Gallardo9944 Posted March 16, 2015 Posted March 16, 2015 Hello. I'm a complete idiot in terms of making shaders, so i'll ask here. I've got this shader: texture TXT; technique tech { pass p0 { Texture[0] = TXT; } } And i put a texture inside the shader this way: dxSetShaderValue(shader,"TXT",myTextureOrTarget) So my question is: how can apply colour tinting to myTextureOrTarget in the shader? I'd like it to work this way: dxSetShaderValue(shader,"r",255) dxSetShaderValue(shader,"g",0) dxSetShaderValue(shader,"b",255) And when i draw the shader, the myTextureOrTarget becomes pink (as in this example), the same way as if i drew it with tocolor(255,0,255,255) argument outside of the shader Any suggestion is appreciated. Thanks
HunT Posted March 17, 2015 Posted March 17, 2015 Check the FX on this resource : https://community.multitheftauto.com/in ... ls&id=3119
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