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مساعدة في عـَمـَل ديث مآتش


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السلام عليكم ورحمة الله وبركاته

بسم الله الرحمن الرحيم

اما بعد .. #

عندي بعض استفسارات عن عــَمــَل ديث مـآتش ..

أولا أنا سويت الــماب مع الاسلحة وكل شيء جآهز

وحطيت ال قيم مود ديث ماتش

الحين ؛<

كيف اخلي لما الديث ماتش يبدأ كل مدة معينة يعني كل 10 دقائق

لما يبدأ الديث ماتش يدخلون اللاعبين من مدخلين لكل فرقة مدخل

مكان سباون معين لكل فرقة

ينتهي الديث ماتش لما فرقة ما توصل الى سكور معين

ابي شرح لو سمحتم كيف اسوي الي ذكرته فوق ومشكورين على حسن الإستمآعـ .. #

والسلام عليكم

skype:TaYoUsEf للي عنده خبره في الديث وكذا يضيفني سكايب

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addEventHandler("onResourceStart", resourceRoot, 
function() 
setTimer ( function() 
if isElement ( marker ) then destroyElement ( marker ) end 
 marker = createMarker ( ... ) 
 end, 10000, 0 ) 
end 
 end) 
  
addEventHandler ( "onMarkerHit", resourceRoot, function ( element ) 
  if ( source == marker ) then 
   if ( getElementType ( element ) == "player" ) then 
    if getPlayerTeam ( element ) and getTeamName (getPlayerTeam ( element )) == "fj" then 
setElementPosition ( element, posX, posY, posZ ) 
end 
 end 
  end 
   end) 

اعتذر لو فيه غلط

Link to comment
addEventHandler("onResourceStart", resourceRoot, 
function() 
setTimer ( function() 
if isElement ( marker ) then destroyElement ( marker ) end 
 marker = createMarker ( ... ) 
 end, 10000, 0 ) 
end 
 end) 
  
addEventHandler ( "onMarkerHit", resourceRoot, function ( element ) 
  if ( source == marker ) then 
   if ( getElementType ( element ) == "player" ) then 
    if getPlayerTeam ( element ) and getTeamName (getPlayerTeam ( element )) == "fj" then 
setElementPosition ( element, posX, posY, posZ ) 
end 
 end 
  end 
   end) 

اعتذر لو فيه غلط

عندك اند زايده

Link to comment

<map mod="deathmatch" version="1.0" time="12:00" weather="9"> 
   <gamesettings interior="10" respawntime="3000" maxkills="50" ff="true"/> 
   <time h="12" m="0" locked="true"/> 
   <base team="Red" red="255" green="0" blue="0"> 
      <weapon model="33" ammo="100"/> 
      <skin model="30"/> 
      <spawn posX="-974.47778" posY="1060.98254" posZ="1345.67700" rot="0" randx="5" randy="5" randz="0"/> 
   </base> 
   <base team="Blue" red="0" green="0" blue="255"> 
      <weapon model="33" ammo="100"/> 
      <skin model="31"/> 
      <spawn posX="-1131.31201" posY="1057.83984" posZ="1346.41699" rot="0" randx="5" randy="3" randz="0"/> 
   </base> 
</map> 

يا يزن هذا الديث ماتش حقي

جاهز مع الفرق ومكان السباون ومكان الديث ماتش

الحين ابي اخليه يبدأ كل 10 دقائق

ويوجد مدخلين لكل فريق الاحمر والازرق

ممكن تجي سكآيب

Link to comment
  
  
addEventHandler("onResourceStart", resourceRoot, 
function() 
ttt = setTimer ( function() 
if isElement ( marker ) then destroyElement ( marker ) end 
marker = createMarker( 2189.81079, 1119.0300, 12.64844, 'cylinder', 2, 255, 0, 0, 150) 
end, 10000, 0 ) 
end) 
  
addEventHandler ( "onMarkerHit", resourceRoot,  
 function ( element ) 
  if ( source == marker ) then 
   if ( getElementType ( element ) == "player" ) then 
    if getPlayerTeam ( element ) and getTeamName (getPlayerTeam ( element )) == "red" then 
     if isTimer(ttt) then 
       local r,e,t = getTimerDetails(ttt) 
       if (r > 2000) then  
        setElementPosition ( element, -974.47778, 1060.98254, 1345.67700 ) 
        setElementModel ( element, 100 ) 
        giveWeapon ( element, 33, 200 )  
end 
 end 
  end 
   end 
    end 
     end) 

Link to comment

شباب مساعدة ؛؛

الكود فيه خطأ مدري وش هو :

شوفو الكود ولاهنتم صححوه

dd = createTeam ( red ) 
  
 setPlayerTeam ( source, nil ) 
  
  
  
addEventHandler("onResourceStart", resourceRoot, 
function() 
ttt = setTimer ( function() 
if isElement ( marker ) then destroyElement ( marker ) end 
marker = createMarker(1488.51904,-1772.30969,18.79576, 'cylinder', 2, 255, 0, 0, 150) 
end, 1000, 0 ) 
end) 
  
addEventHandler ( "onMarkerHit", resourceRoot, 
 function ( element ) 
  if ( source == marker ) then 
   if ( getElementType ( element ) == "player" ) then 
setPlayerTeam ( element, dd ) 
    if getPlayerTeam ( element ) and getTeamName (getPlayerTeam ( element )) == "red" then 
     if isTimer(ttt) then 
       local r,e,t = getTimerDetails(ttt) 
       if (r > 500) then 
        setElementPosition ( element, -974.47778, 1060.98254, 1345.67700 ) 
        setElementModel ( element, 100 ) 
        giveWeapon ( element, 33, 100 )  
 setElementDimension ( element, 0 )  
  setElementInterior ( element , 10 ) 
end 
 end 
  end 
   end 
    end 
     end) 
  
  
addEventHandler ( "onPlayerWasted", root,  
function() 
setPlayerTeam ( source, nil ) 
end ) 

Link to comment
شباب مساعدة ؛؛

الكود فيه خطأ مدري وش هو :

شوفو الكود ولاهنتم صححوه

dd = createTeam ( red ) 
  
 setPlayerTeam ( source, nil ) 
  
  
  
addEventHandler("onResourceStart", resourceRoot, 
function() 
ttt = setTimer ( function() 
if isElement ( marker ) then destroyElement ( marker ) end 
marker = createMarker(1488.51904,-1772.30969,18.79576, 'cylinder', 2, 255, 0, 0, 150) 
end, 1000, 0 ) 
end) 
  
addEventHandler ( "onMarkerHit", resourceRoot, 
 function ( element ) 
  if ( source == marker ) then 
   if ( getElementType ( element ) == "player" ) then 
setPlayerTeam ( element, dd ) 
    if getPlayerTeam ( element ) and getTeamName (getPlayerTeam ( element )) == "red" then 
     if isTimer(ttt) then 
       local r,e,t = getTimerDetails(ttt) 
       if (r > 500) then 
        setElementPosition ( element, -974.47778, 1060.98254, 1345.67700 ) 
        setElementModel ( element, 100 ) 
        giveWeapon ( element, 33, 100 )  
 setElementDimension ( element, 0 )  
  setElementInterior ( element , 10 ) 
end 
 end 
  end 
   end 
    end 
     end) 
  
  
addEventHandler ( "onPlayerWasted", root,  
function() 
setPlayerTeam ( source, nil ) 
end ) 

في اخطاء كثيرة + استخدم [lua]

Link to comment
         
  
addEventHandler("onResourceStart", resourceRoot, 
function() 
    red = createTeam ( "red",255,255,0) 
    createBlip (1488.51904, -1772.30969, 18.79576, 50) 
    marker = createMarker(1488.51904, -1772.30969, 18.79576, 'cylinder', 2, 255, 0, 0, 150) 
    ttt = setTimer(function() end, 600000, 0) 
end) 
  
addEventHandler ( "onMarkerHit", resourceRoot, 
 function ( element ) 
  if ( source == marker ) then 
   if ( getElementType ( element ) == "player" ) then 
setPlayerTeam ( element, red ) 
    if getPlayerTeam ( element ) and getTeamName (getPlayerTeam ( element )) == "red" then 
     if isTimer(ttt) then 
       local r,e,t = getTimerDetails(ttt) 
       if (r < 120000) then 
        setElementPosition ( element, -974.47778, 1060.98254, 1345.67700 ) 
        setElementModel ( element, 100 ) 
        giveWeapon ( element, 33, 100 )  
 setElementDimension ( element, 0 )  
  setElementInterior ( element , 10 ) 
end 
 end 
  end 
   end 
    end 
     end) 
  
  
addEventHandler ( "onPlayerWasted", root,  
function() 
setPlayerTeam ( source, nil ) 
end ) 

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