Xwad Posted March 12, 2015 Posted March 12, 2015 Hi I got a script that allows to demage the rhino with explosions but it does not work.. Why?is it client side?
Castillo Posted March 12, 2015 Posted March 12, 2015 Show us the script, or else we can't help you. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Xwad Posted March 13, 2015 Author Posted March 13, 2015 ohh yes i forgot it boom = { [35]=true, [36]=true, [37]=true, [38]=true, [16]=true, [17]=true, [18]=true, [39]=true, } addEventHandler( "onClientPlayerWeaponFire", root, function( weapon, ammo, clip, , , _, element ) local target = element if getElementType( target ) == "vehicle" then local model = getElementModel( target ) if model == 432 and boom[ weapon ] then blowVehicle( target ) end end end )
TAPL Posted March 13, 2015 Posted March 13, 2015 And you should use this event for explosive weapons. https://wiki.multitheftauto.com/wiki/OnClientExplosion And a trigger to server side to blow the rhino is required.
Xwad Posted March 14, 2015 Author Posted March 14, 2015 is there server side correct? function onClientExplosion(x,y,z,theType) if (weapon == 35) or if (weapon == 36) then setElementHealth(source,getElementHealth(source) - 350) end addEvent("onClientPlayerWeaponFire", true) addEventHandler("onClientPlayerWeaponFire", getRootElement(), onClientExplosion)
Mr.unpredictable. Posted March 14, 2015 Posted March 14, 2015 is there server side correct? function onClientExplosion(x,y,z,theType) if (weapon == 35) or if (weapon == 36) then setElementHealth(source,getElementHealth(source) - 350) end addEvent("onClientPlayerWeaponFire", true) addEventHandler("onClientPlayerWeaponFire", getRootElement(), onClientExplosion) This is client side + if (weapon == 35) or if (weapon == 36) It is wrong, rocket launcher is a projectile and it's id is 19 and Heat-Seeking RPG id is 20.
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