -3111.19, 1764.19, 7, 0, 0, 180) 
            setTimer( 
            function() 
            moveObject(object1, 60000, -3204.80, -2873.5, 7, 0, 0, 270) 
            setTimer( 
            function() 
            moveObject(object1, 60000, 2393.69, -3023.69, 7, 0, 0, 0) 
            setTimer( 
            function() 
            moveObject(object1, 60000, 2547.10, -2832.30, 7, 0, 0, 270) 
            setTimer( 
            function() 
            moveObject(object1, 60000, 2544.10, -2682.80, 7, 0, 0, 270) 
                end,60000,1) 
            end,70000,1) 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

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You didn't get it so i have made an easier code for you

local moveTable = { 
--{time, x, y, z, rotX, rotY, rotZ} 
{70000, -1377.90, 193.69, 6.90, 0, 0, 45} 
{60000, -1150.40, 475.10, 6.90, 0, 0, 60} 
{60000, -1196.19, 648.5, 6.90, 0, 0, 120} 
} 
  
function move() 
    for k,v in ipairs(moveTable) do 
        if k == 1 then 
        moveObject(object1, unpack(v)) 
        else 
        local time = 0 
            if k ~= 2 then 
                for i=k-1,1 do 
                time = time + moveTable[i][1] 
                end 
            else 
                time = moveTable[1][1] 
            end 
        setTimer(moveObject,time,1, unpack(v)) 
        end 
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
        move() 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Link to comment
You didn't get it so i have made an easier code for you
local moveTable = { 
--{time, x, y, z, rotX, rotY, rotZ} 
{70000, -1377.90, 193.69, 6.90, 0, 0, 45} 
{60000, -1150.40, 475.10, 6.90, 0, 0, 60} 
{60000, -1196.19, 648.5, 6.90, 0, 0, 120} 
} 
  
function move() 
    for k,v in ipairs(moveTable) do 
        if k == 1 then 
        moveObject(object1, unpack(v)) 
        else 
        local time = 0 
            if k ~= 2 then 
                for i=k-1,1 do 
                time = time + moveTable[i][1] 
                end 
            else 
                time = moveTable[1][1] 
            end 
        setTimer(moveObject,time,1, unpack(v)) 
        end 
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
        move() 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

now it says its expected '34' " } expexted to close at 31 :P i dont know man. im realy happy, that you take you're time to help me out

local object1 = createObject(9585, -2040.5999755859, 1442, 7, 0, 0, 0) 
local object2 = createObject(9586, -1516.7998046875, 242, 17, 0, 0, 0) 
local object3 = createObject(9584, -1471.900390625, 242, 24.89999961853, 0, 0, 0) 
local object4 = createObject(9698, -1460.4072265625, 240.8203125, 27.780000686646, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
attachElements(object3,object1,20.400390625,0,17) -- attach object2 to object1 
attachElements(object4,object1,31.9,-1.17,19.9) -- attach object2 to object1 
  
--[[ Use Calculator 
x = x2 - x1 
= (-1516.7998046875 - -1514.5) = -2.2998046875 
y = y2 - y1 
= (242 - 242) = 0 
z = z2 - z1 
= (17 - 6.90) = 10.1 
]]-- 
  
function isAclGroup(p,group) 
    if p and getElementType(p) == "player" and type(group) == "string" then 
        local Deadusergroup = getAccountName(getPlayerAccount(p)) 
        if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup(group)) then 
            return true 
        else   
            return false 
        end   
    else 
        return false   
    end 
end 
  
local moveTable = { 
--{time, x, y, z, rotX, rotY, rotZ} 
{70000, -1377.90, 193.69, 6.90, 0, 0, 45} 
{60000, -1150.40, 475.10, 6.90, 0, 0, 60} 
{60000, -1196.19, 648.5, 6.90, 0, 0, 120} 
} 
  
function move() 
    for k,v in ipairs(moveTable) do 
        if k == 1 then 
        moveObject(object1, unpack(v)) 
        else 
        local time = 0 
            if k ~= 2 then 
                for i=k-1,1 do 
                time = time + moveTable[i][1] 
                end 
            else 
                time = moveTable[1][1] 
            end 
        setTimer(moveObject,time,1, unpack(v)) 
        end 
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
        move() 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Link to comment

lol i forgot to put , on the table, sorry about that

local moveTable = { 
--{time, x, y, z, rotX, rotY, rotZ}, 
{70000, -1377.90, 193.69, 6.90, 0, 0, 45}, 
{60000, -1150.40, 475.10, 6.90, 0, 0, 60}, 
{60000, -1196.19, 648.5, 6.90, 0, 0, 120}, 
} 
  
function move() 
    for k,v in ipairs(moveTable) do 
        if k == 1 then 
        moveObject(object1, unpack(v)) 
        else 
        local time = 0 
            if k ~= 2 then 
                for i=k-1,1 do 
                time = time + moveTable[i][1] 
                end 
            else 
                time = moveTable[1][1] 
            end 
        setTimer(moveObject,time,1, unpack(v)) 
        end 
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
        move() 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Link to comment
lol i forgot to put , on the table, sorry about that
local moveTable = { 
--{time, x, y, z, rotX, rotY, rotZ}, 
{70000, -1377.90, 193.69, 6.90, 0, 0, 45}, 
{60000, -1150.40, 475.10, 6.90, 0, 0, 60}, 
{60000, -1196.19, 648.5, 6.90, 0, 0, 120}, 
} 
  
function move() 
    for k,v in ipairs(moveTable) do 
        if k == 1 then 
        moveObject(object1, unpack(v)) 
        else 
        local time = 0 
            if k ~= 2 then 
                for i=k-1,1 do 
                time = time + moveTable[i][1] 
                end 
            else 
                time = moveTable[1][1] 
            end 
        setTimer(moveObject,time,1, unpack(v)) 
        end 
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
        move() 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

no worries :D i cant thank you enough for the help.

Link to comment
You are welcome

How come the ship wont keep sailing after hitting the first point? :S

Warning: Lua:51: bad usage 'setTimer' [interval is below 50]

local moveTable = { 
--{time, x, y, z, rotX, rotY, rotZ}, 
{60000, -2040.59, 1598.5, 7, 0, 0, 0}, 
{60000, -3111.19, 1764.19, 7, 0, 0, 180}, 
{60000, -3204.80, -2873.5, 7, 0, 0, 270}, 
} 
  
function move() 
    for k,v in ipairs(moveTable) do 
        if k == 1 then 
        moveObject(object1, unpack(v)) 
        else 
        local time = 0 
            if k ~= 2 then 
                for i=k-1,1 do 
                time = time + moveTable[i][1] 
                end 
            else 
                time = moveTable[1][1] 
            end 
        setTimer(moveObject,time,1, unpack(v)) 
        end 
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
        move() 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Link to comment
local object1 = createObject(9585, -2040.5999755859, 1442, 7, 0, 0, 0) 
local obj1X, obj1Y, obj1Z = getElementPosition(object1) 
local object2 = createObject(9586, obj1X-2.2998046875, obj1Y, obj1Z+10.1, 0, 0, 0) 
local object3 = createObject(9584, obj1X+20.400390625, obj1Y, obj1Z+17, 0, 0, 0) 
local object4 = createObject(9698, obj1X+31.9, obj1Y-1.17, obj1Z+19.9, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
attachElements(object3,object1,20.400390625,0,17) -- attach object2 to object1 
attachElements(object4,object1,31.9,-1.17,19.9) -- attach object2 to object1 
  
local moveTable = { 
--{time, x, y, z, rotX, rotY, rotZ}, 
{60000, -2040.59, 1598.5, 7, 0, 0, 0}, 
{60000, -3111.19, 1764.19, 7, 0, 0, 180}, 
{60000, -3204.80, -2873.5, 7, 0, 0, 270}, 
} 
  
function move() 
    for k,v in ipairs(moveTable) do 
        if k == 1 then 
        moveObject(object1, unpack(v)) 
        else 
        local time = 0 
            if k ~= 2 then 
                for i=1,k-1 do 
                time = time + moveTable[i][1] 
                end 
            else 
                time = moveTable[1][1] 
            end 
        setTimer(moveObject,time,1,object1, unpack(v)) 
        end 
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
        move() 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Link to comment
local object1 = createObject(9585, -2040.5999755859, 1442, 7, 0, 0, 0) 
local obj1X, obj1Y, obj1Z = getElementPosition(object1) 
local object2 = createObject(9586, obj1X-2.2998046875, obj1Y, obj1Z+10.1, 0, 0, 0) 
local object3 = createObject(9584, obj1X+20.400390625, obj1Y, obj1Z+17, 0, 0, 0) 
local object4 = createObject(9698, obj1X+31.9, obj1Y-1.17, obj1Z+19.9, 0, 0, 0) 
attachElements(object2,object1,-2.2998046875,0,10.1) -- attach object2 to object1 
attachElements(object3,object1,20.400390625,0,17) -- attach object2 to object1 
attachElements(object4,object1,31.9,-1.17,19.9) -- attach object2 to object1 
  
local moveTable = { 
--{time, x, y, z, rotX, rotY, rotZ}, 
{60000, -2040.59, 1598.5, 7, 0, 0, 0}, 
{60000, -3111.19, 1764.19, 7, 0, 0, 180}, 
{60000, -3204.80, -2873.5, 7, 0, 0, 270}, 
} 
  
function move() 
    for k,v in ipairs(moveTable) do 
        if k == 1 then 
        moveObject(object1, unpack(v)) 
        else 
        local time = 0 
            if k ~= 2 then 
                for i=1,k-1 do 
                time = time + moveTable[i][1] 
                end 
            else 
                time = moveTable[1][1] 
            end 
        setTimer(moveObject,time,1,object1, unpack(v)) 
        end 
    end 
end 
  
function moveGate(playerSource, cmd) 
    if cmd == "gostart" then 
        if isAclGroup(playerSource,"Maritime") then 
        move() 
        end 
    end 
end 
addCommandHandler("gostart", moveGate) 

Thanks :)

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