iFerasMO Posted April 3, 2015 Share Posted April 3, 2015 (edited) Edited Edited April 3, 2015 by Guest Link to comment
Enargy, Posted April 3, 2015 Share Posted April 3, 2015 When the player enters the vehicle use createObjectand attach it using attachElements. after exit the car destroyElement but first you have to make sure that the object is created. Link to comment
iFerasMO Posted April 3, 2015 Author Share Posted April 3, 2015 there's > createWeapon & attachElements i dont want to change this functions just i want it work when i Enter vehicle ID 600 Link to comment
Mr-M3AND Posted April 3, 2015 Share Posted April 3, 2015 there's > createWeapon & attachElements i dont want to change this functions just i want it work when i Enter vehicle ID 600 -- Client -- local weapon = {sound = {}} addEvent("onCreateWeaponVehicle", true) addEventHandler("onCreateWeaponVehicle", root, function (weaponID) local theVehicle = source if not weaponID then weaponID= 38 end if (getElementType(theVehicle) == "vehicle") and not (weapon[theVehicle]) then local x, y, z = getElementPosition(theVehicle) weapon[theVehicle] = createWeapon(weaponID, x, y, z) attachElements(weapon[theVehicle], theVehicle, -0.13, -0.54, 1.03, 0, 0, 90) setElementData(theVehicle, "VehicleMG", weapon[theVehicle]) setElementAlpha(weapon[theVehicle], 0) setWeaponClipAmmo(weapon[theVehicle], 99999) end end) addEvent("onRemoveWeaponVehicle", true) addEventHandler("onRemoveWeaponVehicle", root, function ( ) local theVehicle = source if (getElementType(theVehicle) == "vehicle") and (weapon[theVehicle]) then destroyElement (weapon[theVehicle]) end end) addEvent("onWeaponVehicleFiring", true) addEventHandler("onWeaponVehicleFiring", root, function( ) local theVehicle = source if (theVehicle) and (weapon[theVehicle]) then setWeaponState(weapon[theVehicle], "firing") local x, y, z = getElementPosition(theVehicle) local xm, ym, zm = getElementPosition(weapon[theVehicle]) if not (weapon.sound[theVehicle]) then weapon.sound[theVehicle] = playSound3D("minigun.wav", xm, ym, zm, true) setSoundMaxDistance(weapon.sound[theVehicle], 100) setSoundEffectEnabled(weapon.sound[theVehicle], "gargle", true) attachElements(weapon.sound[theVehicle], weapon[theVehicle]) end end end) addEvent("onWeaponVehicleReady", true) addEventHandler("onWeaponVehicleReady", root, function ( ) local theVehicle = source if (theVehicle) and (weapon[theVehicle]) then setWeaponState(weapon[theVehicle], "ready") if (weapon.sound[theVehicle]) then stopSound(weapon.sound[theVehicle]) weapon.sound[theVehicle] = nil end end end) bindKey("r", "up", function( ) local theVehicle = getPedOccupiedVehicle(localPlayer) if (theVehicle) and (getVehicleController(theVehicle) == thePlayer) then setWeaponState(weapon[theVehicle], "reloading") end end) addEventHandler("onClientWeaponFire", getRootElement(), function (element) local theVehicle = getPedOccupiedVehicle(localPlayer) if (theVehicle) and (weapon[theVehicle]) then if (element == theVehicle) then cancelEvent() end end end) addEventHandler("onElementDestroy", root, function ( ) local theVehicle = source if (getElementType(theVehicle) == "vehicle") and (weapon[theVehicle]) then destroyElement (weapon[theVehicle]) weapon[theVehicle] = nil setElementData(theVehicle, "VehicleMG", false) end end) -- Server -- function onEnter(thePlayer) local theVehicle = getPedOccupiedVehicle(thePlayer) if ( getElementModel ( theVehicle ) == 600 ) then if (getVehicleController(theVehicle) == thePlayer) then triggerClientEvent("onCreateWeaponVehicle", theVehicle, id) end end end addEventHandler ( "onVehicleEnter", getRootElement(), onEnter ) function onExit(thePlayer) if ( getElementModel ( source ) == 600 ) then triggerClientEvent("onRemoveWeaponVehicle", source ) end end addEventHandler ( "onVehicleExit", getRootElement(), onExit ) addEventHandler("onResourceStart", root, function( ) for i, player in ipairs(getElementsByType("player")) do bindKey(player, "vehicle_secondary_fire", "down", keyFire) bindKey(player, "vehicle_secondary_fire", "up", keyStopFire) end end) function keyFire(source) local theVehicle = getPedOccupiedVehicle(source) if (theVehicle) and (getVehicleController(theVehicle) == source) then triggerClientEvent("onWeaponVehicleFiring", theVehicle) end end function keyStopFire(source) local theVehicle = getPedOccupiedVehicle(source) if (theVehicle) and (getVehicleController(theVehicle) == source) then triggerClientEvent("onWeaponVehicleReady", theVehicle) end end Link to comment
iFerasMO Posted April 3, 2015 Author Share Posted April 3, 2015 (edited) dont work Edited April 6, 2015 by Guest Link to comment
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