ramzi Posted March 4, 2015 Posted March 4, 2015 Hi guys,i had a big problem with creating an exit button for my panel! should i use this function?: this is the original button to create: editorForm.createBtn = guiCreateButton ( 32, 410, 124, 28, "Create", false, editorForm.wnd ) But i want to create Close button,like this: editorForm.createBtn = guiCreateButton ( 32, 410, 124, 28, "Close", false, "problem is here!wht funsciton i use to close the Gui? ) plz help me DZ Army Base: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11101 Flyingcars script: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11116
Castillo Posted March 4, 2015 Posted March 4, 2015 You need to use the onClientGUIClick event and the guiSetVisible function. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
ramzi Posted March 5, 2015 Author Posted March 5, 2015 Here is the full lua: addEvent ( "onClientTCTToggle", true ) editorForm = { settings = { } } function createMainWindow ( ) editorForm.wnd = guiCreateWindow(42, 73, 717, 462, "Building Panel", false) guiWindowSetSizable ( editorForm.wnd, false ) Meme = guiCreateMemo(9, 39, 171, 303, "This panel is used for events/rps.", false, editorForm.wnd) guiMemoSetReadOnly(Meme, true) editorForm.leftPanel = guiCreateTabPanel ( 185, 17, 294, 435, false, editorForm.wnd ) createEntityTab ( "Object", "objects.xml" ) createEntityTab ( "Vehicle", "vehicles.xml" ) createEntityTab ( "Ped", "peds.xml" ) editorForm.createEdit = guiCreateEdit ( 10, 370, 166, 30, "ID", false, editorForm.wnd ) editorForm.createBtn = guiCreateButton ( 32, 410, 124, 28, "Create", false, editorForm.wnd ) editorForm.createBtn = guiCreateButton ( 28, 385, 115, 20, "Create", false, editorForm.wnd ) editorForm.rightPanel = guiCreateTabPanel ( 479, 17, 228, 435, false, editorForm.wnd ) editorForm.toolsTab = guiCreateTab ( "TooL Hack", editorForm.rightPanel ) editorForm.toolsList = guiCreateGridList ( 0.02, 0.02, 0.42, 0.96, true, editorForm.toolsTab ) guiGridListAddColumn ( editorForm.toolsList, "Editor Gate", 0.8 ) guiGridListSetSortingEnabled ( editorForm.toolsList, false ) guiGridListSetSelectionMode ( editorForm.toolsList, 0 ) editorForm.optionsTab = guiCreateTab ( "Settings", editorForm.rightPanel ) editorForm.optionsScrollPane = guiCreateScrollPane ( 0.04, 0.02, 0.92, 0.96, true, editorForm.optionsTab ) createSetting ( "s_step", { "edit", text = "Step", value = 0.1 } ) createSetting ( "s_saveOffs", { "checkbox", text = "Save offsets", selected = true } ) createSetting ( "s_thelp", { "checkbox", text = "Tool helper", selected = true } ) createSetting ( "s_resetOffs", { "button", text = "Reset offsets", onClick = function ( ) g_entityOffset.reset ( ) end } ) addEventHandler ( "onClientGUIClick", editorForm.wnd, click ) guiSetVisible ( editorForm.wnd, false ) end function click ( ) if getElementType ( source ) == "gui-gridlist" then local selectedRow = guiGridListGetSelectedItem ( source ) if selectedRow < 0 then setSelectedTool ( getToolFromName ( "Default" ) ) for element, _ in pairs ( bindedGridLists ) do guiGridListSetSelectedItem ( element, -1, 0 ) end guiGridListSetSelectedItem ( editorForm.toolsList, -1, 0 ) return end end if source == editorForm.createBtn then local model = tonumber ( guiGetText ( editorForm.createEdit ) ) if model then setSelectedTool ( getToolFromName ( "Default" ) ) for gridlist, _ in pairs ( bindedGridLists ) do guiGridListSetSelectedItem ( gridlist, -1, 0 ) end guiGridListSetSelectedItem ( editorForm.toolsList, -1, 0 ) local element = createEntity ( model, g_entityOffset.calcPosition ( ) ) if element then setEditorTarget ( element ) else outputChatBox ( "WBO: Incorrect object model" ) end else outputChatBox ( "WBO: Incorrect object model" ) end elseif source == editorForm.toolsList then for gridlist, _ in pairs ( bindedGridLists ) do guiGridListSetSelectedItem ( gridlist, -1, 0 ) end local selectedItem = guiGridListGetSelectedItem ( source ) if selectedItem > -1 then local toolName = guiGridListGetItemText ( source, selectedItem, 1 ) setSelectedTool ( getToolFromName ( toolName ) ) end end end addEventHandler ( "onClientTCTToggle", resourceRoot, function ( ) local visible = not guiGetVisible ( editorForm.wnd ) guiSetInputEnabled ( visible ) guiSetVisible ( editorForm.wnd, visible ) showCursor ( visible ) end , false ) function editorCreateEntity ( gridlist, model ) setSelectedTool ( getToolFromName ( "Default" ) ) for element, _ in pairs ( bindedGridLists ) do if element ~= gridlist then guiGridListSetSelectedItem ( element, -1, 0 ) end end guiGridListSetSelectedItem ( editorForm.toolsList, -1, 0 ) local element = createEntity ( tonumber ( model ), g_entityOffset.calcPosition ( ) ) if element then setEditorTarget ( element ) end end function createEntityTab ( name, xmlfile ) local entityTab = { tab = guiCreateTab ( name, editorForm.leftPanel ) } entityTab.gridlist = guiCreateGridList ( 0.02, 0.02, 0.96, 0.96, true, entityTab.tab ) guiGridListSetSortingEnabled ( entityTab.gridlist, false ) guiGridListSetSelectionMode ( entityTab.gridlist, 0 ) guiGridListAddColumn ( entityTab.gridlist, "Object Creator", 0.8 ) guiGridListLoadTable ( entityTab.gridlist, loadList ( "conf\\" .. xmlfile ), editorCreateEntity ) return entityTab end function createSetting ( id, tbl ) editorForm.settings [ id ] = createControl ( tbl, editorForm.optionsScrollPane ) return editorForm.settings [ id ] end function getSettingByID ( id ) return editorForm.settings [ id ] end should i add this line?: btnClose = guiCreateButton(28, 385, 115, 20, "Close", true ) function changeVisibility ( ) -- we check if the gui element is visible guiSetVisible (MainWindow, not guiGetVisible ( MainWindow ) ) end or: addEventHandler ( "onClientGUIClick", editorForm.wnd, click ) guiSetVisible ( editorForm.wnd, false ) DZ Army Base: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11101 Flyingcars script: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11116
ramzi Posted March 5, 2015 Author Posted March 5, 2015 Sry mate,am newbie in scripting... DZ Army Base: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11101 Flyingcars script: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11116
Addlibs Posted March 6, 2015 Posted March 6, 2015 That 'full code' clearly shows you're not a newbie in scripting, but whatever... btnClose = guiCreateButton(28, 385, 115, 20, "Close", true ) addEventHandler ( "onClientGUIClick", btnClose, function ( ) guiSetVisible (MainWindow, not guiGetVisible ( MainWindow ) ) end ) Previously known as MrTasty.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now