Mike269 Posted March 8, 2015 Posted March 8, 2015 Hello guys, anyone know how could I save money and weapons after dying/reconnecting/restarting the server? I'm also using spawn selection but when I got timed out I have to spawn again, I would like to keep my position.. Thanks
JR10 Posted March 8, 2015 Posted March 8, 2015 Take a look at the community resources, you will find a lot of save systems. https://community.multitheftauto.com/index.php?p= ... ils&id=732 https://community.multitheftauto.com/index.php?p= ... s&id=10588 https://community.multitheftauto.com/index.php?p= ... ls&id=2561 Business System viewtopic.php?f=108&t=35797 Notepad++ Syntax Highlighting & Auto Completion viewtopic.php?f=91&t=76726 SQLite Tutorial viewtopic.php?f=148&t=38203
Mike269 Posted March 8, 2015 Author Posted March 8, 2015 thanks ill test it btw can you tell me what SQL is, where to get it and what I can use it for?
JR10 Posted March 8, 2015 Posted March 8, 2015 Google what SQL is, this should give you a basic understanding of what it is. Check this when you're done: viewtopic.php?f=148&t=38203 Business System viewtopic.php?f=108&t=35797 Notepad++ Syntax Highlighting & Auto Completion viewtopic.php?f=91&t=76726 SQLite Tutorial viewtopic.php?f=148&t=38203
Mike269 Posted March 8, 2015 Author Posted March 8, 2015 btw should i have SQL in the server? Can't I just download it?
xeon17 Posted March 8, 2015 Posted March 8, 2015 Well , if you're begginer i would like to suggest you using accountData instead of SQL what would be easier for you. getAccountData setAccountData A unique GangWar gamemode waiting for you!Click here for more information.
Mike269 Posted March 8, 2015 Author Posted March 8, 2015 oh guys, anyone know spawnpanel from RPG servers? I have good save system now it's save position and weapons but when I reconnect spawn panel show up anyway, there's "lua code" help me please setElementData( player, "Class", class ) if team ~= nil then spawnPlayer( player, x, y, z, 0, skin, 0, 0, getTeamFromName( team ) ) else spawnPlayer( player, x, y, z, 0, skin, 0, 0 ) end setCameraTarget( player, player ) for i, v in pairs( weapon ) do giveWeapon( player, i, v ) end triggerClientEvent( player, "systemspawn:toggle", player ) end addEvent( "systemspawn:spawnPlayer", true ) addEventHandler( "systemspawn:spawnPlayer", root, spawnPlayerSystem ) function trigger( player ) triggerClientEvent( player, "systemspawn:toggle", player ) end addEventHandler( "onPlayerLogin", root, function( ) trigger( source ) end ) addEventHandler( "onPlayerWasted", root, function( ) setTimer( trigger, 2500, 1, source ) end )
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