Faisal.Ksa Posted March 25, 2015 Posted March 25, 2015 (edited) السلآم عليكم ورحمة الله يآ إخوان عندي هذآ الكود إظهار الأعلام في السكور باد ( تاب )ء و ودي اعرف كيف اتحكم بالطول حق العلم setElementData(source,"Country",{type="image",src=":admin/client/images/flags/"..flag..".png",height=5,width=10}) والأستفسار الثاتي : بتحكم في مساحة جدول العلم او المساحة الي يأخذها العلم من هذا الكود .. exports.scoreboard:addScoreboardColumn('Country') أتمنى الإفادة , Edited March 28, 2015 by Guest
#MFGR7OM Posted March 25, 2015 Posted March 25, 2015 طلبك الاول height:الطول Width:العرض بس بدل الارقام حقهم الثاني ماعرفت له
Faisal.Ksa Posted March 25, 2015 Author Posted March 25, 2015 طلبك الاول height:الطول Width:العرض بس بدل الارقام حقهم الثاني ماعرفت له height = Width ما ظنتي انه الطول لاني اغير فالأرقام واشوفه مثل العرض الي هو اظن كلها زي بعض ذذ
Mr-M3AND Posted March 25, 2015 Posted March 25, 2015 والأستفسار الثاتي : بتحكم في مساحة جدول العلم او المساحة الي يأخذها العلم addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function( ) call ( getResourceFromName ( "scoreboard" ), "scoreboardAddColumn", "Country", 5,85) end )
Faisal.Ksa Posted March 25, 2015 Author Posted March 25, 2015 والأستفسار الثاتي : بتحكم في مساحة جدول العلم او المساحة الي يأخذها العلم addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function( ) call ( getResourceFromName ( "scoreboard" ), "scoreboardAddColumn", "Country", 5,85) end ) شكرآ وجزاك آلله ألف خير <3 بس باقي الأستفسار الأول وأتمنى من الأخوة الإفادة
Faisal.Ksa Posted March 25, 2015 Author Posted March 25, 2015 setElementData(source,"Country",{type="image",src=":admin/client/images/flags/"..flag..".png",height=5,width=10}) توضيح للإستفسار الأول شفتوا كيف متلاصق العلم الي فوق مع الي تحت .. انا ابي احداثيات عشان احط فراغ بينهم مابيهم متلاصقين ..
Faisal.Ksa Posted March 27, 2015 Author Posted March 27, 2015 مشاهدات كثيرة ومافيه إفادة للأسفسار الأول .. أتمنى الإفادة
xAbO-d7mY Posted March 27, 2015 Posted March 27, 2015 طيب وين المشكلة ؟ height=5,width=10}) هذاي تتحكم فيها ب طول العلم وعرضة ! و زي ما قالك أخوي فوق ^ width = العرض height = الطول
Mr-M3AND Posted March 27, 2015 Posted March 27, 2015 setElementData(source,"Country",{type="image",src=":admin/client/images/flags/"..flag..".png",height=5,width=10}) توضيح للإستفسار الأول شفتوا كيف متلاصق العلم الي فوق مع الي تحت .. انا ابي احداثيات عشان احط فراغ بينهم مابيهم متلاصقين .. تقصد تبيها تصير نفس كذا؟
Faisal.Ksa Posted March 27, 2015 Author Posted March 27, 2015 setElementData(source,"Country",{type="image",src=":admin/client/images/flags/"..flag..".png",height=5,width=10}) توضيح للإستفسار الأول شفتوا كيف متلاصق العلم الي فوق مع الي تحت .. انا ابي احداثيات عشان احط فراغ بينهم مابيهم متلاصقين .. تقصد تبيها تصير نفس كذا؟ إيه تماماً
Faisal.Ksa Posted March 27, 2015 Author Posted March 27, 2015 dxscoreboard_client.lua حط اكواد ملف -- THESE CAN BE CHANGED triggerKey = "tab" -- default button to open/close scoreboard settingsKey = "F7" -- default button to open the settings window drawOverGUI = true -- draw scoreboard over gui? seperationSpace = 80 -- the space between top/bottom screen and scoreboard top/bottom in pixels -- BUT DON'T TOUCH THESE scoreboardToggled = false scoreboardForced = false scoreboardDrawn = false forceScoreboardUpdate = false useAnimation = true scoreboardIsToggleable = false showServerInfo = false showGamemodeInfo = false showTeams = true useColors = true drawSpeed = 1 scoreboardScale = 1 teamHeaderFont = "clear" contentFont = "default-bold" columnFont = "default-bold" serverInfoFont = "default" rmbFont = "clear" cBlack = tocolor( 0, 0, 0 ) cWhite = tocolor( 59, 250, 0 ) cSettingsBox = tocolor( 255, 255, 255, 150 ) MAX_PRIRORITY_SLOT = 500 scoreboardColumns = {} resourceColumns = {} scoreboardDimensions = { ["width"] = 0, ["height"] = 0, ["phase"] = 1, ["lastSeconds"] = 0 } scoreboardTicks = { ["lastUpdate"] = 0, ["updateInterval"] = 500 } scoreboardContent = {} firstVisibleIndex = 1 sortBy = { ["what"] = "__NONE__", ["dir"] = -1 } -- -1 = dec, 1 = asc sbOutOffset, sbInOffset = 1, 1 sbFont = "clear" sbFontScale = 0.68 serverInfo = {} fontScale = { -- To make all fonts be equal in height ["default"] = 1.0, ["default-bold"] = 1.0, ["clear"] = 1.0, ["arial"] = 1.0, ["sans"] = 1.0, ["pricedown"] = 0.5, ["bankgothic"] = 0.5, ["diploma"] = 0.5, ["beckett"] = 0.5 } selectedRows = {} addEvent( "onClientPlayerScoreboardClick" ) addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), function ( resource ) cScoreboardBackground = tocolor( defaultSettings.bg_color.r, defaultSettings.bg_color.g, defaultSettings.bg_color.b, defaultSettings.bg_color.a ) cSelection = tocolor( defaultSettings.selection_color.r, defaultSettings.selection_color.g, defaultSettings.selection_color.b, defaultSettings.selection_color.a ) cHighlight = tocolor( defaultSettings.highlight_color.r, defaultSettings.highlight_color.g, defaultSettings.highlight_color.b, defaultSettings.highlight_color.a ) cHeader = tocolor( defaultSettings.header_color.r, defaultSettings.header_color.g, defaultSettings.header_color.b, defaultSettings.header_color.a ) cTeam = tocolor( defaultSettings.team_color.r, defaultSettings.team_color.g, defaultSettings.team_color.b, defaultSettings.team_color.a ) cBorder = tocolor( defaultSettings.border_color.r, defaultSettings.border_color.g, defaultSettings.border_color.b, defaultSettings.border_color.a ) cServerInfo = tocolor( defaultSettings.serverinfo_color.r, defaultSettings.serverinfo_color.g, defaultSettings.serverinfo_color.b, defaultSettings.serverinfo_color.a ) cContent = tocolor( defaultSettings.content_color.r, defaultSettings.content_color.g, defaultSettings.content_color.b, defaultSettings.content_color.a ) bindKey( triggerKey, "down", "Toggle scoreboard", "1" ) bindKey( triggerKey, "up", "Toggle scoreboard", "0" ) bindKey( settingsKey, "down", "Open scoreboard settings", "1" ) addEventHandler( "onClientRender", getRootElement(), drawScoreboard ) triggerServerEvent( "onClientDXScoreboardResourceStart", getRootElement() ) readScoreboardSettings() triggerServerEvent( "requestServerInfo", getRootElement() ) colorPicker.constructor() end ) addEventHandler( "onClientPlayerQuit", getRootElement(), function() selectedRows[source] = nil end ) function sendServerInfo( output ) serverInfo = output end addEvent( "sendServerInfo", true ) addEventHandler( "sendServerInfo", getResourceRootElement( getThisResource() ), sendServerInfo ) function toggleScoreboard( _, state ) state = iif( state == "1", true, false ) if scoreboardIsToggleable and state then scoreboardToggled = not scoreboardToggled elseif not scoreboardIsToggleable then scoreboardToggled = state end end addCommandHandler( "Toggle scoreboard", toggleScoreboard ) function openSettingsWindow() if scoreboardDrawn then local sX, sY = guiGetScreenSize() if not (windowSettings and isElement( windowSettings ) and guiGetVisible( windowSettings )) then createScoreboardSettingsWindow( sX-323, sY-350 ) showCursor( true ) elseif isElement( windowSettings ) then destroyScoreboardSettingsWindow() end end end addCommandHandler( "Open scoreboard settings", openSettingsWindow ) addCommandHandler( "scoreboard", function () scoreboardToggled = not scoreboardToggled end ) function iif( cond, arg1, arg2 ) if cond then return arg1 end return arg2 end function doDrawScoreboard( rtPass, onlyAnim, sX, sY ) if #scoreboardColumns ~= 0 then -- -- In/out animation -- local currentSeconds = getTickCount() / 1000 local deltaSeconds = currentSeconds - scoreboardDimensions.lastSeconds scoreboardDimensions.lastSeconds = currentSeconds deltaSeconds = math.clamp( 0, deltaSeconds, 1/25 ) if scoreboardToggled or scoreboardForced then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(), ["height"] = s(30), ["incToWidth"] = calculateWidth(), ["incToHeight"] = calculateHeight(), ["decToWidth"] = calculateWidth(), ["decToHeight"] = s(5) } } if not useAnimation then scoreboardDimensions.width = calculateWidth() scoreboardDimensions.height = calculateHeight() scoreboardDimensions.phase = #phases end local maxChange = deltaSeconds * 30*drawSpeed local maxWidthDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToWidth - scoreboardDimensions.width, maxChange ) local maxHeightDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToHeight - scoreboardDimensions.height, maxChange ) if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = scoreboardDimensions.width + maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end elseif scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth and not scoreboardDrawn then scoreboardDimensions.width = scoreboardDimensions.width - maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end end if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = scoreboardDimensions.height + maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end elseif scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight and not scoreboardDrawn then scoreboardDimensions.height = scoreboardDimensions.height - maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end end if scoreboardDimensions.width == phases[scoreboardDimensions.phase].incToWidth and scoreboardDimensions.height == phases[scoreboardDimensions.phase].incToHeight then if phases[scoreboardDimensions.phase + 1] then scoreboardDimensions.phase = scoreboardDimensions.phase + 1 else if not scoreboardDrawn then bindKey( "mouse2", "both", showTheCursor ) bindKey( "mouse_wheel_up", "down", scrollScoreboard, -1 ) bindKey( "mouse_wheel_down", "down", scrollScoreboard, 1 ) addEventHandler( "onClientClick", getRootElement(), scoreboardClickHandler ) if not (windowSettings and isElement( windowSettings )) then showCursor( false ) end triggerServerEvent( "requestServerInfo", getRootElement() ) end scoreboardDrawn = true end end elseif scoreboardDimensions.width ~= 0 and scoreboardDimensions.height ~= 0 then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(), ["height"] = s(30),
Mr-M3AND Posted March 27, 2015 Posted March 27, 2015 setElementData(source,"Country",{type="image",src=":admin/client/images/flags/"..flag..".png",height=5,width=10}) توضيح للإستفسار الأول شفتوا كيف متلاصق العلم الي فوق مع الي تحت .. انا ابي احداثيات عشان احط فراغ بينهم مابيهم متلاصقين .. تقصد تبيها تصير نفس كذا؟ إيه تماماً افتح ملف scoreboard > dxscoreboard_client استبدل الكود بسطر 730 بهذا الكود dxDrawImage ( topX+theX+5, y+2, 22, 11, content.src, content.rot, content.rotOffX, content.rotOffY, content.color, drawOverGUI ) وبالنسبه لكودك هذا setElementData(source,"Country",{type="image",src=":admin/client/images/flags/"..flag..".png",height=5,width=10}) height=5 width=10 لا تغير فيهم شي
Faisal.Ksa Posted March 28, 2015 Author Posted March 28, 2015 setElementData(source,"Country",{type="image",src=":admin/client/images/flags/"..flag..".png",height=5,width=10}) الله يبيض وجهك بس بسألك كيف خليت الأعلام تجي قبل أسامي الأعبين + طلع العلم شوي رايح يمين .. شلون نلفه يسار شوي؟
Mr-M3AND Posted March 28, 2015 Posted March 28, 2015 setElementData(source,"Country",{type="image",src=":admin/client/images/flags/"..flag..".png",height=5,width=10}) الله يبيض وجهك بس بسألك كيف خليت الأعلام تجي قبل أسامي الأعبين + طلع العلم شوي رايح يمين .. الاعلام تجي قبل اسامي اللاعبين call(getResourceFromName("scoreboard"),"scoreboardSetColumnPriority","From", 1 ) + تقدر ترجع العلم شوي بنفس الكود اللي عطيتك تحصل هذي topX+theX+5 خله كذا topX+theX+4 او topX+theX+3
Faisal.Ksa Posted March 28, 2015 Author Posted March 28, 2015 setElementData(source,"Country",{type="image",src=":admin/client/images/flags/"..flag..".png",height=5,width=10}) الله يبيض وجهك بس بسألك كيف خليت الأعلام تجي قبل أسامي الأعبين + طلع العلم شوي رايح يمين .. الاعلام تجي قبل اسامي اللاعبين call(getResourceFromName("scoreboard"),"scoreboardSetColumnPriority","From", 1 ) + تقدر ترجع العلم شوي بنفس الكود اللي عطيتك تحصل هذي topX+theX+5 خله كذا topX+theX+4 او topX+theX+3 الله يعطيك ألف عافيه على كل ما قدمته والله يوفقك في دينك ودنياك يارب
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