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-- Here you can change some settings --

-- FIRST CONNECTION --

local mysqlhost1 = "localhost"

local mysqluser1 = "root"

local mysqlpassword1 = ""

local mysqldatabase1 = "dbs_housesystem2"

-- SECOND CONNECTION, OPTIONAL IF CONNECTION 1 DON'T WORK

local mysqlhost2 = "localhost"

local mysqluser2 = "root"

local mysqlpassword2 = ""

local mysqldatabase2 = "dbs_housesystem"

هذااا كود حق قاعدة بيانات البيوت

بس أقدر أسويه بدون كل ذول

أعرف قاعدة بيانات حق المنتدي او مواقع الخ...

بس أبيكم تفهموني كيف أسويه في سيرفري او سيرفري تجربي :|:idea:

Edited by Guest
Link to comment
  ‘ iмя.єтι-кєт 亗 said:
-- Here you can change some settings --

-- FIRST CONNECTION --

local mysqlhost1 = "localhost"

local mysqluser1 = "root"

local mysqlpassword1 = ""

local mysqldatabase1 = "dbs_housesystem2"

-- SECOND CONNECTION, OPTIONAL IF CONNECTION 1 DON'T WORK

local mysqlhost2 = "localhost"

local mysqluser2 = "root"

local mysqlpassword2 = ""

local mysqldatabase2 = "dbs_housesystem"

هذااا كود حق قاعدة بيانات البيوت

بس أقدر أسويه بدون كل ذول

أعرف قاعدة بيانات حق المنتدي او مواقع الخ...

بس أبيكم تفهموني كيف أسويه في سيرفري او سيرفري تجربي :|:idea:

والله مني فاهم وضح الطلب

لأن في نوعين من قواعد البيانات

sqlite

mysql

الموجود عندك mysql على السيرفر المحلي

روح حمل السيرفر المحلي

وادخل الphpmyadmin

وسوي القاعدة البيانات

Link to comment
  Mr.Tn6eL said:
  ‘ iмя.єтι-кєт 亗 said:
-- Here you can change some settings --

-- FIRST CONNECTION --

local mysqlhost1 = "localhost"

local mysqluser1 = "root"

local mysqlpassword1 = ""

local mysqldatabase1 = "dbs_housesystem2"

-- SECOND CONNECTION, OPTIONAL IF CONNECTION 1 DON'T WORK

local mysqlhost2 = "localhost"

local mysqluser2 = "root"

local mysqlpassword2 = ""

local mysqldatabase2 = "dbs_housesystem"

هذااا كود حق قاعدة بيانات البيوت

بس أقدر أسويه بدون كل ذول

أعرف قاعدة بيانات حق المنتدي او مواقع الخ...

بس أبيكم تفهموني كيف أسويه في سيرفري او سيرفري تجربي :|:idea:

والله مني فاهم وضح الطلب

لأن في نوعين من قواعد البيانات

sqlite

mysql

الموجود عندك mysql على السيرفر المحلي

روح حمل السيرفر المحلي

وادخل الphpmyadmin

وسوي القاعدة البيانات

عندي مود بيوت مسويه واحد أجنبي ومسوي قاعدة بايانات زي موضوع

بس انا أبي أحذف قاعدة البيانات من المود

وأرجعه يحفض SQL زي مود البيووت العادي

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شوفو مشكله عندما أركب مود بدون أي تعديل

مشكله يضهر أف 8 :cry: /

[06:44:52] start: Requested 
[06:44:52] Starting housesystem 
[06:44:53] ERROR: housesystem\server.lua:92: dbConnect failed; Can't connect to MySQL server on 'localhost' (10061) 
[06:44:53] [HOUSESYSTEM]MySQL handler 1 not accepted! Trying secondary handler... 
[06:44:54] ERROR: housesystem\server.lua:97: dbConnect failed; Can't connect to MySQL server on 'localhost' (10061) 
[06:44:54] [HOUSESYSTEM]MySQL handler 2 not accepted! Shutting down... 
[06:44:54] Start up of resource housesystem cancelled by script 
[06:44:54] Stopping housesystem 
start: Resource 'housesystem' start was requested (Start up of resource cancelled by script) 

يعني أن لم يتصل بي قاعدة بيانات زي PhpAdmin

هذه مشكله

:cry::cry::cry::cry::cry:

Link to comment
-- MySQL Housesystem created & released by Noneatme(MuLTi), Do not remove credits! -- 
-- All Rights go to Noneatme --
 
--[[ Total time token:
    - 3 hour
    - 1.5 hour
    ________
    4.5 hours
]]
 
------------------------
-- CONNECTION HANDLER --
------------------------
 
-- Here you can change some settings --
-- FIRST CONNECTION --
 
local mysqlhost1 = "localhost"
local mysqluser1 = "root"
local mysqlpassword1 = ""
local mysqldatabase1 = "dbs_housesystem2"
 
-- SECOND CONNECTION, OPTIONAL IF CONNECTION 1 DON'T WORK
 
local mysqlhost2 = "localhost"
local mysqluser2 = "root"
local mysqlpassword2 = ""
local mysqldatabase2 = "dbs_housesystem"
 
local dbpTime = 500 -- How many Miliseconds will use the dbPoll function for waiting for a result
 
local max_player_houses = 2 -- Define the buyable houses per player
local sellhouse_value = 80 -- The ammount in percent that you get back if you sell a house
local open_key = "F5" -- Define the key for the infomenue and the housepanel
 
-- I don't know whats the right time for that --
 
-----------------------------------------------------------------
-- IF YOU CAN'T WRITE IN LUA, DO NOT EDIT ANYTHING ABOVE HERE! --
-----------------------------------------------------------------
 
-- EVENTS --
 
addEvent("onHouseSystemHouseCreate", true)
addEvent("onHouseSystemHouseLock", true)
addEvent("onHouseSystemHouseDeposit", true)
addEvent("onHouseSystemHouseWithdraw", true)
addEvent("onHouseSystemWeaponDeposit", true)
addEvent("onHouseSystemWeaponWithdraw", true)
addEvent("onHouseSystemRentableSwitch", true)
addEvent("onHouseSystemRentalprice", true)
addEvent("onHouseSystemTenandRemove", true)
addEvent("onHouseSystemInfoBuy", true)
addEvent("onHouseSystemInfoRent", true)
addEvent("onHouseSystemInfoEnter", true)
 
local handler -- local only, we don't need a global handler
 
local saveableValues = {
    ["MONEY"] = "MONEY",
    ["WEAP1"] = "WEAP1",
    ["WEAP2"] = "WEAP2",
    ["WEAP3"] = "WEAP3",
    ["LOCKED"] = "LOCKED",
    ["OWNER"] = "OWNER",
    ["RENTABLE"] = "RENTABLE",
    ["RENTALPRICE"] = "RENTALPRICE",
    ["RENT1"] = "RENT1",
    ["RENT2"] = "RENT2",
    ["RENT3"] = "RENT3",
    ["RENT4"] = "RENT4",
    ["RENT5"] = "RENT5",
}
 
 
local created = false -- DONT EDIT
local houseid = 0 -- Define the Houseid,
 
local house = {} -- The House array
local houseData = {} -- The House Data arry
local houseInt = {} -- The House Interior array
local houseIntData = {} -- The House Interior Data Array
 
local buildStartTick
local buildEndTick
 
local rentTimer
 
-- STARTUP EVENT HANDLER --
 
addEventHandler("onResourceStart", getResourceRootElement(), function()
    handler = dbConnect("mysql", "dbname="..mysqldatabase1..";host="..mysqlhost1, mysqluser1, mysqlpassword1, "autoreconnect=1")
 
    -- If the Handler 1 dont work
    if not(handler) then   
        outputServerLog("[HOUSESYSTEM]MySQL handler 1 not accepted! Trying secondary handler...")   
        handler = dbConnect("mysql", "dbname="..mysqldatabase2..";host="..mysqlhost2, mysqluser2, mysqlpassword2, "autoreconnect=1")
        if not(handler) then
            outputServerLog("[HOUSESYSTEM]MySQL handler 2 not accepted! Shutting down...")
            cancelEvent()
        else
            outputServerLog("[HOUSESYSTEM]MySQL handler 2 accepted!")
            housesys_startup()
        end
    else
        outputServerLog("[HOUSESYSTEM]MySQL handler 1 accepted!")
        housesys_startup()
    end
end)
 
-- SHUTDOWN EVENT HANDLER --
addEventHandler("onResourceStop", getResourceRootElement(), function()
    -- Free the arrays --
    for index, houses in pairs(house) do
        houses = nil
    end
    for index, houseDatas in pairs(houseData) do
        houseDatas = nil
    end
    for index, houseInts in pairs(houseInt) do
        houseInts = nil
    end
    for index, houseIntDatas in pairs(houseIntData) do
        houseIntDatas = nil
    end
   
    houseid = 0
    created = false
end)
 
--------------
-- COMMANDS --
--------------
 
-- /unrent --
 
addCommandHandler("unrent", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
        local id = tonumber(getElementData(thePlayer, "house:lastvisit"))
        if(isPlayerRentedHouse(thePlayer, id) == false) then
            outputChatBox("You are not tenad of this house!", thePlayer, 255, 0, 0)
            return
        end
        local sucess = removeHouseTenand(id, thePlayer)
        if(sucess == true) then
            outputChatBox("You have sucessfull terminate the tenancy!", thePlayer, 0, 255, 0)
        else
            outputChatBox("An error occurred!", thePlayer, 255, 0, 0)
        end
    end
end)
 
-- /rent --
 
addCommandHandler("rent", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
        local id = tonumber(getElementData(thePlayer, "house:lastvisit"))
        if(houseData[id]["OWNER"] == getPlayerName(thePlayer)) then
            outputChatBox("You can't rent here! It's your house!", thePlayer, 255, 0, 0)
            return
        end
        if(tonumber(houseData[id]["RENTABLE"]) ~= 1) then
            outputChatBox("This house is not rentable!", thePlayer, 255, 0, 0)
            return
        end
        if(getPlayerRentedHouse(thePlayer) ~= false) then
            outputChatBox("You are allready a tenand in a house! Use /unrent first.", thePlayer, 255, 0, 0)
            return
        end
        local sucess = addHouseTenand(thePlayer, id)
        if(sucess == true) then
            outputChatBox("You are now tenand this house!", thePlayer, 0, 255, 0)
        else
            outputChatBox("You can't rent this house!", thePlayer, 255, 0, 0)
        end
    end
end)
 
-- /createhouse --
 
addCommandHandler("createhouse", function(thePlayer)
    if(hasObjectPermissionTo ( thePlayer, "function.kickPlayer", false ) ) then
        if(getElementInterior(thePlayer) ~= 0) then
            outputChatBox("You are not outside!", thePlayer, 255, 0, 0)
            return
        end
        if(isPedInVehicle(thePlayer) == true) then
            outputChatBox("Please exit your vehicle.", thePlayer, 255, 0, 0)
            return
        end
        -- INSERT SECURITY OPTIONS LIKE ADMINLEVEL HERE( if(adminlevel > shit) then ...)
        triggerClientEvent(thePlayer, "onClientHouseSystemGUIStart", thePlayer)
    else
        outputChatBox("You are not an admin!", thePlayer, 255, 0, 0)
    end
end)
 
-- /in --
 
addCommandHandler("in", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
        local house = getElementData(thePlayer, "house:lastvisit")
        if(house) then
            local id = tonumber(house)
            if(tonumber(houseData[id]["LOCKED"]) == 0) or (houseData[id]["OWNER"] == getPlayerName(thePlayer)) or (isPlayerRentedHouse(thePlayer, id) == true) then
                local int, intx, inty, intz, dim = houseIntData[id]["INT"], houseIntData[id]["X"], houseIntData[id]["Y"], houseIntData[id]["Z"], id
                setElementData(thePlayer, "house:in", true)
                setInPosition(thePlayer, intx, inty, intz, int, false, dim)
                unbindKey(thePlayer, open_key, "down", togglePlayerInfomenue, id)
                setElementData(thePlayer, "house:lastvisitINT", id)
                if(houseData[id]["OWNER"] == getPlayerName(thePlayer)) or (isPlayerRentedHouse(thePlayer, id) == true) then
                    bindKey(thePlayer, open_key, "down", togglePlayerHousemenue, id)
                end
            else
                outputChatBox("You don't have the housekey for this House!", thePlayer, 255, 0, 0)
            end
        end
    end
end)
 
-- /out --
 
addCommandHandler("out", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisitINT")) and (getElementData(thePlayer, "house:lastvisitINT") ~= false)  then
        local house = getElementData(thePlayer, "house:lastvisitINT")
        if(house) then
            local id = tonumber(house)
            local x, y, z = houseData[id]["X"], houseData[id]["Y"], houseData[id]["Z"]
            setElementData(thePlayer, "house:in", false)
            setInPosition(thePlayer, x, y, z, 0, false, 0)
        end
    end
end)
 
-- /buyhouse --
 
addCommandHandler("buyhouse", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
        local house = getElementData(thePlayer, "house:lastvisit")
        if(house) then
            local id = house
            local owner = houseData[id]["OWNER"]
            if(owner ~= "no-one") then
                outputChatBox("You can't buy this house!", thePlayer, 255, 0, 0)
            else
                local houses = 0
                for index, col in pairs(getElementsByType("colshape")) do
                    if(getElementData(col, "house") == true) and (houseData[getElementData(col, "ID")]["OWNER"] == getPlayerName(thePlayer)) then
                        houses = houses+1
                        if(houses == max_player_houses) then
                           
Link to comment
  ‘ iмя.єтι-кєт 亗 said:
  Mr.Tn6eL said:
عدلت لك الكود خليته على sqlite

بس فيه مشكلة

ماعرفت اسماء الكولمن column

الخاصة بقاعدة البيانات

عشان كذا مقدر اكملة

لو تقدر تحط رابط السكربت عشان اشوف

تم رفعه تفضل - http://www.up-00.com/?nfRq

معليش نسيت اقلك

ابي رابطه من المكان اللي حملته

عشان اشوف معلومات اكثر عن المود واكمله لك

+

يلا اشوفك لما اصحي :sleepy1:

Link to comment
  Mr.Tn6eL said:
  ‘ iмя.єтι-кєт 亗 said:
  Mr.Tn6eL said:
عدلت لك الكود خليته على sqlite

بس فيه مشكلة

ماعرفت اسماء الكولمن column

الخاصة بقاعدة البيانات

عشان كذا مقدر اكملة

لو تقدر تحط رابط السكربت عشان اشوف

تم رفعه تفضل - http://www.up-00.com/?nfRq

معليش نسيت اقلك

ابي رابطه من المكان اللي حملته

عشان اشوف معلومات اكثر عن المود واكمله لك

+

يلا اشوفك لما اصحي :sleepy1:

تفضل : https://community.multitheftauto.com/index.php?p= ... ls&id=5228 / أضرب نفسك صفعة تصحي :werecomingforyou:

Link to comment
-- MySQL Housesystem created & released by Noneatme(MuLTi), Do not remove credits! -- 
-- All Rights go to Noneatme --
 
--[[ Total time token:
    - 3 hour
    - 1.5 hour
    ________
    4.5 hours
]]
 
------------------------
-- CONNECTION HANDLER --
------------------------
 
-- Here you can change some settings --
-- FIRST CONNECTION --
 
local mysqlhost1 = "localhost"
local mysqluser1 = "root"
local mysqlpassword1 = ""
local mysqldatabase1 = "dbs_housesystem2"
 
-- SECOND CONNECTION, OPTIONAL IF CONNECTION 1 DON'T WORK
 
local mysqlhost2 = "localhost"
local mysqluser2 = "root"
local mysqlpassword2 = ""
local mysqldatabase2 = "dbs_housesystem"
 
local dbpTime = 500 -- How many Miliseconds will use the dbPoll function for waiting for a result
 
local max_player_houses = 2 -- Define the buyable houses per player
local sellhouse_value = 80 -- The ammount in percent that you get back if you sell a house
local open_key = "F5" -- Define the key for the infomenue and the housepanel
 
-- I don't know whats the right time for that --
 
-----------------------------------------------------------------
-- IF YOU CAN'T WRITE IN LUA, DO NOT EDIT ANYTHING ABOVE HERE! --
-----------------------------------------------------------------
 
-- EVENTS --
 
addEvent("onHouseSystemHouseCreate", true)
addEvent("onHouseSystemHouseLock", true)
addEvent("onHouseSystemHouseDeposit", true)
addEvent("onHouseSystemHouseWithdraw", true)
addEvent("onHouseSystemWeaponDeposit", true)
addEvent("onHouseSystemWeaponWithdraw", true)
addEvent("onHouseSystemRentableSwitch", true)
addEvent("onHouseSystemRentalprice", true)
addEvent("onHouseSystemTenandRemove", true)
addEvent("onHouseSystemInfoBuy", true)
addEvent("onHouseSystemInfoRent", true)
addEvent("onHouseSystemInfoEnter", true)
 
local handler -- local only, we don't need a global handler
 
local saveableValues = {
    ["MONEY"] = "MONEY",
    ["WEAP1"] = "WEAP1",
    ["WEAP2"] = "WEAP2",
    ["WEAP3"] = "WEAP3",
    ["LOCKED"] = "LOCKED",
    ["OWNER"] = "OWNER",
    ["RENTABLE"] = "RENTABLE",
    ["RENTALPRICE"] = "RENTALPRICE",
    ["RENT1"] = "RENT1",
    ["RENT2"] = "RENT2",
    ["RENT3"] = "RENT3",
    ["RENT4"] = "RENT4",
    ["RENT5"] = "RENT5",
}
 
 
local created = false -- DONT EDIT
local houseid = 0 -- Define the Houseid,
 
local house = {} -- The House array
local houseData = {} -- The House Data arry
local houseInt = {} -- The House Interior array
local houseIntData = {} -- The House Interior Data Array
 
local buildStartTick
local buildEndTick
 
local rentTimer
 
-- STARTUP EVENT HANDLER --
 
addEventHandler("onResourceStart", getResourceRootElement(), function()
    handler = dbConnect("sqlite", ".sql files/FOR EXISTING DATABASES/execute_this.sql")
    -- If the Handler 1 dont work
    if not(handler) then   
        outputServerLog("[HOUSESYSTEM]MySQL handler 2 not accepted! Shutting down...")
        cancelEvent()
    else
        outputServerLog("[HOUSESYSTEM]MySQL handler 1 accepted!")
        housesys_startup()
    end
end)
 
-- SHUTDOWN EVENT HANDLER --
addEventHandler("onResourceStop", getResourceRootElement(), function()
    -- Free the arrays --
    for index, houses in pairs(house) do
        houses = nil
    end
    for index, houseDatas in pairs(houseData) do
        houseDatas = nil
    end
    for index, houseInts in pairs(houseInt) do
        houseInts = nil
    end
    for index, houseIntDatas in pairs(houseIntData) do
        houseIntDatas = nil
    end
   
    houseid = 0
    created = false
end)
 
--------------
-- COMMANDS --
--------------
 
-- /unrent --
 
addCommandHandler("unrent", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
        local id = tonumber(getElementData(thePlayer, "house:lastvisit"))
        if(isPlayerRentedHouse(thePlayer, id) == false) then
            outputChatBox("You are not tenad of this house!", thePlayer, 255, 0, 0)
            return
        end
        local sucess = removeHouseTenand(id, thePlayer)
        if(sucess == true) then
            outputChatBox("You have sucessfull terminate the tenancy!", thePlayer, 0, 255, 0)
        else
            outputChatBox("An error occurred!", thePlayer, 255, 0, 0)
        end
    end
end)
 
-- /rent --
 
addCommandHandler("rent", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
        local id = tonumber(getElementData(thePlayer, "house:lastvisit"))
        if(houseData[id]["OWNER"] == getPlayerName(thePlayer)) then
            outputChatBox("You can't rent here! It's your house!", thePlayer, 255, 0, 0)
            return
        end
        if(tonumber(houseData[id]["RENTABLE"]) ~= 1) then
            outputChatBox("This house is not rentable!", thePlayer, 255, 0, 0)
            return
        end
        if(getPlayerRentedHouse(thePlayer) ~= false) then
            outputChatBox("You are allready a tenand in a house! Use /unrent first.", thePlayer, 255, 0, 0)
            return
        end
        local sucess = addHouseTenand(thePlayer, id)
        if(sucess == true) then
            outputChatBox("You are now tenand this house!", thePlayer, 0, 255, 0)
        else
            outputChatBox("You can't rent this house!", thePlayer, 255, 0, 0)
        end
    end
end)
 
-- /createhouse --
 
addCommandHandler("createhouse", function(thePlayer)
    if(hasObjectPermissionTo ( thePlayer, "function.kickPlayer", false ) ) then
        if(getElementInterior(thePlayer) ~= 0) then
            outputChatBox("You are not outside!", thePlayer, 255, 0, 0)
            return
        end
        if(isPedInVehicle(thePlayer) == true) then
            outputChatBox("Please exit your vehicle.", thePlayer, 255, 0, 0)
            return
        end
        -- INSERT SECURITY OPTIONS LIKE ADMINLEVEL HERE( if(adminlevel > shit) then ...)
        triggerClientEvent(thePlayer, "onClientHouseSystemGUIStart", thePlayer)
    else
        outputChatBox("You are not an admin!", thePlayer, 255, 0, 0)
    end
end)
 
-- /in --
 
addCommandHandler("in", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
        local house = getElementData(thePlayer, "house:lastvisit")
        if(house) then
            local id = tonumber(house)
            if(tonumber(houseData[id]["LOCKED"]) == 0) or (houseData[id]["OWNER"] == getPlayerName(thePlayer)) or (isPlayerRentedHouse(thePlayer, id) == true) then
                local int, intx, inty, intz, dim = houseIntData[id]["INT"], houseIntData[id]["X"], houseIntData[id]["Y"], houseIntData[id]["Z"], id
                setElementData(thePlayer, "house:in", true)
                setInPosition(thePlayer, intx, inty, intz, int, false, dim)
                unbindKey(thePlayer, open_key, "down", togglePlayerInfomenue, id)
                setElementData(thePlayer, "house:lastvisitINT", id)
                if(houseData[id]["OWNER"] == getPlayerName(thePlayer)) or (isPlayerRentedHouse(thePlayer, id) == true) then
                    bindKey(thePlayer, open_key, "down", togglePlayerHousemenue, id)
                end
            else
                outputChatBox("You don't have the housekey for this House!", thePlayer, 255, 0, 0)
            end
        end
    end
end)
 
-- /out --
 
addCommandHandler("out", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisitINT")) and (getElementData(thePlayer, "house:lastvisitINT") ~= false)  then
        local house = getElementData(thePlayer, "house:lastvisitINT")
        if(house) then
            local id = tonumber(house)
            local x, y, z = houseData[id]["X"], houseData[id]["Y"], houseData[id]["Z"]
            setElementData(thePlayer, "house:in", false)
            setInPosition(thePlayer, x, y, z, 0, false, 0)
        end
    end
end)
 
-- /buyhouse --
 
addCommandHandler("buyhouse", function(thePlayer)
    if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
        local house = getElementData(thePlayer, "house:lastvisit")
        if(house) then
            local id = house
            local owner = houseData[id]["OWNER"]
            if(owner ~= "no-one") then
                outputChatBox("You can't buy this house!", thePlayer, 255, 0, 0)
            else
                local houses = 0
                for index, col in pairs(getElementsByType("colshape")) do
                    if(getElementData(col, "house") == true) and (houseData[getElementData(col, "ID")]["OWNER"] == getPlayerName(thePlayer)) then
                        houses = houses+1
                        if(houses == max_player_houses) then
                            outputChatBox("You have allready "..max_player_houses.." houses! Sell a house to buy this one.", thePlayer, 255, 0, 0)
                            return
                        end
                    end
                end
                local money = getPlayerMoney(thePlayer)
                local price = houseData[id]["PRICE"]
                if(money < price) then outputChatBox("You have not enought money! You need "..(price-money).."$ more!", thePlayer, 255, 0, 0) return end
                setHouseData(id, "OWNER",
Link to comment
[10:41:28] start: Requested  
[10:41:28] Resource 'housesystem' changed, reloading and starting 
[10:41:30] Starting housesystem 
[10:41:30] [HOUSESYSTEM]MySQL handler 1 accepted! 
[10:41:30] WARNING: housesystem\server.lua:535: dbPoll failed; no such table: houses 
[10:41:30] ERROR: housesystem\server.lua:556: Houses Table not Found\empty! 
start: Resource 'housesystem' started 

مود أشتغل بس يطلع مشاكل + عندا مروح أسوي بيت يطلعلي مشكله جديد

[10:42:10] WARNING: housesystem\server.lua:678: dbPoll failed; no such table: houses 
[10:42:10] ERROR: housesystem\server.lua:689: House 1 could not create! 
An Error occurred while creating the house! 

Link to comment
  
    -- MySQL Housesystem created & released by Noneatme(MuLTi), Do not remove credits! --
    -- All Rights go to Noneatme --
     
    --[[ Total time token:
        - 3 hour
        - 1.5 hour
        ________
        4.5 hours
    ]]
     
    ------------------------
    -- CONNECTION HANDLER --
    ------------------------
     
    -- Here you can change some settings --
    -- FIRST CONNECTION --
     
    local mysqlhost1 = "localhost"
    local mysqluser1 = "root"
    local mysqlpassword1 = ""
    local mysqldatabase1 = "dbs_housesystem2"
     
    -- SECOND CONNECTION, OPTIONAL IF CONNECTION 1 DON'T WORK
     
    local mysqlhost2 = "localhost"
    local mysqluser2 = "root"
    local mysqlpassword2 = ""
    local mysqldatabase2 = "dbs_housesystem"
     
    local dbpTime = 500 -- How many Miliseconds will use the dbPoll function for waiting for a result
     
    local max_player_houses = 2 -- Define the buyable houses per player
    local sellhouse_value = 80 -- The ammount in percent that you get back if you sell a house
    local open_key = "F5" -- Define the key for the infomenue and the housepanel
     
    -- I don't know whats the right time for that --
     
    -----------------------------------------------------------------
    -- IF YOU CAN'T WRITE IN LUA, DO NOT EDIT ANYTHING ABOVE HERE! --
    -----------------------------------------------------------------
     
    -- EVENTS --
     
    addEvent("onHouseSystemHouseCreate", true)
    addEvent("onHouseSystemHouseLock", true)
    addEvent("onHouseSystemHouseDeposit", true)
    addEvent("onHouseSystemHouseWithdraw", true)
    addEvent("onHouseSystemWeaponDeposit", true)
    addEvent("onHouseSystemWeaponWithdraw", true)
    addEvent("onHouseSystemRentableSwitch", true)
    addEvent("onHouseSystemRentalprice", true)
    addEvent("onHouseSystemTenandRemove", true)
    addEvent("onHouseSystemInfoBuy", true)
    addEvent("onHouseSystemInfoRent", true)
    addEvent("onHouseSystemInfoEnter", true)
     
    local handler -- local only, we don't need a global handler
     
    local saveableValues = {
        ["MONEY"] = "MONEY",
        ["WEAP1"] = "WEAP1",
        ["WEAP2"] = "WEAP2",
        ["WEAP3"] = "WEAP3",
        ["LOCKED"] = "LOCKED",
        ["OWNER"] = "OWNER",
        ["RENTABLE"] = "RENTABLE",
        ["RENTALPRICE"] = "RENTALPRICE",
        ["RENT1"] = "RENT1",
        ["RENT2"] = "RENT2",
        ["RENT3"] = "RENT3",
        ["RENT4"] = "RENT4",
        ["RENT5"] = "RENT5",
    }
     
     
    local created = false -- DONT EDIT
    local houseid = 0 -- Define the Houseid,
     
    local house = {} -- The House array
    local houseData = {} -- The House Data arry
    local houseInt = {} -- The House Interior array
    local houseIntData = {} -- The House Interior Data Array
     
    local buildStartTick
    local buildEndTick
     
    local rentTimer
     
    -- STARTUP EVENT HANDLER --
     
    addEventHandler("onResourceStart", getResourceRootElement(), function()
        handler = dbConnect("sqlite", ".sql files/FOR EXISTING DATABASES/execute_this.sql")
        -- If the Handler 1 dont work
        if not(handler) then  
            outputServerLog("[HOUSESYSTEM]MySQL handler 2 not accepted! Shutting down...")
            cancelEvent()
        else
            dbExec ( handler, "CREATE TABLE IF NOT EXISTS `houses` (`X`, `Y`, `Z`, `INTERIOR`, `INTX`, `INTY`, `INTZ`, `PRICE`)")
            outputServerLog("[HOUSESYSTEM]MySQL handler 1 accepted!")
            housesys_startup()
        end
    end)
     
    -- SHUTDOWN EVENT HANDLER --
    addEventHandler("onResourceStop", getResourceRootElement(), function()
        -- Free the arrays --
        for index, houses in pairs(house) do
            houses = nil
        end
        for index, houseDatas in pairs(houseData) do
            houseDatas = nil
        end
        for index, houseInts in pairs(houseInt) do
            houseInts = nil
        end
        for index, houseIntDatas in pairs(houseIntData) do
            houseIntDatas = nil
        end
       
        houseid = 0
        created = false
    end)
     
    --------------
    -- COMMANDS --
    --------------
     
    -- /unrent --
     
    addCommandHandler("unrent", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
            local id = tonumber(getElementData(thePlayer, "house:lastvisit"))
            if(isPlayerRentedHouse(thePlayer, id) == false) then
                outputChatBox("You are not tenad of this house!", thePlayer, 255, 0, 0)
                return
            end
            local sucess = removeHouseTenand(id, thePlayer)
            if(sucess == true) then
                outputChatBox("You have sucessfull terminate the tenancy!", thePlayer, 0, 255, 0)
            else
                outputChatBox("An error occurred!", thePlayer, 255, 0, 0)
            end
        end
    end)
     
    -- /rent --
     
    addCommandHandler("rent", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
            local id = tonumber(getElementData(thePlayer, "house:lastvisit"))
            if(houseData[id]["OWNER"] == getPlayerName(thePlayer)) then
                outputChatBox("You can't rent here! It's your house!", thePlayer, 255, 0, 0)
                return
            end
            if(tonumber(houseData[id]["RENTABLE"]) ~= 1) then
                outputChatBox("This house is not rentable!", thePlayer, 255, 0, 0)
                return
            end
            if(getPlayerRentedHouse(thePlayer) ~= false) then
                outputChatBox("You are allready a tenand in a house! Use /unrent first.", thePlayer, 255, 0, 0)
                return
            end
            local sucess = addHouseTenand(thePlayer, id)
            if(sucess == true) then
                outputChatBox("You are now tenand this house!", thePlayer, 0, 255, 0)
            else
                outputChatBox("You can't rent this house!", thePlayer, 255, 0, 0)
            end
        end
    end)
     
    -- /createhouse --
     
    addCommandHandler("createhouse", function(thePlayer)
        if(hasObjectPermissionTo ( thePlayer, "function.kickPlayer", false ) ) then
            if(getElementInterior(thePlayer) ~= 0) then
                outputChatBox("You are not outside!", thePlayer, 255, 0, 0)
                return
            end
            if(isPedInVehicle(thePlayer) == true) then
                outputChatBox("Please exit your vehicle.", thePlayer, 255, 0, 0)
                return
            end
            -- INSERT SECURITY OPTIONS LIKE ADMINLEVEL HERE( if(adminlevel > :~) then ...)
            triggerClientEvent(thePlayer, "onClientHouseSystemGUIStart", thePlayer)
        else
            outputChatBox("You are not an admin!", thePlayer, 255, 0, 0)
        end
    end)
     
    -- /in --
     
    addCommandHandler("in", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
            local house = getElementData(thePlayer, "house:lastvisit")
            if(house) then
                local id = tonumber(house)
                if(tonumber(houseData[id]["LOCKED"]) == 0) or (houseData[id]["OWNER"] == getPlayerName(thePlayer)) or (isPlayerRentedHouse(thePlayer, id) == true) then
                    local int, intx, inty, intz, dim = houseIntData[id]["INT"], houseIntData[id]["X"], houseIntData[id]["Y"], houseIntData[id]["Z"], id
                    setElementData(thePlayer, "house:in", true)
                    setInPosition(thePlayer, intx, inty, intz, int, false, dim)
                    unbindKey(thePlayer, open_key, "down", togglePlayerInfomenue, id)
                    setElementData(thePlayer, "house:lastvisitINT", id)
                    if(houseData[id]["OWNER"] == getPlayerName(thePlayer)) or (isPlayerRentedHouse(thePlayer, id) == true) then
                        bindKey(thePlayer, open_key, "down", togglePlayerHousemenue, id)
                    end
                else
                    outputChatBox("You don't have the housekey for this House!", thePlayer, 255, 0, 0)
                end
            end
        end
    end)
     
    -- /out --
     
    addCommandHandler("out", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisitINT")) and (getElementData(thePlayer, "house:lastvisitINT") ~= false)  then
            local house = getElementData(thePlayer, "house:lastvisitINT")
            if(house) then
                local id = tonumber(house)
                local x, y, z = houseData[id]["X"], houseData[id]["Y"], houseData[id]["Z"]
                setElementData(thePlayer, "house:in", false)
                setInPosition(thePlayer, x, y, z, 0, false, 0)
            end
        end
    end)
     
    -- /buyhouse --
     
    addCommandHandler("buyhouse", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
            local house = getElementData(thePlayer, "house:lastvisit")
            if(house) then
                local id = house
                local owner = houseData[id]["OWNER"]
                if(owner ~= "no-one") then
                    outputChatBox("You can't buy this house!", thePlayer, 255, 0, 0)
                else
                    local houses = 0
                    for index, col in pairs(getElementsByType("colshape")) do
                        if(getElementData(col, "house") == true) and (houseData[getElementData(col, "ID")]["OWNER"] == getPlayerName(thePlayer)) then
                            houses = houses+1
                            if(houses == max_player_houses) then
                                outputChatBox("You have allready "..max_player_houses.." houses! Sell a house to buy this one.", thePlayer, 255, 0, 0)
                                return
                            end
                        end
                    end
                    local money = getPlayerMoney(thePlayer)
                   
Link to comment
  3NAD said:
  
    -- MySQL Housesystem created & released by Noneatme(MuLTi), Do not remove credits! --
    -- All Rights go to Noneatme --
     
    --[[ Total time token:
        - 3 hour
        - 1.5 hour
        ________
        4.5 hours
    ]]
     
    ------------------------
    -- CONNECTION HANDLER --
    ------------------------
     
    -- Here you can change some settings --
    -- FIRST CONNECTION --
     
    local mysqlhost1 = "localhost"
    local mysqluser1 = "root"
    local mysqlpassword1 = ""
    local mysqldatabase1 = "dbs_housesystem2"
     
    -- SECOND CONNECTION, OPTIONAL IF CONNECTION 1 DON'T WORK
     
    local mysqlhost2 = "localhost"
    local mysqluser2 = "root"
    local mysqlpassword2 = ""
    local mysqldatabase2 = "dbs_housesystem"
     
    local dbpTime = 500 -- How many Miliseconds will use the dbPoll function for waiting for a result
     
    local max_player_houses = 2 -- Define the buyable houses per player
    local sellhouse_value = 80 -- The ammount in percent that you get back if you sell a house
    local open_key = "F5" -- Define the key for the infomenue and the housepanel
     
    -- I don't know whats the right time for that --
     
    -----------------------------------------------------------------
    -- IF YOU CAN'T WRITE IN LUA, DO NOT EDIT ANYTHING ABOVE HERE! --
    -----------------------------------------------------------------
     
    -- EVENTS --
     
    addEvent("onHouseSystemHouseCreate", true)
    addEvent("onHouseSystemHouseLock", true)
    addEvent("onHouseSystemHouseDeposit", true)
    addEvent("onHouseSystemHouseWithdraw", true)
    addEvent("onHouseSystemWeaponDeposit", true)
    addEvent("onHouseSystemWeaponWithdraw", true)
    addEvent("onHouseSystemRentableSwitch", true)
    addEvent("onHouseSystemRentalprice", true)
    addEvent("onHouseSystemTenandRemove", true)
    addEvent("onHouseSystemInfoBuy", true)
    addEvent("onHouseSystemInfoRent", true)
    addEvent("onHouseSystemInfoEnter", true)
     
    local handler -- local only, we don't need a global handler
     
    local saveableValues = {
        ["MONEY"] = "MONEY",
        ["WEAP1"] = "WEAP1",
        ["WEAP2"] = "WEAP2",
        ["WEAP3"] = "WEAP3",
        ["LOCKED"] = "LOCKED",
        ["OWNER"] = "OWNER",
        ["RENTABLE"] = "RENTABLE",
        ["RENTALPRICE"] = "RENTALPRICE",
        ["RENT1"] = "RENT1",
        ["RENT2"] = "RENT2",
        ["RENT3"] = "RENT3",
        ["RENT4"] = "RENT4",
        ["RENT5"] = "RENT5",
    }
     
     
    local created = false -- DONT EDIT
    local houseid = 0 -- Define the Houseid,
     
    local house = {} -- The House array
    local houseData = {} -- The House Data arry
    local houseInt = {} -- The House Interior array
    local houseIntData = {} -- The House Interior Data Array
     
    local buildStartTick
    local buildEndTick
     
    local rentTimer
     
    -- STARTUP EVENT HANDLER --
     
    addEventHandler("onResourceStart", getResourceRootElement(), function()
        handler = dbConnect("sqlite", ".sql files/FOR EXISTING DATABASES/execute_this.sql")
        -- If the Handler 1 dont work
        if not(handler) then  
            outputServerLog("[HOUSESYSTEM]MySQL handler 2 not accepted! Shutting down...")
            cancelEvent()
        else
            dbExec ( handler, "CREATE TABLE IF NOT EXISTS `houses` (`X`, `Y`, `Z`, `INTERIOR`, `INTX`, `INTY`, `INTZ`, `PRICE`)")
            outputServerLog("[HOUSESYSTEM]MySQL handler 1 accepted!")
            housesys_startup()
        end
    end)
     
    -- SHUTDOWN EVENT HANDLER --
    addEventHandler("onResourceStop", getResourceRootElement(), function()
        -- Free the arrays --
        for index, houses in pairs(house) do
            houses = nil
        end
        for index, houseDatas in pairs(houseData) do
            houseDatas = nil
        end
        for index, houseInts in pairs(houseInt) do
            houseInts = nil
        end
        for index, houseIntDatas in pairs(houseIntData) do
            houseIntDatas = nil
        end
       
        houseid = 0
        created = false
    end)
     
    --------------
    -- COMMANDS --
    --------------
     
    -- /unrent --
     
    addCommandHandler("unrent", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
            local id = tonumber(getElementData(thePlayer, "house:lastvisit"))
            if(isPlayerRentedHouse(thePlayer, id) == false) then
                outputChatBox("You are not tenad of this house!", thePlayer, 255, 0, 0)
                return
            end
            local sucess = removeHouseTenand(id, thePlayer)
            if(sucess == true) then
                outputChatBox("You have sucessfull terminate the tenancy!", thePlayer, 0, 255, 0)
            else
                outputChatBox("An error occurred!", thePlayer, 255, 0, 0)
            end
        end
    end)
     
    -- /rent --
     
    addCommandHandler("rent", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
            local id = tonumber(getElementData(thePlayer, "house:lastvisit"))
            if(houseData[id]["OWNER"] == getPlayerName(thePlayer)) then
                outputChatBox("You can't rent here! It's your house!", thePlayer, 255, 0, 0)
                return
            end
            if(tonumber(houseData[id]["RENTABLE"]) ~= 1) then
                outputChatBox("This house is not rentable!", thePlayer, 255, 0, 0)
                return
            end
            if(getPlayerRentedHouse(thePlayer) ~= false) then
                outputChatBox("You are allready a tenand in a house! Use /unrent first.", thePlayer, 255, 0, 0)
                return
            end
            local sucess = addHouseTenand(thePlayer, id)
            if(sucess == true) then
                outputChatBox("You are now tenand this house!", thePlayer, 0, 255, 0)
            else
                outputChatBox("You can't rent this house!", thePlayer, 255, 0, 0)
            end
        end
    end)
     
    -- /createhouse --
     
    addCommandHandler("createhouse", function(thePlayer)
        if(hasObjectPermissionTo ( thePlayer, "function.kickPlayer", false ) ) then
            if(getElementInterior(thePlayer) ~= 0) then
                outputChatBox("You are not outside!", thePlayer, 255, 0, 0)
                return
            end
            if(isPedInVehicle(thePlayer) == true) then
                outputChatBox("Please exit your vehicle.", thePlayer, 255, 0, 0)
                return
            end
            -- INSERT SECURITY OPTIONS LIKE ADMINLEVEL HERE( if(adminlevel > :~) then ...)
            triggerClientEvent(thePlayer, "onClientHouseSystemGUIStart", thePlayer)
        else
            outputChatBox("You are not an admin!", thePlayer, 255, 0, 0)
        end
    end)
     
    -- /in --
     
    addCommandHandler("in", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
            local house = getElementData(thePlayer, "house:lastvisit")
            if(house) then
                local id = tonumber(house)
                if(tonumber(houseData[id]["LOCKED"]) == 0) or (houseData[id]["OWNER"] == getPlayerName(thePlayer)) or (isPlayerRentedHouse(thePlayer, id) == true) then
                    local int, intx, inty, intz, dim = houseIntData[id]["INT"], houseIntData[id]["X"], houseIntData[id]["Y"], houseIntData[id]["Z"], id
                    setElementData(thePlayer, "house:in", true)
                    setInPosition(thePlayer, intx, inty, intz, int, false, dim)
                    unbindKey(thePlayer, open_key, "down", togglePlayerInfomenue, id)
                    setElementData(thePlayer, "house:lastvisitINT", id)
                    if(houseData[id]["OWNER"] == getPlayerName(thePlayer)) or (isPlayerRentedHouse(thePlayer, id) == true) then
                        bindKey(thePlayer, open_key, "down", togglePlayerHousemenue, id)
                    end
                else
                    outputChatBox("You don't have the housekey for this House!", thePlayer, 255, 0, 0)
                end
            end
        end
    end)
     
    -- /out --
     
    addCommandHandler("out", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisitINT")) and (getElementData(thePlayer, "house:lastvisitINT") ~= false)  then
            local house = getElementData(thePlayer, "house:lastvisitINT")
            if(house) then
                local id = tonumber(house)
                local x, y, z = houseData[id]["X"], houseData[id]["Y"], houseData[id]["Z"]
                setElementData(thePlayer, "house:in", false)
                setInPosition(thePlayer, x, y, z, 0, false, 0)
            end
        end
    end)
     
    -- /buyhouse --
     
    addCommandHandler("buyhouse", function(thePlayer)
        if(getElementData(thePlayer, "house:lastvisit")) and (getElementData(thePlayer, "house:lastvisit") ~= false)  then
            local house = getElementData(thePlayer, "house:lastvisit")
            if(house) then
                local id = house
                local owner = houseData[id]["OWNER"]
                if(owner ~= "no-one") then
                    outputChatBox("You can't buy this house!", thePlayer, 255, 0, 0)
                else
                    local houses = 0
                    for index, col in pairs(getElementsByType("colshape")) do
                        if(getElementData(col, "house") == true) and (houseData[getElementData(col, "ID")]["OWNER"] == getPlayerName(thePlayer)) then
                            houses = houses+1
                            if(houses == max_player_houses) then
                                outputChatBox("You have allready "..max_player_houses.." houses! Sell a house to buy this one.", thePlayer, 255, 0, 0)
                                return
                            end
                        end
                    end
                   
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