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Kicks players.


dima3367

Question

Hello.

Many players on my server having this problem, over time they just throw from the MTA.

As I write in support server, I noticed that this problem only players with Windovs 32 bits.

Sometimes they get an error:

Version = 1.4.1-release-7093.0.000

Time = Fri Mar 20 01:33:46 2015

Module = C:\Windows\system32\KERNELBASE.dll

Code = 0xE06D7363

Offset = 0x0000812F

EAX=0022F100 EBX=0022F2A8 ECX=00000003 EDX=00000000 ESI=6B3FC164

EDI=00000000 EBP=0022F150 ESP=0022F100 EIP=75FE812F FLG=00200216

CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

or:

Version = 1.4.1-release-7093.0.000

Time = Fri Mar 20 01:33:46 2015

Module = C:\Windows\system32\kernel32.dll

Code = 0xE06D7363

Offset = 0x0000812F

EAX=0022F100 EBX=0022F2A8 ECX=00000003 EDX=00000000 ESI=6B3FC164

EDI=00000000 EBP=0022F150 ESP=0022F100 EIP=75FE812F FLG=00200216

CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

I offer players the update file krenelbase.dll or kernel32.dll then they MTA just flies without this error.

What could it be?

On the server, many models of cars, the size of each texture does not exceed 512x512 pixels

IP server address: 46.174.50.46:22045

Thanks in advance.

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1 answer to this question

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  • MTA Team

The crashes are caused by memory errors. I checked out some of your car mods, and they are taking too much memory. e.g. alpha\source1.txd contains textures which could be shrunk down considerably. i.e. "mBoictrUqfs" is currently 1024x1024 and could be reduced to 128x128 without loss of quality.

See https://wiki.multitheftauto.com/wiki/Op ... Custom_TXD

Also, the alpha\source1.dff file for that vehicle is 11MB, which could be reduced in 3dsmax.

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