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[Ajuda] Script


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tipo eu quero criar o sistema de comprar garagem por enquanto só fis a base de teleportar:

  
marker = createMarker(x,y,z, "corona", 2, 108,159,95,108) 
  
function teleport(player) 
if getElementType(player)=="player" then 
local vehicle=getPedOccupiedVehicle(player) 
if source == marker then 
setElementPosition(vehicle,x,y,z) -- onde ele ira entrar 
setElementFrozen(vehicle, true) 
setTimer(setElementFrozen, 1000, 1, vehicle, false) 
setElementPosition (player, x,y,z) 
end 
end 
end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport) 
  
----------------------------------------------- 
markera = createMarker(x,y,z, "corona", 2, 108,159,95,108) 
function teleport(player) 
if getElementType(player)=="player" then 
local vehicle=getPedOccupiedVehicle(player) 
if source == markera then 
setElementPosition(vehicle,x,y,z) 
setElementFrozen(vehicle, true) 
setTimer(setElementFrozen, 1000, 1, vehicle, false) 
setElementPosition (player,x,y,z) 
end 
end 
end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport) 
  

então, alguém pode me ajudar para quando o player entrar no "marker" apareça um Window com um botão, e quando o player clicasse no botão retirava um tanto de grana do player e ele entraria na garagem, e sempre que ele fosse para garagem ele entrasse dboa sem pagar nada (no caso ele compraria a garagem), mais apenas quem comprou a garagem poderia entrar na garagem. Não necessita colocar o Window em uma posição, porque irei editar dps ^^

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Base:

-- Tente entender o codigo, sou ruim com explicações ;-; 
  
--------- Client side: 
  
preço = 30000 -- Preço da garagem (30 mil) 
  
-- Codigo para criar a gui... 
  
function criargui () 
    botao = guiCreateButton( 0, 0, 100, 100, "Comprar!", true ); 
end 
  
addEventHandler ( "onClientGUIClick", root, 
function (x) 
    if botao and isElement ( botao ) and source == botao then 
        if ( getPlayerMoney ( ) >= preço ) then  
            triggerServerEvent ( "garage:onBuy", localPlayer, preço ); 
            destroyElement ( botao ); 
        else 
            outputChatBox ( "Você não tem dinheiro para comprar isso ($"..preço..")", 255, 0, 0 ); 
        end 
    end 
end ) 
  
function teleport(player) -- Peguei essa função do seu post.. 
    if getElementType(player)=="player" then 
        if source == marker then 
            if getElementData ( localPlayer, "comprouGaragem" ) then -- se o jogador tiver a garagem comprada 
                local vehicle = getPedOccupiedVehicle(player) 
                setElementPosition(vehicle,x,y,z) -- onde ele ira entrar 
                setElementFrozen(vehicle, true) 
                setTimer(setElementFrozen, 1000, 1, vehicle, false) 
                setElementPosition (player, x,y,z) 
            else -- caso contrario criar a janela pedindo para comprar.. 
                outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
                criargui() 
            end 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport) 
  
--------- Server side: 
  
function onBuyGarage ( preço ) 
    if not isGuestAccount ( getPlayerAccount ( client ) ) then -- checar se o jogador esta logado 
        takePlayerMoney ( client, preço ); 
        setAccountData ( getPlayerAccount ( client ), "comprouGaragem", true ); 
        setElementData ( client, "comprouGaragem", true ); 
    else 
        outputChatBox ( "Voce precisa estar logado para comprar uma garagem !", client, 255, 0, 0 ); 
    end 
end  
addEvent ( "garage:onBuy", true ) 
addEventHandler ( "garage:onBuy", root, onBuyGarage ) 
  
addEventHandler ( "onPlayerLogin", root, 
function ( x ) 
    if getAccountData ( source, "comprouGaragem" ) == true then 
        setElementData ( client, "comprouGaragem", true ); 
    end 
end ) 

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Base:
-- Tente entender o codigo, sou ruim com explicações ;-; 
  
--------- Client side: 
  
preço = 30000 -- Preço da garagem (30 mil) 
  
-- Codigo para criar a gui... 
  
function criargui () 
    botao = guiCreateButton( 0, 0, 100, 100, "Comprar!", true ); 
end 
  
addEventHandler ( "onClientGUIClick", root, 
function (x) 
    if botao and isElement ( botao ) and source == botao then 
        if ( getPlayerMoney ( ) >= preço ) then  
            triggerServerEvent ( "garage:onBuy", localPlayer, preço ); 
            destroyElement ( botao ); 
        else 
            outputChatBox ( "Você não tem dinheiro para comprar isso ($"..preço..")", 255, 0, 0 ); 
        end 
    end 
end ) 
  
function teleport(player) -- Peguei essa função do seu post.. 
    if getElementType(player)=="player" then 
        if source == marker then 
            if getElementData ( localPlayer, "comprouGaragem" ) then -- se o jogador tiver a garagem comprada 
                local vehicle = getPedOccupiedVehicle(player) 
                setElementPosition(vehicle,x,y,z) -- onde ele ira entrar 
                setElementFrozen(vehicle, true) 
                setTimer(setElementFrozen, 1000, 1, vehicle, false) 
                setElementPosition (player, x,y,z) 
            else -- caso contrario criar a janela pedindo para comprar.. 
                outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
                criargui() 
            end 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport) 
  
--------- Server side: 
  
function onBuyGarage ( preço ) 
    if not isGuestAccount ( getPlayerAccount ( client ) ) then -- checar se o jogador esta logado 
        takePlayerMoney ( client, preço ); 
        setAccountData ( getPlayerAccount ( client ), "comprouGaragem", true ); 
        setElementData ( client, "comprouGaragem", true ); 
    else 
        outputChatBox ( "Voce precisa estar logado para comprar uma garagem !", client, 255, 0, 0 ); 
    end 
end  
addEvent ( "garage:onBuy", true ) 
addEventHandler ( "garage:onBuy", root, onBuyGarage ) 
  
addEventHandler ( "onPlayerLogin", root, 
function ( x ) 
    if getAccountData ( source, "comprouGaragem" ) == true then 
        setElementData ( client, "comprouGaragem", true ); 
    end 
end ) 

cara esta com bastantes erros, e falta a parte do player teleportar para dentro da garagem e criar o marker.

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Consegui arrumar mais, a unicas coisas que falta e o player não poder entrar na garagem sem ele comprar ela

  
-- Tente entender o codigo, sou ruim com explicações ;-; 
  
--------- Client side: 
  
peco = 30000 -- peco da garagem (30 mil) 
  
-- Codigo para criar a gui... 
  
function criargui () 
    botao = guiCreateButton(0.43, 0.47, 0.06, 0.05, "comprar", true)     
end 
  
addEventHandler ( "onClientGUIClick", root, 
function (x) 
    if botao and isElement ( botao ) and source == botao then 
        if ( getPlayerMoney ( ) >= peco ) then 
            triggerServerEvent ( "garage:onBuy", localPlayer, peco ); 
            destroyElement ( botao ); 
        else 
            outputChatBox ( "Você não tem dinheiro para comprar isso ($"..peco..")", 255, 0, 0 ); 
        end 
    end 
end ) 
marker = createMarker(2505.5,-1690,13.60000038147, "corona", 2, 108,159,95,108) --- marker entrar 
  
function teleport(player) 
if getElementType(player)=="player" then 
local vehicle=getPedOccupiedVehicle(player) 
if source == marker then 
setElementPosition(vehicle,2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
setElementFrozen(vehicle, true) 
setTimer(setElementFrozen, 1000, 1, vehicle, false) 
setElementPosition (player, 2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
 else -- caso contrario criar a janela pedindo para comprar.. 
                outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
                criargui() 
            end 
        end 
    end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport)   
  
----------------------------------------------- 
markera = createMarker(2493.3000488281,-1667.5999755859,7566.5, "corona", 2, 108,159,95,255) 
function teleport(player) 
if getElementType(player)=="player" then 
local vehicle=getPedOccupiedVehicle(player) 
if source == markera then 
setElementPosition(vehicle,2504.8000488281,-1685.6999511719,13.5) 
setElementFrozen(vehicle, true) 
setTimer(setElementFrozen, 1000, 1, vehicle, false) 
setElementPosition (player, 2504.8000488281,-1685.6999511719,13.5) 
 else -- caso contrario criar a janela pedindo para comprar.. 
                outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
                criargui() 
            end 
        end 
    end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport)   

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cara esta com bastantes erros, e falta a parte do player teleportar para dentro da garagem e criar o marker.

O objetivo não era funcionar (ficar sem erros), Te dei uma base para vc entender como fazer o script, adapte o codigo para suas necessidades, Veja as funções que eu usei e suas respectivas paginas na wiki.

@edit

Apenas adicione um if nessa parte:

function teleport(player) 
    if getElementType(player)=="player" then 
    local vehicle=getPedOccupiedVehicle(player) 
        if source == marker then 
            setElementPosition(vehicle,2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
            setElementFrozen(vehicle, true) 
            setTimer(setElementFrozen, 1000, 1, vehicle, false) 
            setElementPosition (player, 2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
        else -- caso contrario criar a janela pedindo para comprar.. 
            outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
            criargui() 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport)   

Dessa forma:

if getElementData ( localPlayer, "comprouGaragem" ) then 

No lugar de:

if source == marker then 

Edited by Guest
Link to comment

cara esta com bastantes erros, e falta a parte do player teleportar para dentro da garagem e criar o marker.

O objetivo não era funcionar (ficar sem erros), Te dei uma base para vc entender como fazer o script, adapte o codigo para suas necessidades, Veja as funções que eu usei e suas respectivas paginas na wiki.

@edit

Apenas adicione um if nessa parte:

function teleport(player) 
    if getElementType(player)=="player" then 
    local vehicle=getPedOccupiedVehicle(player) 
        if source == marker then 
            setElementPosition(vehicle,2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
            setElementFrozen(vehicle, true) 
            setTimer(setElementFrozen, 1000, 1, vehicle, false) 
            setElementPosition (player, 2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
        else -- caso contrario criar a janela pedindo para comprar.. 
            outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
            criargui() 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport)   

Dessa forma:

if getElementData ( localPlayer, "comprouGaragem" ) then 

sim ja entendi, ja tirei o bug vou tentar arrumar agr para o player n entrar enquanto não comprar, muito obrigado cara (y)

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cara esta com bastantes erros, e falta a parte do player teleportar para dentro da garagem e criar o marker.

O objetivo não era funcionar (ficar sem erros), Te dei uma base para vc entender como fazer o script, adapte o codigo para suas necessidades, Veja as funções que eu usei e suas respectivas paginas na wiki.

@edit

Apenas adicione um if nessa parte:

function teleport(player) 
    if getElementType(player)=="player" then 
    local vehicle=getPedOccupiedVehicle(player) 
        if source == marker then 
            setElementPosition(vehicle,2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
            setElementFrozen(vehicle, true) 
            setTimer(setElementFrozen, 1000, 1, vehicle, false) 
            setElementPosition (player, 2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
        else -- caso contrario criar a janela pedindo para comprar.. 
            outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
            criargui() 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport)   

Dessa forma:

if getElementData ( localPlayer, "comprouGaragem" ) then 

No lugar de:

if source == marker then 

coloquei desta forma:

-- Tente entender o codigo, sou ruim com explicações ;-; 
  
--------- Client side: 
  
peco = 30000 -- peco da garagem (30 mil) 
  
-- Codigo para criar a gui... 
  
function criargui () 
    botao = guiCreateButton(0.43, 0.47, 0.06, 0.05, "comprar", true)     
end 
  
addEventHandler ( "onClientGUIClick", root, 
function (localPlayer) 
    if botao and isElement ( botao ) and source == botao then 
        if ( getPlayerMoney ( ) >= peco ) then 
            triggerServerEvent ( "garage:onBuy", localPlayer, peco ); 
            destroyElement ( botao ); 
        else 
            outputChatBox ( "Você não tem dinheiro para comprar isso ($"..peco..")", 255, 0, 0 ); 
        end 
    end 
end ) 
marker = createMarker(2505.5,-1690,13.60000038147, "corona", 2, 108,159,95,108) --- marker entrar 
  
function teleport(player) -- Peguei essa função do seu post.. 
if getElementType(player)=="player" then 
--if source == marker then 
if getElementData ( localPlayer, "comprouGaragem" ) then 
setElementPosition(vehicle,2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
setElementFrozen(vehicle, true) 
setTimer(setElementFrozen, 1000, 1, vehicle, false) 
setElementPosition (player, 2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
 else -- caso contrario criar a janela pedindo para comprar.. 
                outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
                criargui() 
            end 
        end 
    end 
    end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport)   
  
----------------------------------------------- 
markera = createMarker(2493.3000488281,-1667.5999755859,7566.5, "corona", 2, 108,159,95,255) 
function teleport(player) 
if getElementType(player)=="player" then 
local vehicle=getPedOccupiedVehicle(player) 
if source == markera then 
setElementPosition(vehicle,2504.8000488281,-1685.6999511719,13.5) 
setElementFrozen(vehicle, true) 
setTimer(setElementFrozen, 1000, 1, vehicle, false) 
setElementPosition (player, 2504.8000488281,-1685.6999511719,13.5) 
 else -- caso contrario criar a janela pedindo para comprar.. 
                outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
                criargui() 
            end 
        end 
    end 
addEventHandler("onClientMarkerHit", getRootElement(), teleport)   

más o player mesmo assim consegue entrar

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tente:

peco = 30000 -- peco da garagem (30 mil) 
  
-- Codigo para criar a gui... 
  
function criargui () 
    botao = guiCreateButton(0.43, 0.47, 0.06, 0.05, "comprar", true)     
end 
  
addEventHandler ( "onClientGUIClick", root, 
function () 
    if botao and isElement ( botao ) and source == botao then 
        if ( getPlayerMoney ( ) >= peco ) then 
            triggerServerEvent ( "garage:onBuy", localPlayer, peco ); 
            destroyElement ( botao ); 
        else 
            outputChatBox ( "Você não tem dinheiro para comprar isso ($"..peco..")", 255, 0, 0 ); 
        end 
    end 
end ) 
marker = createMarker(2505.5,-1690,13.60000038147, "corona", 2, 108,159,95,108) --- marker entrar 
  
function teleport(player) -- Peguei essa função do seu post.. 
    if getElementType(player)=="player" then 
        if getElementData ( localPlayer, "comprouGaragem" ) then 
            if isPedInVehicle ( player ) then 
                local vehicle = getPedOccupiedVehicle ( player ) 
                setElementPosition(vehicle,2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
                setElementFrozen(vehicle, true) 
                setTimer(setElementFrozen, 1000, 1, vehicle, false) 
            end 
            setElementPosition (player, 2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
        else -- caso contrario criar a janela pedindo para comprar.. 
            outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
            criargui() 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", marker, teleport)   
  
----------------------------------------------- 
markera = createMarker(2493.3000488281,-1667.5999755859,7566.5, "corona", 2, 108,159,95,255) 
  
function teleport2(player) 
    if getElementType(player)=="player" then 
        if getElementData ( localPlayer, "comprouGaragem" ) then 
            if isPedInVehicle ( player ) then 
                local vehicle = getPedOccupiedVehicle ( player ) 
                setElementPosition(vehicle,2504.8000488281,-1685.6999511719,13.5) 
                setElementFrozen(vehicle, true) 
                setTimer(setElementFrozen, 1000, 1, vehicle, false) 
            end 
            setElementPosition (player, 2504.8000488281,-1685.6999511719,13.5) 
        else -- caso contrario criar a janela pedindo para comprar.. 
            outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
            criargui() 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", markera, teleport2) 

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tente:
peco = 30000 -- peco da garagem (30 mil) 
  
-- Codigo para criar a gui... 
  
function criargui () 
    botao = guiCreateButton(0.43, 0.47, 0.06, 0.05, "comprar", true)     
end 
  
addEventHandler ( "onClientGUIClick", root, 
function () 
    if botao and isElement ( botao ) and source == botao then 
        if ( getPlayerMoney ( ) >= peco ) then 
            triggerServerEvent ( "garage:onBuy", localPlayer, peco ); 
            destroyElement ( botao ); 
        else 
            outputChatBox ( "Você não tem dinheiro para comprar isso ($"..peco..")", 255, 0, 0 ); 
        end 
    end 
end ) 
marker = createMarker(2505.5,-1690,13.60000038147, "corona", 2, 108,159,95,108) --- marker entrar 
  
function teleport(player) -- Peguei essa função do seu post.. 
    if getElementType(player)=="player" then 
        if getElementData ( localPlayer, "comprouGaragem" ) then 
            if isPedInVehicle ( player ) then 
                local vehicle = getPedOccupiedVehicle ( player ) 
                setElementPosition(vehicle,2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
                setElementFrozen(vehicle, true) 
                setTimer(setElementFrozen, 1000, 1, vehicle, false) 
            end 
            setElementPosition (player, 2496.6999511719,-1667.9000244141,7566.5) -- onde ele ira entrar 
        else -- caso contrario criar a janela pedindo para comprar.. 
            outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
            criargui() 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", marker, teleport)   
  
----------------------------------------------- 
markera = createMarker(2493.3000488281,-1667.5999755859,7566.5, "corona", 2, 108,159,95,255) 
  
function teleport2(player) 
    if getElementType(player)=="player" then 
        if getElementData ( localPlayer, "comprouGaragem" ) then 
            if isPedInVehicle ( player ) then 
                local vehicle = getPedOccupiedVehicle ( player ) 
                setElementPosition(vehicle,2504.8000488281,-1685.6999511719,13.5) 
                setElementFrozen(vehicle, true) 
                setTimer(setElementFrozen, 1000, 1, vehicle, false) 
            end 
            setElementPosition (player, 2504.8000488281,-1685.6999511719,13.5) 
        else -- caso contrario criar a janela pedindo para comprar.. 
            outputChatBox ( "Você Precisa Comprar essa garagem para entrar nela !", 255, 0, 0 ) 
            criargui() 
        end 
    end 
end 
addEventHandler("onClientMarkerHit", markera, teleport2) 

vllw cara ajudou mais agr quando o player reloga a garagem é vendida novamente, tipo eu comprei e ta ai se eu relogar pede para eu comprar novamente

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Server

local marker = {} 
local markers = { 
{["markerPos"] = {2505.5,-1690,13.6},["price"] = {30000}, ["teleportPos"] = {2496.699,-1667.9,7566.5}}, 
{["markerPos"] = {2493.3,-1667.59,7566.5},["price"] = {30000}, ["teleportPos"] = {2504.8,-1685.69,13.5}} 
} 
  
function onResourceStart() 
     for k=1, #markers do 
        marker[k] = createMarker(markers[k]["markerPos"][1], markers[k]["markerPos"][2], markers[k]["markerPos"][3], "cylinder", 2, 255, 0, 0, 255) 
        setElementData(marker[k], "owner", false) 
        setElementData(marker[k], "price", markers[k]["price"][1]) 
        setElementData(marker[k], "teleportPos", {markers[k]["teleportPos"][1],markers[k]["teleportPos"][2],markers[k]["teleportPos"][3]}) 
        addEventHandler("onPlayerMarkerHit", marker[k], onPlayerMarkerHit) 
    end 
end 
addEventHandler("onResourceStart",resourceRoot, onResourceStart) 
  
  
function onPlayerMarkerHit(marker,matchingDimension) 
    if (matchingDimension) and not isGuestAccount(getPlayerAccount(source)) then 
        if getElementData(marker,"owner") ~= getAccountName(getPlayerAccount(source)) then 
            outputChatBox("Você Precisa Comprar essa garagem para entrar nela!",source, 255, 0, 0) 
            if getPlayerMoney(source) < getElementData(marker,"price") then 
                return outputChatBox("Você não possui dinheiro o suficiente! ($"..getElementData(marker,"price")..")",source, 255, 0, 0 ) 
            end 
            triggerClientEvent(source,"onPlayerRequestGUI",source,marker) 
            return 
        end 
        local element = getPedOccupiedVehicle(source) or source 
        local x, y, z = unpack(getElementData(marker,"teleportPos")) 
        setElementPosition(element,x,y,z) 
        setElementFrozen(element, true) 
        setTimer(setElementFrozen, 1000, 1, element,false) 
    end 
end 
  
  
addEvent("onPlayerBuyGarage",true) 
function onPlayerBuyGarage(marker) 
    setElementData(marker,"owner", getAccountName(getPlayerAccount(source))) 
end 
addEventHandler("onPlayerBuyGarage",root,onPlayerBuyGarage) 

Client

function onClientResourceStart() 
    botao = guiCreateButton(0.43, 0.47, 0.06, 0.05, "comprar", true)  
    guiSetVisible(botao,false) 
end 
addEventHandler("onClientResourceStart", resourceRoot,onClientResourceStart) 
  
addEvent("onPlayerRequestGUI",true) 
function onPlayerRequestGUI(m) 
    guiSetVisible(botao,true) 
    showCursor(true) 
    marker = m 
end 
addEventHandler("onPlayerRequestGUI",root,onPlayerRequestGUI) 
  
function onClientGUIClick() 
    if source == botao then 
        triggerServerEvent("onPlayerBuyGarage",localPlayer,marker) 
        guiSetVisible(botao,false) 
        showCursor(false) 
    end 
end 
addEventHandler("onClientGUIClick", resourceRoot,onClientGUIClick) 

Link to comment
Server
local marker = {} 
local markers = { 
{["markerPos"] = {2505.5,-1690,13.6},["price"] = {30000}, ["teleportPos"] = {2496.699,-1667.9,7566.5}}, 
{["markerPos"] = {2493.3,-1667.59,7566.5},["price"] = {30000}, ["teleportPos"] = {2504.8,-1685.69,13.5}} 
} 
  
function onResourceStart() 
     for k=1, #markers do 
        marker[k] = createMarker(markers[k]["markerPos"][1], markers[k]["markerPos"][2], markers[k]["markerPos"][3], "cylinder", 2, 255, 0, 0, 255) 
        setElementData(marker[k], "owner", false) 
        setElementData(marker[k], "price", markers[k]["price"][1]) 
        setElementData(marker[k], "teleportPos", {markers[k]["teleportPos"][1],markers[k]["teleportPos"][2],markers[k]["teleportPos"][3]}) 
        addEventHandler("onPlayerMarkerHit", marker[k], onPlayerMarkerHit) 
    end 
end 
addEventHandler("onResourceStart",resourceRoot, onResourceStart) 
  
  
function onPlayerMarkerHit(marker,matchingDimension) 
    if (matchingDimension) and not isGuestAccount(getPlayerAccount(source)) then 
        if getElementData(marker,"owner") ~= getAccountName(getPlayerAccount(source)) then 
            outputChatBox("Você Precisa Comprar essa garagem para entrar nela!",source, 255, 0, 0) 
            if getPlayerMoney(source) < getElementData(marker,"price") then 
                return outputChatBox("Você não possui dinheiro o suficiente! ($"..getElementData(marker,"price")..")",source, 255, 0, 0 ) 
            end 
            triggerClientEvent(source,"onPlayerRequestGUI",source,marker) 
            return 
        end 
        local element = getPedOccupiedVehicle(source) or source 
        local x, y, z = unpack(getElementData(marker,"teleportPos")) 
        setElementPosition(element,x,y,z) 
        setElementFrozen(element, true) 
        setTimer(setElementFrozen, 1000, 1, element,false) 
    end 
end 
  
  
addEvent("onPlayerBuyGarage",true) 
function onPlayerBuyGarage(marker) 
    setElementData(marker,"owner", getAccountName(getPlayerAccount(source))) 
end 
addEventHandler("onPlayerBuyGarage",root,onPlayerBuyGarage) 

Client

function onClientResourceStart() 
    botao = guiCreateButton(0.43, 0.47, 0.06, 0.05, "comprar", true)  
    guiSetVisible(botao,false) 
end 
addEventHandler("onClientResourceStart", resourceRoot,onClientResourceStart) 
  
addEvent("onPlayerRequestGUI",true) 
function onPlayerRequestGUI(m) 
    guiSetVisible(botao,true) 
    showCursor(true) 
    marker = m 
end 
addEventHandler("onPlayerRequestGUI",root,onPlayerRequestGUI) 
  
function onClientGUIClick() 
    if source == botao then 
        triggerServerEvent("onPlayerBuyGarage",localPlayer,marker) 
        guiSetVisible(botao,false) 
        showCursor(false) 
    end 
end 
addEventHandler("onClientGUIClick", resourceRoot,onClientGUIClick) 

não funcionou, eu entro no marker não aparece nada

Link to comment

tente isso

local marker = {} 
local markers = { 
{["markerPos"] = {2505.5,-1690,13.6},["price"] = {30000}, ["teleportPos"] = {2496.699,-1667.9,7566.5}}, 
{["markerPos"] = {2493.3,-1667.59,7566.5},["price"] = {30000}, ["teleportPos"] = {2504.8,-1685.69,13.5}} 
} 
  
function onResourceStart() 
     for k=1, #markers do 
        marker[k] = createMarker(markers[k]["markerPos"][1], markers[k]["markerPos"][2], markers[k]["markerPos"][3], "cylinder", 2, 255, 0, 0, 255) 
        setElementData(marker[k], "owner", false) 
        setElementData(marker[k], "price", markers[k]["price"][1]) 
        setElementData(marker[k], "teleportPos", {markers[k]["teleportPos"][1],markers[k]["teleportPos"][2],markers[k]["teleportPos"][3]}) 
    end 
end 
addEventHandler("onResourceStart",resourceRoot, onResourceStart) 
  
  
function onPlayerMarkerHit(marker_,matchingDimension) 
    if (matchingDimension) and not isGuestAccount(getPlayerAccount(source)) then 
        for k, v in ipairs(marker) do 
            if marker_ == v then 
                if getElementData(marker_,"owner") ~= getAccountName(getPlayerAccount(source)) then 
                    outputChatBox("Você Precisa Comprar essa garagem para entrar nela!",source, 255, 0, 0) 
                    if getPlayerMoney(source) < getElementData(marker_,"price") then 
                        return outputChatBox("Você não possui dinheiro o suficiente! ($"..getElementData(marker_,"price")..")",source, 255, 0, 0 ) 
                    end 
                    triggerClientEvent(source,"onPlayerRequestGUI",source,marker_) 
                    return 
                end 
                local element = getPedOccupiedVehicle(source) or source 
                local x, y, z = unpack(getElementData(marker_,"teleportPos")) 
                setElementPosition(element,x,y,z) 
                setElementFrozen(element, true) 
                setTimer(setElementFrozen, 1000, 1, element,false) 
                break 
            end 
        end 
    end 
end 
addEventHandler("onPlayerMarkerHit",root, onPlayerMarkerHit) 
  
addEvent("onPlayerBuyGarage",true) 
function onPlayerBuyGarage(marker) 
    setElementData(marker,"owner", getAccountName(getPlayerAccount(source))) 
end 
addEventHandler("onPlayerBuyGarage",root,onPlayerBuyGarage) 

Link to comment

Server

local marker = {} 
local markers = { 
{["markerPos"] = {2505.5,-1690,13.6},["price"] = {30000}, ["teleportPos"] = {2496.699,-1667.9,7566.5}}, 
{["markerPos"] = {2493.3,-1667.59,7566.5},["price"] = {30000}, ["teleportPos"] = {2504.8,-1685.69,13.5}} 
} 
  
function onResourceStart() 
     for k=1, #markers do 
        marker[k] = createMarker(markers[k]["markerPos"][1], markers[k]["markerPos"][2], markers[k]["markerPos"][3], "cylinder", 2, 255, 0, 0, 255) 
        setElementData(marker[k], "owner", false) 
        setElementData(marker[k], "price", markers[k]["price"][1]) 
        setElementData(marker[k], "teleportPos", {markers[k]["teleportPos"][1],markers[k]["teleportPos"][2],markers[k]["teleportPos"][3]}) 
    end 
end 
addEventHandler("onResourceStart",resourceRoot, onResourceStart) 
  
  
function onPlayerMarkerHit(marker_,matchingDimension) 
    if (matchingDimension) and not isGuestAccount(getPlayerAccount(source)) then 
    outputChatBox("a") 
        for k, v in ipairs(marker) do 
            if marker_ == v then 
                if getElementData(marker_,"owner") ~= getAccountName(getPlayerAccount(source)) then 
                    outputChatBox("Você Precisa Comprar essa garagem para entrar nela!",source, 255, 0, 0) 
                    if getPlayerMoney(source) < getElementData(marker_,"price") then 
                        return outputChatBox("Você não possui dinheiro o suficiente! ($"..getElementData(marker_,"price")..")",source, 255, 0, 0 ) 
                    end 
                    triggerClientEvent(source,"onPlayerRequestGUI",source,marker_) 
                    return 
                end 
                local element = getPedOccupiedVehicle(source) or source 
                local x, y, z = unpack(getElementData(marker_,"teleportPos")) 
                setElementPosition(element,x,y,z) 
                setElementFrozen(element, true) 
                setTimer(setElementFrozen, 1000, 1, element,false) 
                break 
            end 
        end 
    end 
end 
addEventHandler("onPlayerMarkerHit",root, onPlayerMarkerHit) 
  
addEvent("onPlayerBuyGarage",true) 
function onPlayerBuyGarage(marker) 
    setElementData(marker,"owner", getAccountName(getPlayerAccount(source))) 
end 
addEventHandler("onPlayerBuyGarage",root,onPlayerBuyGarage) 

client

function onClientResourceStart() 
    botao = guiCreateButton(0.43, 0.47, 0.06, 0.05, "comprar", true) 
    guiSetVisible(botao,false) 
end 
addEventHandler("onClientResourceStart", resourceRoot,onClientResourceStart) 
  
addEvent("onPlayerRequestGUI",true) 
function onPlayerRequestGUI(m) 
    guiSetVisible(botao,true) 
    showCursor(true) 
    marker = m 
end 
addEventHandler("onPlayerRequestGUI",root,onPlayerRequestGUI) 
  
function onClientGUIClick() 
    if source == botao then 
        triggerServerEvent("onPlayerBuyGarage",localPlayer,marker) 
        guiSetVisible(botao,false) 
        showCursor(false) 
    end 
end 
addEventHandler("onClientGUIClick", resourceRoot,onClientGUIClick) 

Link to comment

Sistema de Comprar Garagem:

freeGUI.lua:

------------------------------------------------------------------- 
------------------------||Script by Karti||------------------------ 
--------------------------||Open Source||-------------------------- 
------------------------------------------------------------------- 
  
  
function createfreeGUI() 
    local X = 0.35 
    local Y = 0.8 
    local Width = 0.3 
    local Height = 0.12 
    freeGUI = guiCreateWindow(X, Y, Width, Height,"Comprar Garagem", true) 
     
    X = 0.01 
    Y = 0.5 
    Width = 0.1 
    Height = 0.4 
    btnleft = guiCreateButton(X, Y, Width, Height, "<", true, freeGUI) 
     
    X = 0.15 
    Y = 0.5 
    Width = 0.1 
    Height = 0.4 
    btnright = guiCreateButton(X, Y, Width, Height, ">", true, freeGUI) 
     
    X = 0.33 
    Y = 0.5 
    Width = 0.4 
    Height = 0.4 
    btnbuy = guiCreateButton(X, Y, Width, Height, "Comprar", true, freeGUI) 
     
    X = 0.79 
    Y = 0.5 
    Width = 0.2 
    Height = 0.4 
    btnclose = guiCreateButton(X, Y, Width, Height, "Exit", true, freeGUI) 
     
     
     
     
    addEventHandler("onClientGUIClick", btnclose, clientfreeclose, false) 
    addEventHandler("onClientGUIClick", btnbuy, clientbuy, false) 
    addEventHandler("onClientGUIClick", btnleft, clientfreeleft, false) 
    addEventHandler("onClientGUIClick", btnright, clientfreeright, false) 
end 
  
function getfreeDatas ( gfreeGarages,gIndex ) 
        freeGarages = gfreeGarages 
        freeIndex = gIndex 
        Garage = freeGarages[1] 
        x, y, z = getElementPosition(Garage) 
        rx,ry,rz = getElementRotation ( Garage ) 
        X = 0.25 
        Y = 0.5 
        Width = 0.5 
        Height = 0.1 
        lblprice1 = guiCreateLabel(X, Y, Width, Height, "1000$", true) 
        guiLabelSetHorizontalAlign ( lblprice1, "center") 
        guiLabelSetColor ( lblprice1, 0, 255, 0 ) 
        Y = 0.43 
        lblprice2 = guiCreateLabel(X, Y, Width, Height, "3000$", true) 
        guiLabelSetHorizontalAlign ( lblprice2, "center") 
        guiLabelSetColor ( lblprice2, 0, 255, 0 ) 
        if(rz == 90)then 
            if(getElementModel(Garage) == 11313)then 
                setCameraMatrix(x, y-20, z+10, x, y, z) 
                guiSetVisible(lblprice1, true) 
                guiSetVisible(lblprice2, false) 
            else 
                setCameraMatrix(x+15, y, z+7, x, y, z) 
                guiSetVisible(lblprice1, false) 
                guiSetVisible(lblprice2, true) 
            end 
        else 
            setCameraMatrix(x, y+20, z+10, x, y, z) 
            guiSetVisible(lblprice1, true) 
            guiSetVisible(lblprice2, false) 
        end  
        cam = 1 
        createfreeGUI() 
end 
addEvent( "onfreeGUIcreate", true ) 
addEventHandler( "onfreeGUIcreate", getRootElement(), getfreeDatas ) 
  
function clientfreeclose() 
    guiSetVisible(freeGUI, false) 
    guiSetVisible(lblprice1, false) 
    guiSetVisible(lblprice2, false) 
    setCameraTarget ( localPlayer ) 
    setElementFrozen ( localPlayer, false ) 
    setPlayerHudComponentVisible ( "radar", true ) 
end 
  
function clientfreeleft() 
        cam = cam + 1 
        if(cam == freeIndex+1)then 
            cam = 1 
        end  
        setfreeCam() 
end 
function clientfreeright() 
        cam = cam - 1 
        if(cam == 0)then 
            cam = freeIndex 
        end  
        setfreeCam() 
end 
  
function setfreeCam() 
    Garage = freeGarages[cam] 
        x, y, z = getElementPosition(Garage) 
        rx,ry,rz = getElementRotation ( Garage ) 
        fadeCamera ( false, 1, 255, 255,255  ) 
        setTimer ( function() 
        if(rz == 90)then 
            if(getElementModel(Garage) == 11313)then 
                setCameraMatrix(x, y-20, z+10, x, y, z) 
                guiSetVisible(lblprice1, true) 
                guiSetVisible(lblprice2, false) 
            else 
                setCameraMatrix(x+15, y, z+7, x, y, z) 
                guiSetVisible(lblprice1, false) 
                guiSetVisible(lblprice2, true) 
            end 
        else 
            setCameraMatrix(x, y+20, z+10, x, y, z) 
            guiSetVisible(lblprice1, true) 
            guiSetVisible(lblprice2, false) 
        end  
        fadeCamera ( true, 1, 255, 255,255  ) 
        end, 1000, 1 ) 
end 
function clientbuy() 
    Garage = freeGarages[cam] 
    clientfreeclose() 
    triggerServerEvent ( "buy",localPlayer, Garage )  
end 
  
  
  
  
  

HauptGUI.lua:

------------------------------------------------------------------- 
------------------------||Script by Karti||------------------------ 
--------------------------||Open Source||-------------------------- 
------------------------------------------------------------------- 
  
  
function createHauptGUI() 
    local X = 0.3 
    local Y = 0.7 
    local Width = 0.4 
    local Height = 0.17 
    HauptGUI = guiCreateWindow(X, Y, Width, Height,"Garagem Shop/Loja", true) 
     
    X = 0.5 
    Y = 0.5 
    Width = 0.45 
    Height = 0.4 
    btnmyGarages = guiCreateButton(X, Y, Width, Height, "My Garage", true, HauptGUI) 
     
    X = 0.03 
    Y = 0.5 
    Width = 0.45 
    Height = 0.4 
    btnfreeGarages = guiCreateButton(X, Y, Width, Height, "Garagens", true, HauptGUI) 
     
    X = 0.9 
    Y = 0.3 
    Width = 0.05 
    Height = 0.15 
    btnclose = guiCreateButton(X, Y, Width, Height, "X", true, HauptGUI) 
     
     
    addEventHandler("onClientGUIClick", btnmyGarages, cmyGUI, false) 
    addEventHandler("onClientGUIClick", btnfreeGarages, cfreeGUI, false) 
    addEventHandler("onClientGUIClick", btnclose, clientHauptclose, false) 
end 
  
  
function cmyGUI() 
    guiSetVisible(HauptGUI, false) 
    triggerServerEvent ( "onmyGUI", localPlayer)     
end 
function cfreeGUI() 
    guiSetVisible(HauptGUI, false) 
    triggerServerEvent ( "onfreeGUI", localPlayer)   
end 
  
function clientHauptclose() 
    guiSetVisible(HauptGUI, false) 
    setCameraTarget ( localPlayer ) 
    setElementFrozen ( localPlayer, false ) 
    setPlayerHudComponentVisible ( "radar", true ) 
end 
  
function clientbuy(thePlayer) 
    Index, b =guiGridListGetSelectedItem ( Garagenliste ) 
    triggerServerEvent ( "buy",localPlayer, Index )  
end 
  
function cHauptGUI() 
    createHauptGUI() 
    setCameraMatrix(1631.8000488281, -1070.9000244141, 41, 1593, -1026, 30) 
    setElementFrozen ( localPlayer, true ) 
    setPlayerHudComponentVisible ( "radar", false ) 
end 
addEvent( "onMarkerHit", true ) 
addEventHandler( "onMarkerHit" ,getRootElement(), cHauptGUI) 
  
  
  

myGUI.lua:

------------------------------------------------------------------- 
------------------------||Script by Karti||------------------------ 
--------------------------||Open Source||-------------------------- 
------------------------------------------------------------------- 
  
  
function createmyGUI() 
    local X = 0.35 
    local Y = 0.8 
    local Width = 0.3 
    local Height = 0.12 
    myGUI = guiCreateWindow(X, Y, Width, Height,"myGarage-Panel", true) 
     
    X = 0.01 
    Y = 0.5 
    Width = 0.1 
    Height = 0.4 
    btnleft = guiCreateButton(X, Y, Width, Height, "<", true, myGUI) 
     
    X = 0.15 
    Y = 0.5 
    Width = 0.1 
    Height = 0.4 
    btnright = guiCreateButton(X, Y, Width, Height, ">", true, myGUI) 
     
    X = 0.33 
    Y = 0.5 
    Width = 0.4 
    Height = 0.4 
    btnsell = guiCreateButton(X, Y, Width, Height, "Vender", true, myGUI) 
     
    X = 0.79 
    Y = 0.5 
    Width = 0.2 
    Height = 0.4 
    btnclose = guiCreateButton(X, Y, Width, Height, "Exit", true, myGUI) 
     
     
     
     
    addEventHandler("onClientGUIClick", btnclose, clientmyclose, false) 
    addEventHandler("onClientGUIClick", btnsell, clientsell, false) 
    addEventHandler("onClientGUIClick", btnleft, clientleft, false) 
    addEventHandler("onClientGUIClick", btnright, clientright, false) 
end 
  
function getDatas ( gclientGarages,gIndex ) 
    if(gclientGarages[1])then 
        clientmyGarages = gclientGarages 
        myIndex = gIndex 
        Garage = clientmyGarages[1] 
        x, y, z = getElementPosition(Garage) 
        rx,ry,rz = getElementRotation ( Garage ) 
        X = 0.25 
        Y = 0.5 
        Width = 0.5 
        Height = 0.1 
        lblprice1 = guiCreateLabel(X, Y, Width, Height, "1000$", true) 
        guiLabelSetHorizontalAlign ( lblprice1, "center") 
        guiLabelSetColor ( lblprice1, 0, 255, 0 ) 
        Y = 0.43 
        lblprice2 = guiCreateLabel(X, Y, Width, Height, "3000$", true) 
        guiLabelSetHorizontalAlign ( lblprice2, "center") 
        guiLabelSetColor ( lblprice2, 0, 255, 0 ) 
        if(rz == 90)then 
            if(getElementModel(Garage) == 11313)then 
                setCameraMatrix(x, y-20, z+10, x, y, z) 
                guiSetVisible(lblprice1, true) 
                guiSetVisible(lblprice2, false) 
            else 
                setCameraMatrix(x+15, y, z+7, x, y, z) 
                guiSetVisible(lblprice1, false) 
                guiSetVisible(lblprice2, true) 
            end 
        else 
            setCameraMatrix(x, y+20, z+10, x, y, z) 
            guiSetVisible(lblprice1, true) 
            guiSetVisible(lblprice2, false) 
        end  
        cam = 1 
        createmyGUI() 
         
    else 
        outputChatBox ( "Você não tem garagem!",231,50,50, true ) 
        createHauptGUI() 
    end  
end 
addEvent( "onmyGUIcreate", true ) 
addEventHandler( "onmyGUIcreate", getRootElement(), getDatas ) 
  
function clientmyclose() 
    guiSetVisible(myGUI, false) 
    guiSetVisible(lblprice1, false) 
    guiSetVisible(lblprice2, false) 
    setCameraTarget ( localPlayer ) 
    setElementFrozen ( localPlayer, false ) 
    setPlayerHudComponentVisible ( "radar", true ) 
end 
  
function clientleft() 
        cam = cam + 1 
        if(cam == myIndex+1)then 
            cam = 1 
        end  
        setmyCam() 
end 
function clientright() 
        cam = cam - 1 
        if(cam == 0)then 
            cam = myIndex 
        end  
        setmyCam() 
end 
  
function setmyCam() 
    Garage = clientmyGarages[cam] 
        x, y, z = getElementPosition(Garage) 
        rx,ry,rz = getElementRotation ( Garage ) 
        fadeCamera ( false, 1, 255, 255,255  ) 
        setTimer ( function() 
        if(rz == 90)then 
            if(getElementModel(Garage) == 11313)then 
                setCameraMatrix(x, y-20, z+10, x, y, z) 
                guiSetVisible(lblprice1, true) 
                guiSetVisible(lblprice2, false) 
            else 
                setCameraMatrix(x+15, y, z+7, x, y, z) 
                guiSetVisible(lblprice1, false) 
                guiSetVisible(lblprice2, true) 
            end 
        else 
            setCameraMatrix(x, y+20, z+10, x, y, z) 
            guiSetVisible(lblprice1, true) 
            guiSetVisible(lblprice2, false) 
        end  
        fadeCamera ( true, 1, 255, 255,255  ) 
        end, 1000, 1 ) 
end 
function clientsell() 
    Garage = clientmyGarages[cam] 
    clientmyclose() 
    triggerServerEvent ( "sell",localPlayer, Garage )  
end 
  
  
  
  
  

Script.lua:

------------------------------------------------------------------- 
------------------------||Script by Karti||------------------------ 
--------------------------||Open Source||-------------------------- 
------------------------------------------------------------------- 
  
Marker = createMarker(1604.5,-1057.4000244141,22.9, "cylinder", 2, 255, 0, 0) 
Ped = createPed(120,0,0,-10) 
  
Gate1 = createObject ( 11313, 1598.099609375, -1014.099609375, 31, 0, 0, 90 ) 
Gate2 = createObject ( 11313, 1590.8994140625, -1014.099609375, 31, 0, 0, 90 ) 
Gate3 = createObject ( 11313, 1583.69921875, -1014.099609375, 31, 0, 0, 90 ) 
Gate4 = createObject ( 11313, 1576.5, -1014.099609375, 31, 0, 0, 90 ) 
Gate5 = createObject ( 11313, 1569.2998046875, -1014.099609375, 31, 0, 0, 90 ) 
Gate6 = createObject ( 11313, 1562.099609375, -1014.099609375, 31, 0, 0, 90 ) 
Gate7 = createObject ( 11313, 1556.5, -1025.599609375, 31, 0, 0, -90 ) 
Gate8 = createObject ( 11313, 1563.69921875, -1025.599609375, 31, 0, 0, -90 ) 
Gate9 = createObject ( 11313, 1570.8994140625, -1025.599609375, 31, 0, 0, -90 ) 
Gate10 = createObject ( 11313, 1578.099609375, -1025.599609375, 31, 0, 0, -90 ) 
Gate11 = createObject ( 3055, 1601.3994140625, -1012.8994140625, 23.7, 0, 0, 90 ) 
Gate12 = createObject ( 3055, 1601.3994140625, -1027.19921875, 23.7, 0, 0, 90 ) 
Gates = {Gate1, Gate2, Gate3, Gate4, Gate5, Gate6, Gate7, Gate8, Gate9, Gate10, Gate11, Gate12} 
  
i = 1 
while i  <= 12 do 
    Gate = Gates[i]  
    setElementData(Gate, "gekauft", false) 
    i = i +1 
end 
i = 1 
while i  <= 12 do 
    Gate = Gates[i]  
    setElementData(Gate, "moving", false) 
    i = i +1 
end 
i = 1 
while i  <= 12 do 
    Gate = Gates[i] 
    setElementData(Gate, "open", false) 
    i = i +1 
end 
i = 1 
while i  <= 12 do 
    Gate = Gates[i] 
    setElementData(Gate, "Besitzer", Ped) 
    i = i +1 
end 
  
function buygarage(Garage) 
    if(Garage == Gate11 or Garage == Gate12)then 
        if(getPlayerMoney(client)-3000 >= 0)then 
            takePlayerMoney( client, 3000) 
            outputChatBox ( "#00ff00Você comprou a garagem!",client,255,0,0, true ) 
            setElementData(Garage, "Besitzer", client) 
            setElementData(Garage , "gekauft", true) 
        else 
            outputChatBox ( "Você não tem dinheiro suficiente!",client,231,50,50, true ) 
        end 
    else 
        if(getPlayerMoney(client)-1000 >= 0)then 
            takePlayerMoney( client, 1000) 
            outputChatBox ( "#00ff00Você comprou a garagem!",client,255,0,0, true ) 
            setElementData(Garage, "Besitzer", client) 
            setElementData(Garage , "gekauft", true) 
        else 
            outputChatBox ( "Você não tem dinheiro suficiente!",client,231,50,50, true ) 
        end 
    end 
     
     
end 
addEvent( "buy", true ) 
addEventHandler( "buy", root, buygarage) 
  
function sellgarage(Garage) 
    setElementData(Garage , "gekauft", false) 
    outputChatBox ( "Você vendeu a garagem!",client,231,50,50, true ) 
    setElementData(Garage, "Besitzer", Ped) 
    if(Garage == Gate11 or Garage == Gate12)then 
        givePlayerMoney( client, 3000) 
    else 
        givePlayerMoney(client, 1000) 
    end 
end 
addEvent( "sell", true ) 
addEventHandler( "sell", root, sellgarage) 
  
local myMarker = createMarker(-2596.625, 579.358, 15.626, 'cylinder', 2.0, 255, 0, 0, 150) -- create myMarker 
  
function MarkerHit( Element, matchingDimension) 
    triggerClientEvent ( "onMarkerHit", getRootElement()) 
     
end 
addEventHandler( "onMarkerHit", Marker, MarkerHit ) 
  
Col1 = createColSphere ( 1598.099609375, -1014.099609375, 31, 7.0 ) 
Col2 = createColSphere ( 1590.8994140625, -1014.099609375, 31, 7.0 ) 
Col3 = createColSphere ( 1583.69921875, -1014.099609375, 31, 7.0 ) 
Col4 = createColSphere ( 1576.5, -1014.099609375, 31, 7.0 ) 
Col5 = createColSphere ( 1569.2998046875, -1014.099609375, 31, 7.0 ) 
Col6 = createColSphere ( 1562.099609375, -1014.099609375, 31, 7.0 ) 
Col7 = createColSphere ( 1556.5, -1025.599609375, 31, 5.0 ) 
Col8 = createColSphere ( 1563.69921875, -1025.599609375, 31, 7.0 ) 
Col9 = createColSphere ( 1570.8994140625, -1025.599609375, 31, 7.0 ) 
Col10 = createColSphere ( 1578.099609375, -1025.599609375, 31, 7.0 ) 
Col11 = createColSphere ( 1601.3994140625, -1012.8994140625, 23.7, 7.0 ) 
Col12 = createColSphere ( 1601.3994140625, -1027.19921875, 23.7, 7.0 ) 
Cols = {Col1,Col2,Col3,Col4,Col5,Col6,Col7,Col8,Col9,Col10,Col11,Col12} 
  
  
function hill_Enter(player) 
    i=1 
    while i  <= 10 do 
        Col = Cols[i] 
        if(source == Col)then 
            GateElement = Gates[i] 
            i=10 
        end 
        i = i +1 
    end 
    if(source == Col11)then 
            if(getElementData(Gate11, "Besitzer") == player)then 
                x, y, z = getElementPosition ( Gate11 ) 
                moveObject ( Gate11, 3000, x, y, z-4) 
                GateElement = 0 
            end  
    elseif(source == Col12)then 
            if(getElementData(Gate12, "Besitzer") == player)then 
                x, y, z = getElementPosition ( Gate12 ) 
                moveObject ( Gate12, 3000, x, y, z-4) 
                GateElement = 0 
            end  
    end 
    if(GateElement == 0)then 
    elseif(GateElement == Gate7 or GateElement == Gate8 or GateElement == Gate9 or GateElement == Gate10)then 
        if(getElementData(GateElement, "Besitzer") == player)then 
            if(getElementData(GateElement, "open") == false)then 
            if(getElementData(GateElement, "moving") == false)then 
                x, y, z = getElementPosition ( GateElement ) 
                moveObject ( GateElement, 3000, x, y-1.5, z+1.5,0,-90,0 ) 
                setElementData(GateElement, "moving", true) 
                setTimer ( setElementData, 3000, 1,GateElement, "open", true) 
                setTimer ( setElementData, 3000, 1,GateElement, "moving",false) 
            end  
            end 
        end  
    else 
        if(getElementData(GateElement, "Besitzer") == player)then 
            if(getElementData(GateElement, "open") == false)then 
                if(getElementData(GateElement, "moving") == false)then 
                    x, y, z = getElementPosition ( GateElement ) 
                    moveObject ( GateElement, 3000, x, y+1.5, z+1.5,0,90,0 ) 
                    setElementData(GateElement, "moving", true) 
                    setTimer ( setElementData, 3000, 1,GateElement, "open", true) 
                    setTimer ( setElementData, 3000, 1,GateElement, "moving",false) 
                end 
            end  
        end  
    end 
end 
addEventHandler ( "onColShapeHit", getRootElement() ,hill_Enter ) 
  
function hill_Leave(player) 
    i=1 
    while i  <= 10 do 
        Col = Cols[i] 
        if(source == Col)then 
            GateElement = Gates[i] 
            i=11 
        end 
        i = i +1 
    end  
    if(source == Col11)then 
            GateElement = 0 
            if(getElementData(Gate11, "Besitzer") == player)then 
                x, y, z = getElementPosition ( Gate11 ) 
                moveObject ( Gate11, 3000, x, y, z+4) 
            end  
    elseif(source == Col12)then 
            GateElement = 0 
            if(getElementData(Gate12, "Besitzer") == player)then 
                x, y, z = getElementPosition ( Gate12 ) 
                moveObject ( Gate12, 3000, x, y, z+4) 
            end  
    end 
    if(GateElement == 0)then 
     
    elseif(GateElement == Gate7 or GateElement == Gate8 or GateElement == Gate9 or GateElement == Gate10)then 
        if(getElementData(GateElement, "Besitzer") == player)then 
            if(getElementData(GateElement, "open") == true)then 
                if(getElementData(GateElement, "moving") == false)then 
                    x, y, z = getElementPosition ( GateElement ) 
                    moveObject ( GateElement, 3000, x, y+1.5, z-1.5,0,90,0 ) 
                    setElementData(GateElement, "moving",true) 
                    setTimer ( setElementData, 3000, 1,GateElement, "open", false) 
                    setTimer ( setElementData, 3000, 1,GateElement, "moving", false) 
                end  
            end  
        end  
    else 
        if(getElementData(GateElement, "Besitzer") == player)then 
                if(getElementData(GateElement, "open") == true)then 
                if(getElementData(GateElement, "moving") == false)then 
                    x, y, z = getElementPosition ( GateElement ) 
                    moveObject ( GateElement, 3000, x, y-1.5, z-1.5,0,-90,0 ) 
                    setElementData(GateElement, "moving",true) 
                    setTimer ( setElementData, 3000, 1,GateElement, "open", false) 
                    setTimer ( setElementData, 3000, 1,GateElement, "moving", false) 
                end 
            end  
        end  
    end 
end 
addEventHandler ( "onColShapeLeave", getRootElement() ,hill_Leave ) 
  
function myGuiOpen () 
    clientGarages = {} 
    i = 1 
    Index = 0 
    while i  <= 12 do 
        Gate = Gates[i] 
        if(getElementData(Gate, "Besitzer") == client)then 
            Index = Index +1 
            clientGarages[Index]=Gate 
        end  
        i = i +1 
    end 
    triggerClientEvent ( "onmyGUIcreate", getRootElement(), clientGarages, Index ) 
end 
addEvent( "onmyGUI", true ) 
addEventHandler( "onmyGUI", root, myGuiOpen ) 
  
function freeGuiOpen () 
    freeGarages = {} 
    i = 1 
    Index = 0 
    while i  <= 12 do 
        Gate = Gates[i] 
        if(getElementData(Gate, "gekauft")==false)then 
            Index = Index +1 
            freeGarages[Index]=Gate 
        end  
        i = i +1 
    end 
    triggerClientEvent ( "onfreeGUIcreate", getRootElement(), freeGarages, Index ) 
end 
addEvent( "onfreeGUI", true ) 
addEventHandler( "onfreeGUI", root, freeGuiOpen ) 

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    "object (CJ_BUSH_PROP3) (8)" interior="0" collisions="true" alpha="255" doublesided="false" model="1360" scale="1" dimension="0" posX="1593.40002" posY="-1069.5" posZ="23.7" rotX="0" rotY="0" rotZ="31.24"> 
    "object (CJ_BUSH_PROP3) (9)" interior="0" collisions="true" alpha="255" doublesided="false" model="1360" scale="1" dimension="0" posX="1591.59998" posY="-1066.40002" posZ="23.7" rotX="0" rotY="0" rotZ="31.24"> 
    "object (CJ_BUSH_PROP3) (10)" interior="0" collisions="true" alpha="255" doublesided="false" model="1360" scale="1" dimension="0" posX="1600.69995" posY="-1064.40002" posZ="23.7" rotX="0" rotY="0" rotZ="78.249"> 
    "object (CJ_BUSH_PROP3) (11)" interior="0" collisions="true" alpha="255" doublesided="false" model="1360" scale="1" dimension="0" posX="1604.19995" posY="-1065.19995" posZ="23.7" rotX="0" rotY="0" rotZ="78.245"> 
    "object (CJ_BUSH_PROP) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="1364" scale="1" dimension="0" posX="1605.5" posY="-1062.80005" posZ="23.7" rotX="0" rotY="0" rotZ="120"> 
    "object (cntrlrsac1) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="1597" scale="1" dimension="0" posX="1594" posY="-1040.19995" posZ="30.6" rotX="10" rotY="0" rotZ="0"> 
    "object (strtbarrier01) (4)" interior="0" collisions="true" alpha="255" doublesided="false" model="1237" scale="1" dimension="0" posX="1594.69995" posY="-1034.5" posZ="29" rotX="0" rotY="0" rotZ="0"> 
    "object (strtbarrier01) (4)" interior="0" collisions="true" alpha="255" doublesided="false" model="1237" scale="1" dimension="0" posX="1593.59961" posY="-1045.09961" posZ="27.2" rotX="0" rotY="0" rotZ="0"> 
    "object (strtbarrier01) (4)" interior="0" collisions="true" alpha="255" doublesided="false" model="1237" scale="1" dimension="0" posX="1594.69922" posY="-1045.19922" posZ="27.2" rotX="0" rotY="0" rotZ="0"> 
    "object (strtbarrier01) (4)" interior="0" collisions="true" alpha="255" doublesided="false" model="1237" scale="1" dimension="0" posX="1594.69922" posY="-1045.19922" posZ="27.2" rotX="0" rotY="0" rotZ="0"> 
    "object (strtbarrier01) (4)" interior="0" collisions="true" alpha="255" doublesided="false" model="1237" scale="1" dimension="0" posX="1593.69995" posY="-1034.5" posZ="29" rotX="0" rotY="0" rotZ="0"> 
    "object (vegstreetsign1) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="3467" scale="1" dimension="0" posX="1550.19995" posY="-1022.59998" posZ="23.8" rotX="0" rotY="0" rotZ="110"> 

  

meta.xml:

    

E Pronto

:D ou Ser Quiser Voce Pode Fazer Download: Clique Aqui

Este Script/Resource foi Criador Por: Karti .

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Server
local marker = {} 
local markers = { 
{["markerPos"] = {2505.5,-1690,13.6},["price"] = {30000}, ["teleportPos"] = {2496.699,-1667.9,7566.5}}, 
{["markerPos"] = {2493.3,-1667.59,7566.5},["price"] = {30000}, ["teleportPos"] = {2504.8,-1685.69,13.5}} 
} 
  
function onResourceStart() 
     for k=1, #markers do 
        marker[k] = createMarker(markers[k]["markerPos"][1], markers[k]["markerPos"][2], markers[k]["markerPos"][3], "cylinder", 2, 255, 0, 0, 255) 
        setElementData(marker[k], "owner", false) 
        setElementData(marker[k], "price", markers[k]["price"][1]) 
        setElementData(marker[k], "teleportPos", {markers[k]["teleportPos"][1],markers[k]["teleportPos"][2],markers[k]["teleportPos"][3]}) 
    end 
end 
addEventHandler("onResourceStart",resourceRoot, onResourceStart) 
  
  
function onPlayerMarkerHit(marker_,matchingDimension) 
    if (matchingDimension) and not isGuestAccount(getPlayerAccount(source)) then 
    outputChatBox("a") 
        for k, v in ipairs(marker) do 
            if marker_ == v then 
                if getElementData(marker_,"owner") ~= getAccountName(getPlayerAccount(source)) then 
                    outputChatBox("Você Precisa Comprar essa garagem para entrar nela!",source, 255, 0, 0) 
                    if getPlayerMoney(source) < getElementData(marker_,"price") then 
                        return outputChatBox("Você não possui dinheiro o suficiente! ($"..getElementData(marker_,"price")..")",source, 255, 0, 0 ) 
                    end 
                    triggerClientEvent(source,"onPlayerRequestGUI",source,marker_) 
                    return 
                end 
                local element = getPedOccupiedVehicle(source) or source 
                local x, y, z = unpack(getElementData(marker_,"teleportPos")) 
                setElementPosition(element,x,y,z) 
                setElementFrozen(element, true) 
                setTimer(setElementFrozen, 1000, 1, element,false) 
                break 
            end 
        end 
    end 
end 
addEventHandler("onPlayerMarkerHit",root, onPlayerMarkerHit) 
  
addEvent("onPlayerBuyGarage",true) 
function onPlayerBuyGarage(marker) 
    setElementData(marker,"owner", getAccountName(getPlayerAccount(source))) 
end 
addEventHandler("onPlayerBuyGarage",root,onPlayerBuyGarage) 

client

function onClientResourceStart() 
    botao = guiCreateButton(0.43, 0.47, 0.06, 0.05, "comprar", true) 
    guiSetVisible(botao,false) 
end 
addEventHandler("onClientResourceStart", resourceRoot,onClientResourceStart) 
  
addEvent("onPlayerRequestGUI",true) 
function onPlayerRequestGUI(m) 
    guiSetVisible(botao,true) 
    showCursor(true) 
    marker = m 
end 
addEventHandler("onPlayerRequestGUI",root,onPlayerRequestGUI) 
  
function onClientGUIClick() 
    if source == botao then 
        triggerServerEvent("onPlayerBuyGarage",localPlayer,marker) 
        guiSetVisible(botao,false) 
        showCursor(false) 
    end 
end 
addEventHandler("onClientGUIClick", resourceRoot,onClientGUIClick) 

Erhm... Este não é o meu código? Oque você fez foi adicionar " outputChatBox("a") " , e tenho certeza que ele não quer que isso apareça no chat...

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Erhm... Este não é o meu código? Oque você fez foi adicionar " outputChatBox("a") " , e tenho certeza que ele não quer que isso apareça no chat...

Bom... me desculpa se estou sendo grosso.

Mais, apenas testei o seu código em meu servidor local e tirei uns erros de sintaxe e encode UTF-8

coisa que você deveria fazer, e não fez, e se ele quiser retirar o Output ai já é com ele e não comigo.

para não sair do assundo que você adora fazer isso, retorno a falar novamente

Pedro e Banex, foi testado aqui e não tinha erro algum, deve ser um dos bugs do MTA que tem que fecha-lo e abrir de novo
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