koeno100 Posted February 26, 2015 Posted February 26, 2015 (edited) Hey guys I have a problem with the setElementRotation function. I draw a line for the x, y and z axis from the object's center (Just like the map editor does), but for example, if I set the rotation of my x and z axis to 0, and the y axis to 180, and then use getElementRotation to get the values, the x and z axis are 180 degrees, and the y axis is 0 degrees. Does anyone know how to prevent this? This is what I mean: https://www.dropbox.com/s/d7ikx0lh9t3do ... d.mp4?dl=0 function drawTheVehicleAxisArrows() rotation = rotation + 1 setElementRotation(theCreatedVehicle, 0, 0, rotation) local x, y, z = getElementPosition(theCreatedVehicle) local rx, ry, rz = getElementRotation(theCreatedVehicle) _, miny, _, _, maxy, _ = getElementBoundingBox(theCreatedVehicle) cosz = math.cos(math.rad(rz)) sinz = math.sin(math.rad(rz)) outputChatBox(rx.. " " ..ry.. " " ..rz) cosy = math.cos(math.rad(ry)) siny = math.sin(math.rad(ry)) maxy = maxy + 1 dxDrawLine3D(x, y, z, x, y, z + maxy, tocolor(0, 0, 255, 255), 10) dxDrawLine3D(x, y, z + maxy - 0.05, x, y - 0.25, z + maxy - 0.3, tocolor(0, 0, 255, 255), 10) dxDrawLine3D(x, y, z + maxy - 0.05, x, y + 0.25, z + maxy - 0.3, tocolor(0, 0, 255, 255), 10) dxDrawLine3D(x, y, z, x + cosz * maxy, y + sinz * maxy, z + siny * maxy, tocolor(255, 0, 0, 255), 10) dxDrawLine3D(x + cosz * maxy - 0.05, y + sinz * maxy, z, x + cosz * maxy - cosz * 0.3, y + sinz * maxy - sinz * 0.3, z - 0.25, tocolor(255, 0, 0, 255), 10) dxDrawLine3D(x + cosz * maxy - 0.05, y + sinz * maxy, z, x + cosz * maxy - cosz * 0.3, y + sinz * maxy - sinz * 0.3, z + 0.25, tocolor(255, 0, 0, 255), 10) dxDrawLine3D(x, y, z, x - sinz * maxy, y + cosz * maxy, z, tocolor(0, 255, 0, 255), 10) dxDrawLine3D(x - sinz * maxy, y + cosz * maxy - 0.05, z, x - sinz * maxy + sinz * 0.3, y + cosz * maxy - cosz * 0.3, z - 0.25, tocolor(0, 255, 0, 255), 10) dxDrawLine3D(x - sinz * maxy, y + cosz * maxy - 0.05, z, x - sinz * maxy + sinz * 0.3, y + cosz * maxy - cosz * 0.3, z + 0.25, tocolor(0, 255, 0, 255), 10) end Edited February 27, 2015 by Guest
Addlibs Posted February 26, 2015 Posted February 26, 2015 Erm - as far as I know rotation (180, 0, 180) is the same as (0, 180, 0). When an object is facing North, X rotation is pitch (nose up/down), Y rotation is the roll, and Z is the yaw. X=180 makes an object go up-side-down facing South, and Z=180 turns it again North Y=180 makes the object roll up-side-down still facing North. Same thing?
koeno100 Posted February 26, 2015 Author Posted February 26, 2015 Erm - as far as I know rotation (180, 0, 180) is the same as (0, 180, 0).When an object is facing North, X rotation is pitch (nose up/down), Y rotation is the roll, and Z is the yaw. X=180 makes an object go up-side-down facing South, and Z=180 turns it again North Y=180 makes the object roll up-side-down still facing North. Same thing? I know that it's the same thing, but in radians it isn't. y = 180 degrees flips over the whole y axis
Addlibs Posted February 26, 2015 Posted February 26, 2015 I don't really get what you mean by 'flips over the whole y-axis'
koeno100 Posted February 26, 2015 Author Posted February 26, 2015 If rz = 0, then the y-axis is positive, but if rz = 180, then the y-axis is negative For example: The rz = 0, then the y-axis is 1, if rz = 0, then you've passed half of the circle, so your y-axis is -1. Get it?
DiSaMe Posted February 26, 2015 Posted February 26, 2015 If you rotate an object 180 degrees around X axis and then 180 degrees around Z axis, you get the same result which you do by rotating the object 180 degrees around Y axis. Whether it's in degrees or radians, it's still the same.
koeno100 Posted February 26, 2015 Author Posted February 26, 2015 If you rotate an object 180 degrees around X axis and then 180 degrees around Z axis, you get the same result which you do by rotating the object 180 degrees around Y axis. Whether it's in degrees or radians, it's still the same. Yes, but not in radians
koeno100 Posted February 26, 2015 Author Posted February 26, 2015 This is what I mean with the y-axis flipping over: https://www.dropbox.com/s/d7ikx0lh9t3do ... d.mp4?dl=0
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