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صححولي هل كود النحس


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السلام عليكم

اليوم كنت حابب اعمل شوب اسلحه كنت حابب اعمله على ماركر ما ظهر الماركر بعدين عملته على طقسه عمل شوفوه

الكلينت

--[[------------------------------------------------- 
Notes: 
  
> This code is using a relative image filepath. This will only work as long as the location it is from always exists, and the resource it is part of is running. 
    To ensure it does not break, it is highly encouraged to move images into your local resource and reference them there. 
--]]------------------------------------------------- 
  
  
GUIEditor = { 
    button = {}, 
    window = {}, 
    staticimage = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(100, 77, 573, 460, "Shop Weapon Base [sWAT] By Hassan", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
        guiSetAlpha(GUIEditor.window[1], 1.00) 
  
        GUIEditor.staticimage[1] = guiCreateStaticImage(29, 112, 2, 5, "Images/ByHassan.png", false, GUIEditor.window[1]) 
        GUIEditor.staticimage[2] = guiCreateStaticImage(9, 19, 554, 431, "Images/ByHassan.png", false, GUIEditor.window[1]) 
  
        GUIEditor.staticimage[3] = guiCreateStaticImage(3, 5, 100, 87, "Images/ak.png", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[1] = guiCreateButton(2, 97, 101, 36, "AK-47", false, GUIEditor.staticimage[2]) 
        GUIEditor.staticimage[4] = guiCreateStaticImage(1, 163, 112, 95, "Images/Degle.png", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[2] = guiCreateButton(0, 266, 113, 36, "Deagle", false, GUIEditor.staticimage[2]) 
        GUIEditor.staticimage[5] = guiCreateStaticImage(166, 109, 116, 139, "Images/Grenade.png", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[3] = guiCreateButton(159, 248, 123, 39, "Grenade", false, GUIEditor.staticimage[2]) 
        GUIEditor.staticimage[6] = guiCreateStaticImage(4, 309, 109, 82, "Images/m4.png", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[4] = guiCreateButton(1, 396, 112, 35, "M4", false, GUIEditor.staticimage[2]) 
        GUIEditor.staticimage[7] = guiCreateStaticImage(164, 304, 114, 87, "Images/Rifle.png", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[5] = guiCreateButton(162, 393, 116, 33, "Rifle", false, GUIEditor.staticimage[2]) 
        GUIEditor.staticimage[8] = guiCreateStaticImage(308, 108, 108, 130, "Images/shugen.png", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[6] = guiCreateButton(305, 242, 111, 35, "Shon-Off", false, GUIEditor.staticimage[2]) 
        GUIEditor.staticimage[9] = guiCreateStaticImage(313, 297, 109, 86, "Images/sniper.png", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[7] = guiCreateButton(310, 390, 112, 36, "Sniper", false, GUIEditor.staticimage[2]) 
        GUIEditor.staticimage[10] = guiCreateStaticImage(441, 109, 99, 139, "Images/spzle.png", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[8] = guiCreateButton(437, 251, 103, 31, "Spaz-12", false, GUIEditor.staticimage[2]) 
        GUIEditor.staticimage[11] = guiCreateStaticImage(453, 300, 87, 93, "Images/Uzi.png", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[9] = guiCreateButton(445, 397, 99, 34, "Uzi", false, GUIEditor.staticimage[2]) 
        GUIEditor.button[10] = guiCreateButton(418, 10, 118, 76, "Armor", false, GUIEditor.staticimage[2])     
        -- Font 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetFont(GUIEditor.button[3], "default-bold-small") 
        guiSetFont(GUIEditor.button[4], "default-bold-small") 
        guiSetFont(GUIEditor.button[5], "default-bold-small") 
        guiSetFont(GUIEditor.button[6], "default-bold-small") 
        guiSetFont(GUIEditor.button[7], "default-bold-small") 
        guiSetFont(GUIEditor.button[8], "default-bold-small") 
        guiSetFont(GUIEditor.button[9], "default-bold-small") 
        guiSetFont(GUIEditor.button[10], "default-bold-small") 
        end 
) 
  
--if you want add Marker# {}, 
Mark = { 
{1634.76758,508.66571,10.60781}, 
--Marker 
local Marker1 = createMarker(1634.76758,508.66571,10.60781, "cylinder", 1.5, 250,250,0) 
setElementInterior (Marker1,1) 
setElementDimension (Marker1, 0) 
  
for k,v in ipairs (Mark) do 
z = v[3] -1 
bindKey("F10", "down", OpenWin) 
Marker = createMarker ( v[1], v[2], z, "cylinder", 1.5,  255, 255, 0, 255 ) 
addEventHandler('onClientMarkerHit', Marker, 
    function ( hitPlayer ) 
        if ( hitPlayer == localPlayer ) then 
            guiSetVisible (GUIEditor.window[1], true ) 
            showCursor( true ) 
        end 
    end 
) 
end 
addEventHandler ("onClientGUIClick", getRootElement(),  
function(button, state, absoluteX, absoluteY) 
if ( source == GUIEditor.button[1] ) then 
guiSetVisible ( GUIEditor.window[1] , false) 
showCursor ( false )  
elseif ( source ==  GUIEditor.button[2] ) then  
triggerServerEvent("AK-47",getLocalPlayer())  
guiSetEnabled ( source,false ) 
setTimer ( guiSetEnabled,10000,1,source,true ) 
elseif ( source ==  GUIEditor.button[3] ) then  
triggerServerEvent("Deagle",getLocalPlayer())  
guiSetEnabled ( source,false ) 
setTimer ( guiSetEnabled,10000,1,source,true ) 
elseif ( source ==  GUIEditor.button[4] ) then  
triggerServerEvent("Grenade",getLocalPlayer())  
guiSetEnabled ( source,false ) 
setTimer ( guiSetEnabled,10000,1,source,true ) 
elseif ( source ==  GUIEditor.button[5] ) then  
triggerServerEvent("M4",getLocalPlayer())  
guiSetEnabled ( source,false ) 
setTimer ( guiSetEnabled,10000,1,source,true ) 
elseif ( source ==  GUIEditor.button[6] ) then  
triggerServerEvent("Rifle",getLocalPlayer())  
guiSetEnabled ( source,false ) 
setTimer ( guiSetEnabled,10000,1,source,true ) 
elseif ( source ==  GUIEditor.button[7] ) then  
triggerServerEvent("Shon-Off",getLocalPlayer()) 
guiSetEnabled ( source,false ) 
setTimer ( guiSetEnabled,10000,1,source,true ) 
elseif ( source ==  GUIEditor.button[8] ) then  
triggerServerEvent("Sniper",getLocalPlayer()) 
guiSetEnabled ( source,false ) 
setTimer ( guiSetEnabled,10000,1,source,true ) 
elseif ( source ==  GUIEditor.button[9] ) then  
triggerServerEvent("Spaz-12",getLocalPlayer())  
guiSetEnabled ( source,false ) 
setTimer ( guiSetEnabled,10000,1,source,true ) 
elseif ( source ==  GUIEditor.button[10] ) then  
triggerServerEvent("Armor",getLocalPlayer())  
guiSetEnabled ( source,false ) 
setTimer ( guiSetEnabled,10000,1,source,true ) 
end  
end) 
xBindFunction_ = function () 
    guiSetVisible(GiveAdmin.Window[1],not guiGetVisible(GiveAdmin.Window[1])); 
    showCursor(guiGetVisible(GiveAdmin.Window[1])); 
end 
bindKey(Key,"down",xBindFunction_); 

السيرفر

--**********************************************************-- 
-- Weapons Shop By Hassan 
-- Skype : z3im-mt2sm 
-- File : Server.lua 
--**********************************************************-- 
addEvent("AK-47", true) 
addEventHandler("AK-47",root, 
function() 
local PlayerMoney = getPlayerMoney(source) 
 if ( PlayerMoney >= 5000) then 
    takePlayerMoney(source,5000) 
    giveWeapon ( source ,  30,80 ) 
    outputChatBox ( "#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought AK-47 ", source, 255, 0, 0, true ) 
end 
end) 
addEvent("Deagle", true) 
addEventHandler("Deagle",root, 
function() 
local PlayerMoney = getPlayerMoney(source) 
 if ( PlayerMoney >= 2500) then 
    takePlayerMoney(source,2500) 
    giveWeapon ( source ,  24,20 ) 
    outputChatBox ( "#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought Deagle ", source, 255, 0, 0, true ) 
end 
end) 
addEvent("Grenade", true) 
addEventHandler("Grenade",root, 
function() 
local PlayerMoney = getPlayerMoney(source) 
 if ( PlayerMoney >= 20000) then 
    takePlayerMoney(source,20000) 
    giveWeapon ( source ,  16,1 ) 
    outputChatBox ( "#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought Grenade ", source, 255, 0, 0, true ) 
end 
end) 
addEvent("M4", true) 
addEventHandler("M4",root, 
function() 
local PlayerMoney = getPlayerMoney(source) 
 if ( PlayerMoney >= 5100) then 
    takePlayerMoney(source,5100) 
    giveWeapon ( source ,  31,80 ) 
    outputChatBox ( "#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought M4 ", source, 255, 0, 0, true ) 
end 
end) 
addEvent("Rifle", true) 
addEventHandler("Rifle",root, 
function() 
local PlayerMoney = getPlayerMoney(source) 
 if ( PlayerMoney >= 5800) then 
    takePlayerMoney(source,5800) 
    giveWeapon ( source ,  33,20 ) 
    outputChatBox ( "#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought Rifle ", source, 255, 0, 0, true ) 
end 
end) 
addEvent("Shon-Off", true) 
addEventHandler("Shon-Off",root, 
function() 
local PlayerMoney = getPlayerMoney(source) 
 if ( PlayerMoney >= 3500) then 
    takePlayerMoney(source,3500) 
    giveWeapon ( source ,  26,15 ) 
    outputChatBox ( "#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought Sawn-Off ", source, 255, 0, 0, true ) 
end 
end) 
addEvent("Sniper", true) 
addEventHandler("Sniper",root, 
function() 
local PlayerMoney = getPlayerMoney(source) 
 if ( PlayerMoney >= 6000) then 
    takePlayerMoney(source,6000) 
    giveWeapon ( source ,  34,20 ) 
    outputChatBox ( "#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought Sniper ", source, 255, 0, 0, true ) 
end 
end) 
addEvent("Spaz", true) 
addEventHandler("Spaz",root, 
function() 
local PlayerMoney = getPlayerMoney(source) 
 if ( PlayerMoney >= 4000) then 
    takePlayerMoney(source,4000) 
    giveWeapon ( source ,  27,25 ) 
    outputChatBox ( "#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought SPAZ-12 ", source, 255, 0, 0, true ) 
end 
end) 
addEvent("Uzi", true) 
addEventHandler("Uzi",root, 
function() 
local PlayerMoney = getPlayerMoney(source) 
 if ( PlayerMoney >= 2800) then 
    takePlayerMoney(source,2800) 
    giveWeapon ( source ,  28,40 ) 
    outputChatBox ( "#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought Uzi ", source, 255, 0, 0, true ) 
end 
end) 
addEvent("Armor",true)  
addEventHandler("Armor",root,  
function() 
    if ( getPlayerMoney (source) >= 1500 ) then 
    takePlayerMoney(source, 1500) 
    setPedArmor ( source, 100 ) 
    outputChatBox("#00FF00* [ "..getPlayerName(source) .." #00FF00] Has Bought Armor", source, 255, 255, 0, true) 
end 
end) 

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